Share on Facebook Share on Twitter Email
Answers.com

WWE SmackDown! vs. Raw 2006

 
Games: WWE SmackDown vs. Raw 2006

Game Description

The "2006" edition of Smackdown Vs. Raw offers 100 different match types, two full seasons worth of single-player storyline, and online wrestling between internet connected consoles. Prominent in this year's edition of the big-time match-up is a new momentum system, designed to simulate the shifting advantages of a real bout, and a stamina system which encourages players to conserve their energy to last through the round.
~ All Game Guide

Production Credits

Company 1: Yuke; Producer: Hiromi Furuta; Executive Technical Director: Shintaro Matsubara; Executive Director: Taku Chihaya; Executive Art Director: Yoshio Yogiya; Executive Game Engine Programmer: Tokuichi Kitaguchi; Senior Producer: Norifumi Hara; Lead Programmer: Tomoyuki Ishige; AI Programmer: Katsumi Nakagaki; Programmer: Mitsuhiro Nishide, Kouji Hayashi, Hajime Ohara, Tsukasa Kato, Hiroyuki Oshima, Hiroshi Kanda, Stefanus S. Rahadi, Masato Kimura, Kensuke Okamura, Atsushi Narita, Kei Miyazawa, Osamu Tokinori; Online Programmer: Junichi Taguchi, Horshi Fukuda, Takashi Hashiki, Kouji Sasa, Masayuki Makita; Sound Programmer: Jiro Moriya, Takashi Takezawa, Hiromitsu Shioya; Tool Programmer: Nobuyoshi Ono, Toshiyuki Mori; Game Design Director: Toshihiko Kitazawa; Main Game System Designer: Kentaro Arai; GM & Season Game Designer: Kenzy Nakamura; Game Designer: Naoto Ueno, Kensuke Kanouda, Osamu Hashimoto, Naoto Kuge; Art Director of Character Modeling: Ryohei Oguma; Lead Modeling Artist: Eri Nakaki, Kazuki Watanabe; Superstar Modeling Artist: Yukie Okamoto, Keiko Higuchi, Haruka Katayama, Yasuo Kato, Yuki Uchiyama, Makio Yamanaka, Yasuo Tsukahara, Saho Matsuda, Naoko Matsuda, Ari Sawada, Yoshitaka Morota, Kouta Mutou, Takafumi Maja, Takashi Kogure, Manabu Suzuki, Naoaki Kawamura, Naoki Kuroshima; Art Director of Environment Modeling: Koji Makino; Environment Modeling Artist: Shin Sasaki, Mayo Ochiai, Yasuo Kato, Yuzuru Hiroki, Ryo Taya; Lead Effect Artist: Shin Sasaki; Entrance & Cut Scene's Animator: Chizufu Ogura, Takashi Watanabe, Hirotaka Kikuchi, Hitoshi Sagai; System and Moves Animator: Hideki Yamagishi, Takayoshi Akasaka, Tatsuaki Tsukamoto, Shinji Ito, Makoto Ishikawa, Akinari Izumi, Kei Sasaki, Masami Yamazaki, Yoshiya Yamada; 2D & Interface Artist: Kazunari Nike; QA Manager: Ryo Ohura, Masayuki Soneda; Lead Tester: Rie Kikuchi, Toshio Satoh; Tester: Emiko Watanabe, Hiroyuki Saitoh, Hisashi Hirano, Kazuyoshi Fukasaku, Kazuyuki Watanabe, Mio Hosoya, Mitsuhisa Watanabe, Naoki Aoki, Naoki Okada, Shintaro Morikawa, Sho Ohue, Takayoshi Kitayama, Takuro Yamamori, Yutaka Furuta, Yuya Ohkubo, Makoto Sato; Sales & Promotion: Takashi Kosono, Takashi Terasoma, Taiji Kawai, Takao Torii, Keiko Ishikawa; System Support Engineer: Tsuneharu Sasaki, Tetsuya Kanazawa; Administration Support: Junko Miayamoto, Satomi Takao; Legal Support: Keiko Sakaguchi; Sound AMS Sound Producer: Momo Michishita; Sound Engineer: Momo Michishita, Takumi Kon; Sound Creator: Takayuki Saito, Hiroki Matunaga, Yuzo Watanabe, Akihiro Masuda, Yasuhiro