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Yakuza

 
Games: Yakuza

Game Description

After serving a ten-year sentence for murder, Kiryu Kazuma is out of prison and working to rebuild his life, away from the Yakuza. Yet he is plunged back into the underworld of Tokyo as he tries to unravel the mystery behind a girl named Haruka and some missing money. Players take the role of Kiryu and explore a GTA-esque Tokyo complete with nightclubs, neon-lit streets, and real shops.

By battling opponents, Kiryu can improve his skills and increase his attributes. He will also accumulate weapons and other useful items as he scours the city, bribing informants, taking on side quests, gambling, and practicing his swing in the batting cage. The fighting engine used in Yakuza allows players to string together attack combos and deliver more devastating blows to enemies during street brawls.
~ Gracie Leach, All Game Guide

Review: Overall

Fans of hand-to-hand combat games will find plenty of action in Yakuza. Yet the story is the biggest surprise, as it's filled with enough intrigue to keep users playing until the violent end. Kazuma Kiryo, the game's main character, begins with few fighting abilities and a short health bar. Kazuma will improve his body, technique, and "soul" over time by gaining experience through fighting and helping others. Soul, the equivalent of an adrenaline meter, increases as Kazuma pummels enemies while avoiding injury. Once the soul meter reaches a certain point, special moves are available to inflict more damage.

Fighting primarily consists of tapping buttons as fast as you can while stringing together combos. Nearly every area contains items such as tables, lead pipes, and signs that can be wielded as weapons for a limited number of uses. Most battles feature enemies that approach from all sides, and it can be a chore to make sure you are facing the correct direction at the right time. A shift button keeps Kazuma facing in one direction and another button resets the camera, but there will still be numerous occasions where you find yourself heading in the wrong direction in the middle of a combo you can't get out of.

Fortunately, there are a few distractions from the constant fighting. Yakuza takes place in a small section of Tokyo that features stores, restaurants, amusement centers, gambling, and adult entertainment, each offering interactive mini-games to waste some time on. The city isn't large, however, and can be walked across in a short amount of time. Walking is the primary means of transportation, but there is also a taxi service that travels between the edges of a city map. One strong reason to avoid walking is the random battles: on nearly every street, you will be attacked by a group of thugs demanding money or respect.

In order to fully enjoy Yakuza, you have to tolerate the frequent use of cinematic cut-scenes to tell the story. Both the cut-scenes and battles also require patience due to slow load times. Despite these issues, Yakuza entertains with its Japanese mafia storyline and a central character who is always ready to kick butt. Kazuma even shows some emotion when he has to protect a young girl, reminiscent of Denzel Washington in Man on Fire, giving Yakuza a dramatic undercurrent that is uncommon in the genre.
~ Jonathan Sutyak, All Game Guide

Review: Enjoyment

Although the constant interruptions from loading may annoy, the story will hold your interest. The ending could have used some more work, however.
~ Jonathan Sutyak, All Game Guide

Review: Graphics

Yakuza looks fine, but it isn't on the same technical level of competing PlayStation 2 titles. The fixed camera angles and small world fail to impress.
~ Jonathan Sutyak, All Game Guide

Review: Sound

Background sounds fit the city atmosphere but are too repetitive. Above average voice acting includes the talent of Rachel Leigh Cook, Michael Madsen, and Mark Hamill. Frequent pauses in the dialogue may be due to the game's inability to load the sound fast enough.
~ Jonathan Sutyak, All Game Guide

Review: Replay Value

The game's length will depend on how much time is spent outside of the main storyline. Unlocked items allow users to take part in fights or restart the game with every area available from the beginning.
~ Jonathan Sutyak, All Game Guide

Review: Documentation

There is a lot of information in the manual and a short description on 14 of the game's characters.
~ Jonathan Sutyak, All Game Guide

