Xiaolin Showdown

- Platform: PlayStation 2
- Release Date: November 14, 2006
- Similar Games: Fantastic 4 (PlayStation 2), The Incredibles: Rise of the Underminer (PlayStation 2), The Grim Adventures of Billy & Mandy (PlayStation 2)
Game Description
Based on the Warner Bros. television series, Xiaolin Showdown follows the journey of one monk and three dragons-in-training as they travel from place to place, evading Jack Spicer and collecting Shen Gong Wu -- a type of magical power orb. A total of six characters are available to control, however two must be unlocked. Up to four players may adventure together through the story, using characters who possess a unique fighting style and use special powers that are acquired with Shen Gong Wu to compete in "Showdown" arenas. ~ Gracie Leach, All Game GuideReview: Enjoyment
Fun initially, but levels start to seem tediously similar. Great mini-games though.Production Credits
Audio - Omi: Tara StrongAudio - Kimiko: Grey DeLisle
Audio - Clay: Jeff Bennett
Audio - Raimundo: Tom Kenny
Audio - Jack Spicer: Danny Cooksey
Audio - Chase Young: Jason Marsden
Audio - Master Fung: Maurice LaMarche
Audio - Dojo: Paul Rugg
Audio - Wuya: Susan Silo
Recording Engineer: Ed Collins
Script Supervisor: Kelly Ann Foley
Audio Editor: Mike Garcia
Dialogue & Casting Director: Lisa Schaffer
Recorded At: Warner Bros Animation Studios
Scriptwriter: Stephen Sustarsic
Creative Consultant: Christy Hui
Music By: Kevin Manthei
Additional Music By: Kevin Manthei, Mike Patti, Kevin Manthei Music
Company 1: BottleRocket Entertainment
Executive Producer: Jonathan Beard
Producer: Greg Uhler
Associate Producer: Nate Birkholz
Assistant Producer: Andrew Zoboki
Lead Game Designer: Greg Miller
Game Designer: Andrew Zoboki, Anthony Newman, Greg Uhler, Jonathan Beard, Tim Donley
Lead Programmer: Rich Karpp, Gerald Tachiki
Programmer: Dustin Jones, Jeremy Weiner, John Rehling, Keith R. Freiheit, Kirit Nagda, Leon Hartwig
Art Director: Erik Medina, Tim Neveu
Lead World Artist: Derek Becker
Technical Artist: Bryan Gaier
World Artist: Bryan Johnson, Chris Legaspi, Erol Oksuz, Jared Goldstein, Roger Robinson, Sean Maus
Texture Artist: Kuya Edgardo Magsino
Concept Artist: Chris Legaspi, Eddie Maristela, Kuya Edgardo Magsino, Roger Robinson
Lead Animator: Erik Medina, David Oelkers
Senior Animator: Bang Won Lee
Animator: Dave Reyes, James Nantachai Hanpadungvongs
Additional Animation: Billy Harper
Character Modeler: Dave Reyes, Eddie Maristela
Additional Modeling: Billy Harper, Bishop Animation, Steve Merghart
Special Effects Artist: Dave Reyes, Eddie Maristela
Cinematic Director: Erik Medina
Cinematic Editor: Dave Reyes
Sound Design: Sam Powell, Play It Again Studios
Company 2: Konami Digital Entertainment
Chairman and CEO: Kazumi Kitaue
VP, North American Content Strategy: Tetsuya Hiyoshi
VP of Development: Kurt Busch
Producer: Paul Armatta
Associate Producer: Brand Inman
Assistant Producer: Jon Rivera
Executive Liaison: Mary Shinya
COO: Geoff Mulligan
VP of Operations: Linda Stackpoole
Senior VP of Sales & Marketing: Catherine Fowler
General Counsel: Nick Lefevre
Product Manager: Sarah Felbinger
Director of Marketing: Brad Schlachter
Director of Marketing Communications: Cherrie McKinnon
Director of Creative Services: Monique Catley
Creative Services Project Manager: Margo Williams
Operations Manager: Kathie Tompkins
Director of PR: Marc Franklin
Senior Director, Product Support: Takeshi Minagawa
Customer Service Manager: Claire Moore
QA Manager: Michael Klug
Project Lead: Rob Morgan, Andy Cates
Lead Tester: Ryan Graff
Tester: Peter Anton, Sean Armond, Jack Beacom, Will Busch, Patrick Cademas, Brandon Campanile, Eli Cates, Oliver Chau, Mike Crabtree, Matt Danuser, Adam Fitch, Ben Flasher, Christian Flores, Dan Gunter, Mike Ngo, A-Jay Nicholas, Sean Phelps, Kevin Reilly, Luke Rideout, Pat Sullivan, Chris Sykora, Adam Tapio, Matt Zenel
VP of Business Development: Dan Kletzky
Music Licensing Manager: Michael Rajna
Manual Copy: Off Base Productions
Package and Manual Design: Scott Allen
Company 3: Warner Bros. Interactive Entertainment
Producer: Jeff Nachbaur
Director, Production: Jonathan Eubanks
Manager, Rights & Clearances: Karen Pierson
Marketing Coordinator: David S. Cohen, Daniele Mathras
Director of Marketing: Stephanie Johnson
Public Relations Director: Remi Sklar
Senior Vice President, Operations: Debra Baker
Senior Vice President: Jason Hall ~ Keith Adams, All Game Guide
Review: Overall
Reminiscent of fighting games such as Super Smash Bros. Melee or Power Stone, and based on the Warner Brothers cartoon series of the same name, Xiaolin Showdown succeeds in re-creating the look and feel of the television show, and despite frustrating controls, it's even moderately fun to play. Players can take the role of their favorite Xiaolin monk-in-training -- Omi, Raimundo, Kumiko, or Clay -- and battle Jack Spicer, evil boy genius; Wuya, a 1,500-year-old witch; and Chase Young, immortal martial arts master.The four are tasked with retrieving the Shen Gong Wu, an assortment of everyday-looking objects, such as chopsticks, which were imbued with mystical power by the first Xiaolin Grand Master, Dashi. Naturally, the forces of evil want to use the power of the Wu for themselves, forcing players to battle robots, rock beasts, and more.
Up to four players can participate in the mayhem, demolishing waves of enemies while waiting for the three pieces of the scroll containing information about the Shen Gong Wu to appear. When the mystical object finally shows up, players compete in a mini-game for possession of the Wu. Based off of real-world children's games, such as tag, these contests are the game's most entertaining feature because players can up the stakes by wagering one of their Wu in the contest, with the winner getting to take one of the losers' Wu, adding a definite urgency to the competition.
However, the game is hampered by a poorly designed auto-camera that, in single-player mode, zooms in on the player-controlled character, hiding much of the surrounding action. The simplistic controls and ease of defeating most enemies also detract, making many of the levels into repetitive button-mashing fests. Oftentimes, because of the game's auto-target and auto-camera feature, it becomes difficult to tell who your character is actually attacking, making for a frustrating experience. Of course, since your character can't really die, it's only a matter of time before the level is complete, unlocking the next.
Featuring the voices of almost all of the original cast (only Wayne Knight, of Seinfeld fame, doesn't reprise his role from the show), Showdown also sports bright, colorful graphics and smooth animation that matches that of the show, though the only characters with significant speaking parts are the villains and your dragon companion. Fans of the series are encouraged to give Xiaolin Showdown a try -- just don't expect the next Super Smash Bros.