Tamaki; Company 2: Studio Dynamo Co. Ltd.; Producer: Hiroshi Hirokawa; Manager: Kosuke Chiba, Yoko Tabata; Motion Capture Engineer: Motohiko Yoshimura, Hansok Kim, Hitoshi Shimamori, Yuji Taniguchi, Tomoyuki Honda, Ikue Tsutsumi, Kenya Miki; Motion Capture Actor: Justin Berti, Jonathan F. Legg; Company 3: WWE Smackdown! Vs. RAW 2006; Director of Product Development: Dylan Miklashek; Creative Director: Nick Wlodyka; Project Manager: Colin Mack, Phillip Tittle; Lead Designer: Cory Ledesma; Designer: Devin Knudsen; Season Mode Creative Manager: Andy Abramovici; Technical Director: Yvo Zoer; Art Director: Jeff Smith; Project Coordinator: Bryan Williams, Mark O'Connell; Script Writer: Bryan Stratton; Translator: Yuri Tanaka, Tamami Oduor; Executive Vice President - Worldwide Studios: Jack Sorensen; Season Mode Animation: Hydrogen Whiskey; Motion Capture: House Of Moves; Chief Executive Officer: Tom Tolles; Chief Operating Officer: Matt Lawrence; Executive Producer: Scott Gagain; Capture Supervisor: Steve Olsen; Associate Producer: Greta Anderson; Production Manager: Chris Bellaci; Hom Technical Director: Garry Gray; Motion Capture Director: Kelee Santiago; QA Lead: Mike Jantz; QA Assist: Andre Petrossian, Amy Calcote; Wardrobe Supervisor: Jennifer Becherer; Script Supervisor: Kim Simeone; External Video Assist: Oliver Fitzgerald; Production Assistant: Tierney Sams; IT Manager: Scott Webster; Video Assist: Nikola Dupkanic; Technical Animator: Matt Wynne; Audio Design and Production: PCB Productions; Cinematics Re-REcording Mixer, Supervising Sound Editor: Keith Arem; Re-Recording Mixer: Lisa Fowle; Dialog Editorial, Foley Editorial and Mastering: Jesse Kovarovics, Jamie Vance; Location Dialog Engineer: Stuart Provine, Keith Arem, Jesse Kovarovics; Quality Assurance Director, Quality Assurance: Monica Vallejo; QA Manager: Mario Waibel, Michael Motoda; Test Supervisor: David Apienza; Test Lead: Jeremy Kilichowski, Antonio Herrera, Lorena Villa, Joel Dagang; Tester: Aaron Bernado, Ali Zandi, Anthony Ju, Brent Charlton, Chris Szymanski, Dan Swielenga, Daniel Delgaudio, Drew Russell, Genaro Avila, Gloria Goslin, Graham Baker, Joe Pearson, Joel Casillas, Jon Garibay, Kenneth Schroeder, Lindsay Cline, Lucas Schwarz, Mark Lopez, Mark Rivers, Michael Spray, Nars Del Rosario, Paul Barfield, Paul DeLeon, Peter Svenkerud, Phillip Russell, Rus Martin, Russell Brock, Scott Shimahora, Scott Young, Shaun Denes, Shaun Kennedy, Stephen Zeller, Steven Rodriguez, Tim Flanagan, William Arnspiger; First Party Supervisor: Jason Tani; First Party Specialist: Arielle Jayme, Robin Torres, Michael Ricco, Alexis Ladd, David Marino; QA Technican: Richard Jones, David Wilson; Mastering Lab Technician: Chalres Batarse, Glen Peters, Anthony Dunnet, Thomas Arnold; Database Applications Engineer: Jason Roberts, Brian Kincaid; Game Evaluation Team: Sean Heffron, Scott Frazier, Matt Elzie; Senior Vice President of Worldwide Marketing: Peter Dille; Director of Creative Services: Howard Libeskind; Director of Global Brand Management: Craig Rechemacher; Global Brand Manager: Tracy Muniz; Brand Manager: David Pava; Product Marketing Manager: Paul