- Release Date: October 07, 1999
- Genre: Action
- Style: Third-Person 3D Action
- Similar Games: Tomb Raider (Sega Saturn), Tomb Raider (PlayStation), Die by the Sword (IBM PC Compatible), Tomb Raider (IBM PC Compatible), Deathtrap Dungeon (IBM PC Compatible), Deathtrap Dungeon (PlayStation), Duke Nukem: Time to Kill (PlayStation), Tomb Raider Starring Lara Croft (Game Boy Color)
Game Description
Grab your Chakram and sword, because the evil sorceressUnfortunately for
It won't be easy though. Nothing for
Developed by
Will it be enough to save
Safe journey! Battle on,
~ Jason White, All Game Guide
Roots & Influences
Xena: Warrior Princess is based entirely on one of the top ranking syndicated televisions series of the same name. It's interface is similar to Tomb Raider except it's a little more linear.~ Jason White, All Game Guide
Review: Overall
Xena: Warrior Princess is brought to you by Electronic Arts. The opening animated sequence is poorly done. It appears as if they just pasted the faces ofMake no mistake, Xena looks very nice. It has lush 3D environments that are almost free roaming. She has all her signature moves and weapons as well as her battle cry. The characters and bosses are average as far as appearance goes and the game itself isn't very inventive. Hardcore gamers will find this okay to rent but most diehard
The gameplay is extremely basic. While you can wander anywhere on the screen, the game itself is a strict linear adventure. If you don't beat all the enemies nor complete whatever task is asked of you, then you can't move on.
The character controls are pretty impressive and fit this type of adventure and character nicely. With the benefit of analog compatibility, movement of
There are only two real down sides to the game. There are so many moves to use that you need a few extra fingers to press all the buttons so you can see all her moves. One really classic one is the low blow kick to the nether regions of the enemies. The other is that in order to perform simple tasks like jumping, you need to use a certain button combination, otherwise you'll end up going past or coming up just short of your mark. The one thing missing is that you can only attack one enemy at a time, very un-
There is a pretty big learning curve involved in beating the bosses. More often than not, your weapons will have no effect at all and you'll need to figure out some other way to kill them. It may involve knocking stalactites from the ceiling or running into one until it gets close enough to the edge to be pushed over. You do get hints from the scrolls that can be found on the various levels. Make sure you pick them up, otherwise you're going to waste a lot of lives on one boss.
One interesting feature in keeping with the television show is that if
Now the end of this game is, well... interesting. Saying more would ruin the surprise but you should definitely try to get there or be there when someone else makes it to the end. It truly gives much to the imagination!
~ Jason White, All Game Guide
Review: Enjoyment
Here we have a basic but fun game.~ Jason White, All Game Guide
Review: Graphics
The game has very basic polygons.~ Jason White, All Game Guide
Review: Sound
Listen... it's just like watching the show.~ Jason White, All Game Guide
Review: Replay Value
Once you're done, you're done.~ Jason White, All Game Guide
Review: Documentation
The instruction manual has everything you need.~ Jason White, All Game Guide
Production Credits
UNIVERSAL STUDIOS DIGITAL ARTS Creative Director: Roger Hector; Producer: Gary Stark; Designers: Steve Morris, Kraig Horigan; Lead Programmer: Dennis Koble; Programmers: Matthias Schill, Dave J. Hope, Andy Beale, Robert W. Calfee, Norm Avellar, William F.R. Moore; Sound Engineer: Lee Actor; Lead Artist: Mark Franklin; Lead Level Artist: Hoang Nguyen; Level Artists: Chuck Cole, Richard Fox; Lead Animator: Jason Baker; Lead NPC Animator: Mike Shiell; Character Animator: Jeff Buchanan; Character Design and Modeling: Kam Yu; Lead Cinematics: Mike Hulme; Cinematics: Fei Cheng; Testers: Braeden Burns, Christopher Panelo; Special Thanks: Jim Wilson, Cynthia Cleveland, Hellene Runtagh; Music Score: Soundelux Media Labs; Sound Design: Soundelux Media Labs; Music Composed By: Bill Brown, Mike REagan; PSX Music Formatting By: Bill Brown, Bryan Celano; ELECTRONIC ARTS Producer: Scott Eveans; Associate Producer: Sam Clifford; International Development: Atsuko Matsumoto, Barry Feather, John Pemberton, Emily Bromley; Marketing: Albert Penello, Anne Marie Stein, Robyn Rodota; Documentation: Anthony Lynch; Documentation Layout: Corinne Mah; Package Design: Creative Services; Package Photography: Courtesty of Universal Interactive Studios; Package Art Direction: Creative Services; CQC: Micah Pritchard, Benjamin Crick, Jacob Fernandez, Dave Knudson, Shane Ferguson, Andrew Young, Darryl Jenkins; Lead Tester: Joshua Hendren; Testesrs: Andrew Mirelez, Jeff Wong, Dave Constantino; Special Thanks: Tom Frisina, Marci Galea, Shannon Salinas, Mike Quigley, Frank Gibeau, Mark Blecher, Kurt Hsu, Scott Zimbler, Renaissance Pictures, Robert Tapert, George Strayton, Lucy Lawless
~ Jason White, All Game Guide



