Bearing a striking resemblance to WWF Raw for the Xbox in nearly every way, WWE Raw for the PC allows players to choose one of the existing stars of World Wrestling Entertainment or create their own grappler to compete in one of three modes: Exhibition, Title Match, and King of the Ring. Each mode offers multiple wrestling formats varying in the number of athletes available in the ring. The roster of characters includes managers, as well as a few selected women.
Exhibition options include a one-on-one Single Match, two-on-two Tag Team Match, two-on-two Tornado Match, three-man Triple-Threat, four-man Fatal 4-Way, four-man Battle Royal, and a Handicap Match, which pits one on two or one on three. Title Match has players engaging each wrestler in succession until they win the championship. Six events include the Championship, InterContinental, European, Hardcore, Light Heavyweight, and Women's.
King of the Ring allows players to customize a tournament by selecting wrestlers, rules, and one of four match types: Single, Tag Tournament, Triple-Threat, and Fatal Four-Way. Players can also design their own wrestler from scratch, deciding on a name, nickname, gender, picture, voice, faction, and up to four other wrestlers as allies or enemies. Appearance options include skin color, hairstyle, face type, body type, and individual arm and leg clothing.
Once they have decided on a created wrestler's look, players can further customize offensive and defensive strengths by assigning points to specific categories. They can also modify a wrestler's entrance into the ring. Among the customizable features are lights, fog, camera flash, pyrotechnics, TitanTron movies, and theme music. The final step in creating a wrestler, prior to saving to the hard drive, involves selecting the types of moves he or she can perform in the ring.
~ Scott Alan Marriott, All Game Guide
Roots & Influences
WWE Raw gameplay for the PC is nearly identical to that of the Xbox title WWF Raw, with exhibition, title match and King of the Ring modes. All three modes contain exactly the same competitive gameplay options as does the Xbox game.
~ Michael L. House, All Game Guide
Production Credits
Company 1: THQ Inc.; Vice President of Product Development: Michael Rubinelli; Executive Producer: Jim Flaharty; Creative Producer: Sanders Keel; Line Producer: John Race; Associate Producer: Tomomi Tuma, Cory Ledesma; Director of Business Development: Yoji Takenaka; Vice President of Marketing: Peter Dille; Director of Creative Services: Howard Liebeskind; Group Marketing Manager: Craig Rechenmacher; Product Manager: Christopher E. Sturr; Public Relations Manager: Reilly Brennan; Associate Public Relations Manager: Kendall Boyd; Associate Manager, Creative Services: Kirk Somdal; Marketing Coordinator: Devin Knudsen; Senior Tester: Christopher Owens; Tester: Jeremy Lindh, Ray Ploesser, Phil Lawless, Devin Bunje, Dan Silberstein, Joe Sherrod, Lorena Villa, Chris Littleford, Charles Batarse; Quality Assurance Technician: Mario Waibel, Brian McElroy; Quality Assurance Database Administrator: Jason Roberts; Quality Assurance Manager: Monica Vallejo; Director of Quality Assurance: Jeremy S. Barnes; Company 2: Jakks Pacific Inc.; Director: Nelo Lucich; Project Manager: Hayley Wichmann; Company 3: World Wrestling Entertainment Inc.; Senior Vice President, Consumer Products: Donna Goldsmith; Vice President, Retail Marketing: John Sohigian; Licensing Director: Florence DiGiorgio; Director Corporate Relations: Jayson Bernstein; Licensing Manager: Michael Archer; Music Supervision: Kabuki Digital; "Rollin' (Air Raid Vehicle)" Written By: Limp Bizkit; "Rollin' (Air Raid Vehicle)" Performed By: Limp Bizkit; "The Game" Recorded By: Motorhead; "Here Comes the Money" Recorded By: Naughty By Nature; "Here Comes the Money" Written By: James Johnston; Company 4: Microvision Inc.; Executive Producer: Minoru Aonuma; Executive Project Director: Maki Yamamoto; Technical Adviser: Toshiyuki Shimizu; Project Director: Takuya Saito; Programmer: Kentaro Nakamura, Masakazu Shikata; Artist: Tetsuro Umemoto; Company 5: Anchor Inc.; Executive Producer: Masahiro Onoguchi, Kouichi Onoguchi; Project Director: Hiroshi Inukai; Game Designer: Kentarou Arai; Lead Programmer: Muneyuki Mizushima; Programmer: Akiko Sashida, Masahiro Tanaka, Masaru Oka, Masakatu Watanabe; Technical Advisor: Takeharu Tanimura; Art Director: Tetsuaki Morishita; 3D Modeler: Kouichi Waseda, Yoshihiro Sakamoto, Akitada Sakamoto, Kazuki Watanabe; Lead Animator: Masahiro Onoguchi; Animator: Kiyoshi Kunimori, Toshiyuki Ohashi, Mitsuo Shimizu, Shintarou Umeda, Hidenori Kobayashi; Move Setup: Makoto Morishita; Interface Designer: Ryoh Tazaki; Entrance Scene Editor: Hiroshi Kobayashi, Yoritatu Hasebe; Assistant Director and Movie Editor: Colin Williamson; Sound Director: Hiroshi Inukai; SE Recording: Dan Forden; Voice Talent: Jonathan Hey, Chris Granner, David Saleh Jr., Freserick Husar, Jonathan Lavan, Peg Hey, Margo Speer, Maureen Michael, Dan Forden; Softimage Plugins Programmer: Amiko Murakawa; Tester: Ryo Saitou, Tomohiro Takamatu, Takaya Suzuki; Company 6: Brainstorm Inc.; Sound Director: Takayuki Nakamura; SE and Music Designer: Takayuki Nakamura
WWE Raw (also known as WWF Raw) is a video game released on the Xboxconsole and the PC by THQ in 2002. All copies of the PC port and later copies of the Xbox original were titled WWE Raw due to the World Wrestling Federation's lawsuit with the World Wildlife Fund, causing the former to change their name to WWE (although the in-game logos still carried the WWF logo). The game was succeeded on the Xbox by WWE Raw 2 in 2003.
Overview
Originally intended to be an Xbox launch game, numerous delays pushed back the game's release from November 2001 to February 2002. Due to a recent string of lawsuits directed towards the WWF blaming the company for youth injuries, the game's blood effects were removed. In earlier builds of the game, wrestlers would bleed realistically from different body locations, and drip blood on the mat, which would remain there and darken to a brown color as time passed. The PC version of this game can be modded, meaning that it can be modified and updated as the player desires. The Xbox version can also be modified using Game Extractor software, but with more difficulty. The game also allowed players to edit their favorite superstars, this is the second WWE game to offer it.
Reaction
The game received mixed reviews. Some players praised the game for its fantastic graphics, which included detailed tattoos and hair, along with such features as attacking a wrestler during his/her entrance and stealing pieces of attire, such as Kurt Angle's gold medal.
However, a lot of players complained about the terrible wrestler animation (especially their walk), dysfunctional AI and fundamental flaws in the gameplay. One example of this is the confusing controls, the same button is used for pinning an opponent, taunting, picking up items, climbing the turnbuckles and entering and exiting a ring. As a result, pinning an opponent near a turnbuckle proved to be a difficult task. Second example was the ease one could escape any grapple move attempt to the point that it becomes impossible to apply one, especially against the game's omniscient Artificial Intelligence that can escape and counter at will. Also, the game was missing features that were included in previous WWF games and the sister SmackDown! series, including backstage areas and a Season Mode. Players also complained about the game having a very outdated roster from early 2001.