Naftalis; Marketing Coordinator: Andrew Brawley; International Marketing and Services Manager: Emma Ledda; Senior Public Relations Manager: Kristina Kirk; Media Relations Manager: Jaime Jensen; Associate Public Relations Manager: Gretchen Armerding; Creative Services Manager: Kirk Somdal; Channel Marketing Manager: Chad Ellman; Company 4: Jakks Pacific Inc.; Vice President: Nelo Lucich; Senior Project Manager: Hayley Wichmann; Project Manager: Jonathan Long; Company 5: WWE; Senior Vice President Consumer Products: Donna Goldsmith; Licensing Director: Florence DiGiogio; Director of Product Development: Michael Archer; Brand Equity Coordinator: Bernadette Hawks; VP Strategic Alliances & Retail Development: John Sohigian; Director, Global TV Business Affairs: Lisa Lee; Brand Equity Assistant: Steven Pantalio; Director, Audio Engineer: Chris Agento; Audio Engineer: Tim Roche; Executive Producer, WWE: Kevin Dunn; Composer, Producer and Director of Music: Jim Johnston; Managing Producer, WWE RAW: Adam Pennucci; Managing Producer, WWE Smackdown: Chris Lawler; Supervisor, Broadcast Media: George Germanakos; Music Coordinator: Darryl Harvey; "Bang Bang" Performed By: Bumpy Knuckles; "You Don't Want War" Performed By: Bumpy Knuckls; "I Ain't Going No Where" Performed By: Ron J; "Scream At Me" Performed By: Billy Ray; "Crush Kill Destroy" Performed By: Poet; "King of the Mat" Performed By: Vada; "Pieces" Performed By: Dark New Day; "Unretrofied" Performed By: Dillinger Escape Plan; "Unretrofied" Written By: Ben Weinman; "The Broken" Performed By: Their Rock Is Not Our Rock; "The Broken" Written By: Fireball Ministry; "Symphony of Destruction" Written By: Dave Mustaine; "Symphony of Destruction" Remix By: Steve Tushar; "Waiting" By: Not Forgotten; "Waiting" Lyrics and Vocals: Erik Gregory; "Waiting" Guitar: Russell Ali; "Waiting" Drums: Glen Sobel; "Start A War" Performed By: Static-X, Wayne Wells, Antonio Campos, Tripp Eisen; "Metalingus" Music By: Mark Tremonti; "Metalingus" Melody and Lyrics By: Myles Kennedy; "Metalingus" Performed By: Alter Bridge; "One of A Kind (Rob Van Dam's Theme)" Written By: Brett Wayne Erickson, James Johnston, Justin Mark Rimer; "One of A Kind (Rob Van Dam's Theme)" Performed By: Breaking Point; "Whatever (Chris Benoit's Theme)" Written By: James Johnston, Raine Maida, Duncan Coutts, Jeremy Taggart, Mike Turner; "Whatever (Chris Benoit's Theme)" Performed By: Our Lady Peace; "Final Force" Written By: Alex Williams, Chieli Minucci; "Hey You" Written and Performed By: Nick Welsh; "Real American" Written By: Rick Derringer, Bernard Kenny; "Real American" Performed By: Rick Derringer; "Walk Idiot Walk" Written By: Randy Fitzsimmons; Music Licensing: Julie Sessing, 2volution, True Form Entertainment
~ Keith Adams, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: WWE SmackDown! vs. Raw 2006
Top
WWE SmackDown! vs. RAW 2006
SmackDown!vsRAW2006.jpg
PAL Box art of WWE SmackDown! vs. RAW 2006 for the ps2 featuring Batista (left) and John Cena (right).
Developer(s) Yuke's
Publisher(s) THQ
JP Yuke's
Series WWE SmackDown vs. Raw
Platform(s) PlayStation 2, PlayStation Portable
Release date(s) PlayStation 2