Production Credits

Voice of Kazuma: Darryl Kurrylo; Voice of Nishiki: Michael Rosenbaum; Voice of Yumi: Eliza Dushku; Voice of Shimano: Michael Madsen; Voice of Reina: Rachael Leigh Cook; Voice of Majima: Mark Hamill; Voice of Sera: Alan Dale; Voice of Kage: Dwight Schultz; Voice of Haruka: Debi Derryberry; Voice of Date: Bill Farmer; Voice of Fuma: Roger L. Jackson; Voice of Jingu: Robin Atkin Downes; Voice of Shinji: Daniel Capellaro; Voice of Lau Ka Long: James Horan; Voice of Saya: Nan McNamara; Additional Voices: Andre Sogliuzzo, Andrew Bowen, Brian Bloom, Cam Clarke, Chris Edgerly, Collette Whitaker, Dave Boat, Dave Foquette, Dave Wittenberg, Fred Tatascoire, Gary Anthony Williams, Gregg Berger, John DiMaggio, Kari Wahlgren, Keith Ferguson, Kim Mai Guest, Nolan North, Peter Lurie, Quinton Flynn, Skyler Stone, Zane Lamprey; Company 1: Sega Of America; CEO: Naoya Tsurumi; President and COO: Simon Jeffery; VP of Product Development: David Cobb; Producer: Justin Lambros; Assistant Producer: Kevin Frane; Production Assistant: Beejey Enriquez; Senior Publishing Manager: Klayton Vorlick; QA Manager: Deni Skeens; QA Supervisor: Josh Morton; Build Mastering & Duplication: Rhianna Kellom; Sr. QA Lead: Shawn Dobbins; QA Lead Tester: Nestor Protacio; QA Assistant Lead Tester: Chris Rose; QA Tester: Anthony Banks, Dennis Constantino, Jesse Dunne, Jasper Kaw, Mark Flores, Rey Buzon; Casting, Celebrity Acquisitions and Voice Production: Blindlight; Casting Director: Dawn Hershey CSA; Casting Associate: Dave Lieber; Voice Director: Jack Fletcher; Additional Voice Direction: Lisa Schaffer; Blindlight VO Producer: Alexandra Dorris; Recording & Editing: J. David Atherton, Tal Miller; Vice President Marketing: Scott Steinberg; Director of Marketing: Don Mesa; Product Marketing Manager: Yosuke Moriya; Creative Services Manager: Jen Groeling; Production Specialist: Heather Lucchetti; Associate PR Manager: Jennie Sue; Additional PR By: One PR Studio, Dana Whitney, Anne Marie Stein, Jeane Wong, Barbara Gamlen; Company 2: Sega Corporation; General Supervisor and Producer: Toshihiro Nagoshi; Producer: Masayoshi Kikuchi; Director: Hiroyuki Sakamoto; Planning: Mariko Kawase; Chief 2D Designer: Yosuke Karasawa; 2D Design: Miho Nakamura; Programming: Tamotsu Maeno, Kouta Sato; Sound Director: Hidenori Shoji; Localization Manager: Yuka Yoshida; Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino
~ Keith Adams, All Game Guide
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Wikipedia: Yakuza (video game)
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Yakuza
North American cover art
Developer(s) Amusement Vision
Publisher(s) Sega
Designer(s) Toshihiro Nagoshi (producer)
Hase Seishu (writer)
Series Yakuza
Platform(s) PlayStation 2
Release date(s) JP December 8, 2005

December 16, 2007 (rerelease)
NA September 5, 2006
EU September 15, 2006

Genre(s) Action-adventure game
Mode(s) Single-player
Rating(s) BBFC: 18
CERO: D
ESRB: M
OFLC: MA15+
Media DVD
Input methods DualShock 2

Yakuza, originally released in Japan as Like a Dragon (龍が如く Ryū ga Gotoku?) is an action-adventure video game developed and published by Sega in 2005 for the Sony PlayStation 2. Sega announced that the budget for the game and its sequel together was 2.4 billion yen (21 million US dollars).

This game is the first entry in the Yakuza series; A sequel, titled Yakuza 2, was released in Japan on December 7, 2006[1] and in North America and Europe on September 9, 2008 and September 19, 2008 respectively.[2]

Contents

Synopsis

Story

The game follows the story of Kazuma Kiryu (桐生 一馬 Kiryū Kazuma?), a former yakuza whose release from prison after a ten-year sentence sparks the setup of the game's plot. After his release, he returns to find his friend Yumi Sawamura is missing and the Tojo Clan he was once a part of has had ten billion yen (at $1=100yen, approx. USD$100 million) stolen from them, which the entire Japanese underworld is now searching for.

Characters

Gameplay

Reception

The game was heavily acclaimed in Japan for combining innovative game play with cinema like story telling and character development on the back of Japan's criminal underground.[3]

Yakuza received a generally good reaction among critics.

  • GameSpot: 7.4 out of 10
  • IGN: 8.2 out of 10
  • PSM Magazine: 8.5 out of 10
  • Official Playstation Magazine: 8 out of 10
  • Electronic Gaming Monthly: 7.67 out of 10
  • Game Informer: 6 out of 10
  • PSX Extreme: 8.1 out of 10
  • Game Revolution: C-

IGN praised its combat system and sense of style but criticized its tedious gameplay.

Product placement

  • Japanese coffee brand Boss Coffee is visible in many parts of the game. Boss Coffee has a reputation for having very aggressive marketing.[citation needed]
  • Japanese instant noodles maker Ace Cook advertised through product placement in the third installment of the game, and created a new instant ramen product based on a fictitious ramen shop that appears in the game.[4]
  • Numerous brands of alcohol appear in the game including Suntory Whiskey, Jack Daniel's Bourbon, and Carlsberg Beer.

Trivia

Kamurocho's gate is based on Tokyo's Kabukicho (歌舞伎町).
  • Although the game does not explicitly say it, much of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō, which is famous for its organized crime presence. Although the area was recreated as a fictionalized "Kamurocho district", much of Kabukichō's landmarks remain (such as Theater Square, Don Quixote, the red neon sign in the district's entrance, and Seibu Shinjuku Station).
  • The actual streets in the game can be viewed on Google street viewer using this link.

This starts you off just across the street from the red sign in shinjuku/kamurocho

  • The arcade machines found in Club Sega feature screenshots of Sega's own popular fighting series, Virtua Fighter.

Live-action adaptations

Original video

Takeshi Miyasaka directed an Original Video Like a Dragon: Prologue (龍が如く 〜序章〜, ryu ga gotoku -joshou-).

Feature film

A film adaptation Like a Dragon: movie version (龍が如く 劇場版, ryu ga gotoku: gekijoban) was directed by Takashi Miike.

References

External links


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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Yakuza (video game)" Read more