EU November 11, 2005
NA November 14, 2005
PlayStation Portable
EU December 16, 2005
NA December 13, 2005

Genre(s) Professional wrestling, Fighting
Mode(s) Single-player, Multiplayer, Multiplayer online
Rating(s) ESRB: T
OFLC: M
PEGI: 16+
Media DVD (PS2), UMD (PSP)
Input methods DualShock 2

WWE SmackDown! vs. RAW 2006 (often shortened to WWE SvR 2006 and known as Exciting Pro Wrestling 7: SmackDown! vs. Raw 2006 in Japan), is a professional wrestling video game released on the PlayStation 2 console and the PlayStation Portable handheld console by THQ and developed by Yuke's. It is part of the WWE SmackDown vs. Raw video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE). It is the sequel to 2004's WWE SmackDown! vs. RAW and was succeeded by WWE SmackDown vs. Raw 2007 in 2006.

The main focus of the game is to bring more realistic and authentic gameplay to the series with many new features, breaking away from the arcade-like gameplay that earlier games in the SmackDown! series possessed. As well as the addition of the new Buried Alive and Fulfill Your Fantasy matches, the game also included two new modes: General Manager and Create-An-Entrance. This also marked the first time a game in the SmackDown! series was published for a handheld console, as it was released on the PlayStation Portable.

Contents

Gameplay

Match gameplay

A new Momentum bar has been introduced to determine the flow of the match, replacing the old clean/dirty and SmackDown! meters. If the player chooses their wrestler to fight clean, he/she will be portrayed as a face, If they choose fight dirty, he/she will be portrayed as a heel. The player also has to deal with a stamina bar, which drains as the wrestlers fights; the more elaborate the move, the more the wrestler will be tired. However, this is an optional feature and can be removed in the options menu. The player has to regenerate their stamina bar to prevent becoming completely exhausted and unable to perform. Each character also has a new stamina attribute, making those with a low stamina rating tire more easily. Also included is a new Hardcore attribute, allowing those rated high to inflict more damage to their opponent with weapons.[1]

Grapples have been improved, with each character having more specialized grapple types than the previous game's unchangeable group of four grapples. Each character has choice of three out of seven grapples: Power, Speed, Technical, Brawler, Martial Arts, Luchadore, and Old School. Each character has as well a Clean/Dirty grapple and a Submission grapple, making the total of grapples five. A new power Irish whip has been included, giving more offense to the opponent but at the price of draining more stamina.[2]

The game includes the SummerSlam, Backlash, ECW One Night Stand, Royal Rumble, No Mercy, No Way Out, Judgement Day, Unforgiven, New Year's Revolution, Vengeance, The Great American Bash, Survivor Series, and WrestleMania PPV arenas, as well as the WrestleMania IX arena. There are also arenas based on each WWE television show (Raw, SmackDown!, Heat, and Velocity).

The arena crowd has also improved ,with fully 3D characters replacing the mixture of 3D and 2D characters in the previous games.[3]

Match types

WWE SmackDown! vs. RAW 2006 includes an improved steel cage match, now allowing the player to escape through the cage's door.[3] The Bra and Panties match has been replaced by a Fulfill Your Fantasy match, which is based on the costume-based diva match that occurred on the Taboo Tuesday pay-per-view event. Unlike the real event which is more battle royal based, this version involves divas stripping their opponents to their bra and panties, spanking and throwing pillow shots instead.[3]

The Buried Alive match, a feature requested by players for several years, finally makes its debut. The gameplay of the "Buried Alive" match is actually more reminiscent of a heavily improved casket match from WWF SmackDown! 2: Know Your Role, in that the player had to trap their opponent in a casket to show a cut scene of the burial.[3] Backstage fights are also improved and now include random people (referees, officials, and WWE personal), who can be interacted with, backstage passing by during matches. In total, 100 different match types are available. [4]

Game modes

The series' trademark Season mode lasts for two in-game years, one for the Raw brand and one for the SmackDown! brand. The objective of the mode is to win both brands' two main championships, the WWE Championship and the World Heavyweight Championship. The mode features 100 different motion-captured cinematic cut scenes, real-time storytelling, and improved voice acting. Players have a choice of five original voices for created superstars.[5] A new 3D customizable locker room is also included.[4]

In contrast to the game's predecessor, some of the in-game legends also have voice-overs and are made playable in Season mode. In an interview, THQ designer Bryan Williams confirmed that only 32 superstars (which included legends Stone Cold Steve Austin, Mankind, and Hulk Hogan) could be used in season mode. Some of the standard characters in the game cannot be used in Season mode. These wrestlers include Steven Richards, Ric Flair, and Eugene.

General Manager mode, which could be compared to the Extreme Warfare games and Final Fire Pro Wrestling's Management of the Ring mode, is included for the first time. In this mode, the player takes the role of General Manager for either the SmackDown! or Raw brand. Players begin by picking one of the two brands, followed by a choice of simulating or participating in a draft, where a player can pick a total of 20 Superstars. The player then allocates the championships before beginning the season. This mode goes into depth, with e-mail capabilities, the ability to book matches and statistics of how the fans reacted to the show, among other features. When WrestleMania rolls around, the General Manager of the Year is awarded, along with some unlockable features.[6]

As in the previous game, online play is available for those with a Sony Network Adapter. The title belts (including Create-A-Belt creations) can be defended online via a "virtual WWE Championship" with career leader boards and a permanent ID system that tracks all user stats. Players are also able to trade wrestlers created in the Create-A-Superstar mode with each other online.[4] All arenas are also available for online play, including the unlockable WrestleMania IX Arena.[7]

Create modes

The game sports a variety of create modes. Create-A-Belt is a returning feature, with players now able to create Tag Team belts. Along with the created belts is inclusion of title belts used in WWE during 2005, the WWE, World Heavyweight, Intercontinental, United States, WWE Tag Team, World Tag Team, Women's, and Cruiserweight championships. Ted DiBiase's Million Dollar Championship and the WWE Hardcore Championship can also be won and defended in the game. The game also allows the player to defend and challenge for any of the titles in the game in Exhibition mode, a feature which was missing in previous games (after Smackdown 2).[3]

The Create-A-Superstar mode is much the same as the previous installments in this series. SmackDown! vs. Raw 2006 adds a few new features, such as new items in the makeup category to give the player's created superstar more realistic facial features (such as wrinkles, a cleft chin, acne, and scars). Also included are new shirts and pants, which while unchangeable in color, look more realistic (as opposed to the "painted on" look of shirts from previous games).[8]

The Create-A-Move-Set mode, much like Create-A-Superstar, remains the same, except for updated and new moves.

The Create-A-Stable mode has five pre-made stables such as the Basham Brothers and La Resistance. This mode gives players a chance to make wrestler 'groups' of 2-6 wrestlers, give a name for the stable, make an entrance (but not as advanced as the Create-An-Entrance mode) for the stable, and customize their teamwork attributes, deciding on how well they perform as a team in the ring.

The game also includes a new Create-An-Entrance mode, allowing the player to customize a wrestler's entrance, down to details such as pyrotechnics, arena lighting, and camera angles.[4] The one minute limit for all entrances that was enforced in previous games is now abolished.[3] Many people believed this was a great addition to this game, after years of requesting this feature. However, it received some criticism in comparison to sister game WWE Day of Reckoning 2 which had more options, no loading times, and was easier to use.

Roster

Like previous versions of the game, the roster includes various recurring characters of the WWE SmackDown series, such as Triple H, Ric Flair, Shawn Michaels, Big Show, Kurt Angle, and The Undertaker. New additions to the roster include Joy Giovanni, Christy Hemme and Michelle McCool. The roster, like its predecessors, is divided between the two brands of WWE (from 2005): Raw and SmackDown!. A legends roster, which are alumni or Hall of Fame members, is also included with wrestlers such as The Rock and "Stone Cold" Steve Austin. Notably, this was Eddie Guerrero's final year as a normal (SmackDown brand) playable superstar, as he died a day before the United States release of the game (He would be on the WWE Legends roster on the following year's installment.)

PSP

For the first time in the SmackDown! series, this game is also available on the PlayStation Portable. Although it is very similar to the PS2 version, there are special features that are exclusive to this version that the PS2 version did not bear. Because of this, to unlock the full features of each game, USB connectivity between the PS2 and PSP is needed.[9]

Jake "The Snake" Roberts is the exclusive PSP Legend and can only be played in the PS2 version by connecting the PSP to the PS2. However, before the PSP game was released, cheat devices also allowed Roberts to be unlocked. Other notable differences between the PS2 and PSP versions include the lack of in-ring commentary and the inclusion of voiceovers from the more popular superstars. The only major problem seen by most gamers was the game's horrendous loading times.[10] They were so long that there was a warning about the load times when a created superstar is chosen for a match.

The PSP version includes some features that were not included in the PS2 version. These features include three exclusive minigames that are playable from the start. All of these minigames offer single player and multiplayer modes. In multiplayer mode, players can make use of PSP's Wi-Fi functionality. Each mode allows up to four players to join in and play over a local connection.[9]

The first minigame, WWE Game Show, tests the knowledge of wrestling fans by offering 500 multi-layered wrestling questions. The WWE Game Show covers every wrestling topic imaginable including costumes, trends, music, finishers, styles, history, feuds, and more. Most questions include excerpts of songs and have players guess the tune or players are shown a video clip and must guess the match the clip is from.[11] The questions range from easy to extremely difficult. Other minigames include a poker game and Eugene's airplane game in which the player navigates Eugene around the ring in the fastest time.[12][13]

Reception

The reception to the game was generally positive, with an 84% rating on GameRankings and an 82% rating on Metacritic for the PlayStation 2 version.[14][15] The reaction to the PlayStation Portable version was also positive with 81% and 80% ratings from Game Rankings and Metacritic, respectively.[16][17] The game was praised by some critics for its depth of content. A GameSpot reviewer mentioned "the sheer breadth of content makes it an easy choice for any wrestling enthusiast, and quite possibly the best wrestling game available for the system."[18] Comparisons with the game and the highly acclaimed Nintendo 64 game WWF No Mercy were made, with some reviewers putting the game on par with No Mercy. An IGN reviewer commented that "there's no other wrestling game since No Mercy that offers this much replay, value, or depth", while a Netjak reviewer quoted "WWF No Mercy on the Nintendo 64 ruled as the best wrestling game, but WWE SmackDown! vs. Raw 2006 is the new standard."[2][19] IGN rated the game 9.2/10.

However, there were some complaints for the game's limitations of game modes. Critics such as G4's reviewer felt that the General Manager mode "does not go as far as it should--no underhanded options--but it's a great start," while an eToychest reviewer quoted about the Season mode "for the first time through this more visual style of story has a lot going for it, but gameplay is about replayability, which is something that is sorely lacking here due to the limit placed on possible story arcs."[20][21]

From the game's release up until December 2006, the game sold 3.3 million copies.[22] On October 23, 2006, the game was added to Sony's Greatest Hits collection.[23]

Soundtrack

Artist Song
Billy Ray "Scream At Me"
Bumpy Knuckles "Bang Bang"
Bumpy Knuckles "You Don't Want War"
Dark New Day "Pieces"
The Dillinger Escape Plan "Unretrofied"
Fireball Ministry "The Broken"
Megadeth "Symphony of Destruction"
Not Forgotten "Waiting"
Poet "Crush Kill Destroy"
Ron J "I Ain't Going Nowhere"
Static-X "Start a War"
Vada "King of the Mat"

Note: "Symphony of Destruction" by Megadeth in the game is a remix by Steve Tusher.

References

  1. ^ Dunham, Jeremy. "SmackDown vs. Raw 2006: World Premiere". IGN. http://ps2.ign.com/articles/631/631085p1.html. Retrieved 2006-05-19. 
  2. ^ a b Dunham, Jeremy. "WWE SmackDown vs. Raw 2006 Review". IGN. http://ps2.ign.com/articles/664/664472p1.html. Retrieved 2006-05-19. 
  3. ^ a b c d e f Dunham, Jeremy. "WWE SmackDown! vs. RAW 2006". IGN. http://ps2.ign.com/articles/638/638978p1.html. Retrieved 2006-05-19. 
  4. ^ a b c d Dunham, Jeremy. "New SmackDown vs. Raw 2006 Details". IGN. http://ps2.ign.com/articles/633/633214p1.html. Retrieved 2006-05-19. 
  5. ^ Dunham, Jeremy. "SmackDown vs. Raw 2006: The Season Mode". IGN. http://ps2.ign.com/articles/653/653677p1.html. Retrieved 2006-05-19. 
  6. ^ Dunham, Jeremy. "SmackDown 2006: General Manager Mode". IGN. http://ps2.ign.com/articles/662/662051p1.html. Retrieved 2006-05-19. 
  7. ^ Dunham, Jeremy. "SmackDown vs. Raw 2006: The Online Mode". IGN. http://ps2.ign.com/articles/657/657279p1.html. Retrieved 2006-05-19. 
  8. ^ Dunham, Jeremy. "SmackDown vs. RAW 2006: Creation 101". IGN. http://ps2.ign.com/articles/655/655272p1.html. Retrieved 2006-05-19. 
  9. ^ a b Castro, Juan. "WWE Smackdown! vs. Raw 2006 First-Look". IGN. http://psp.ign.com/articles/658/658243p1.html. Retrieved 2006-05-19. 
  10. ^ McGarvey, Sterling. "WWE SmackDown! vs. Raw 2006 Review". GameSpy. http://psp.gamespy.com/playstation-portable/professional-wrestling/677925p1.html. Retrieved 2006-08-07. 
  11. ^ Castro, Juan. "WWE Smackdown! vs Raw 2006: The Mini-Games". IGN. http://psp.ign.com/articles/664/664551p1.html. Retrieved 2006-05-19. 
  12. ^ Castro, Juan. "No Limit Texas Hold 'Em Poker". IGN. http://psp.ign.com/articles/670/670922p1.html. Retrieved 2006-05-19. 
  13. ^ Castro, Juan. "WWE Smackdown vs Raw 2006: The Mini Games". IGN. http://psp.ign.com/articles/666/666399p1.html. Retrieved 2006-05-19. 
  14. ^ "WWE SmackDown! vs. Raw 2006 (PS2) Reviews". Game Rankings. http://www.gamerankings.com/ps2/929017-wwe-smackdown-vs-raw-2006/index.html. Retrieved 2009-09-16. 
  15. ^ "WWE SmackDown! vs. Raw 2006 (PS2) Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/wwesmackdownvsraw2006. Retrieved 2006-08-06. 
  16. ^ "WWE SmackDown! vs. Raw 2006 (PSP) Reviews". Game Rankings. http://www.gamerankings.com/psp/929239-wwe-smackdown-vs-raw-2006/index.html. Retrieved 2009-09-16. 
  17. ^ "WWE SmackDown! vs. Raw 2006 (PSP) Reviews". Metacritic. http://www.metacritic.com/games/platforms/psp/wwesmackdownvsraw2006. Retrieved 2006-08-08. 
  18. ^ Navarro, Alex. "WWE SmackDown! vs. Raw 2006 for PlayStation 2 Review". GameSpot. http://www.gamespot.com/ps2/action/wwesmackdownvsraw2006/review.html. Retrieved 2009-09-16. 
  19. ^ Farrow, Jimmy. "WWE SmackDown vs. Raw 2006 - PlayStation 2 Review". Netjak. http://www.netjak.com/review.php/1113. Retrieved 2006-09-06. 
  20. ^ Fischer, Russ. "WWE SmackDown! vs. Raw 2006 Review". G4. http://web.archive.org/web/20060902032321/http://www.g4tv.com/xplay/reviews/54/WWE_SmackDown_vs_RAW_2006_Review.html. Retrieved 2009-09-16. 
  21. ^ Garlo, Steve. "WWE SmackDown! vs. Raw 2006". eToychest. http://web.archive.org/web/20061012095813/http://etoychest.org/index.php?option=com_content&task=view&id=3099&Itemid=27&limit=1&limitstart=1. Retrieved 2009-09-16. 
  22. ^ "WWE Consumer Products". WWE. http://corporate.wwe.com/company/consumer.jsp. Retrieved 2006-10-13. 
  23. ^ "WWE SmackDown vs. Raw 2006 Reaches 'Greatest Hits' Milestone for the PlayStation 2 Computer Entertainment System and PSP (PlayStation Portable) System". THQ. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=919396&highlight. Retrieved 2006-10-23. 

External links


Shopping: WWE SmackDown! vs. Raw 2006
Top
 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "WWE SmackDown! vs. Raw 2006" Read more