Share on Facebook Share on Twitter Email
Answers.com

Yo! Noid

 
Games: Yo! Noid
 
  • Release Date: 1990 11
  • Genre: Action
  • Style: Side-Scrolling Platform

Game Description

Based on the Domino's Pizza floppy-eared mascot, Yo! Noid puts you in control of the buck-toothed pizza eater. New York is under attack by a Noid look-alike called Mr. Green and his many flunkies. As the real Noid, armed with a killer yo-yo, your job is to cruise the city while avoiding traps and obstacles and take down do-badders (such as pirates, hooligans, and dive bombers) with your "shoot the moon" yo-yo trick.

For an added boost, Noid can grab scrolls that give him magical powers such as smart bombs and the ability to freeze the action. Also, there are incredible inventions which enable Noid to maneuver in certain parts of the game. These inventions include a HyperBoard (which is similar to a skateboard), a Pizza Crusher (which is like a pogo stick), and an Ornithopter (a one-man flying machine).

The action takes place all over New York City, including Central Park, the Bronx, on the rooftops of skyscrapers, in the skies, and on the wharf. After each odd-numbered level of play, Noid must enter a pizza-eating contest, which is basically a bonus round.
~ Brett Alan Weiss, All Game Guide

Review: Overall

Back in the late 1980s, when the very concept of pizza delivery was all the rage, everyone knew what it meant to "avoid the Noid." As the claymation icon for Domino's Pizza, the Noid was often seen trying to destroy pizzas - be it by smashing them, cooling them off, etc. - before they could get to customers. Unfortunately for him, he never succeeded when it came to pizza from Domino's, thus he often became very frustrated.

Funny. I felt the same way when I played Yo! Noid.

Before I say anything further, let me just make it clear that the Noid was one of my favorite ad icons as a child. Everyone I knew seemed to love him. I've often wondered why Domino's has not chosen to bring him back - or why they even retired him in the first place. After playing this game, though, I think I'm starting to get a good idea.

Yo! Noid is just a horrible game playing experience. At its core, the game is just a Super Mario Bros. rip-off as the Noid hops and jumps his way around New York City. There aren't always a lot of bad guys in your way, but what they do can really frustrate you. For instance, in the game's first level a deadly fish will hop out of the water at you without so much as a warning. Sometimes to avoid him, you'll try to jump to the next platform only to find out that it is submerged in the river - even though you can still see it above the water's surface.

Then there's the matter of vanquishing enemies. In most stages, you can get rid of them with your yo-yo. However, in stages such as the third one, in which you skateboard the whole time, you jump on your enemies - sometimes. Often you will jump on top of the enemy the same way you did when you killed one the last time, only to have it kill you this time. It seems like a 50-50 chance every time you attack. The bad programming causing this abhorrent gameplay makes Yo! Noid incredibly frustrating.

But it's more than jus the gameplay that gets to me. Thematically, the first beef I have is with the premise. New York City is under attack by a bunch of strange creatures. Now who's best suited to deal with this situation? Apparently the cops and the National Guard aren't even worth consulting. The "Mayer" (yep, that's how it's spelled in the game) has entrusted the Noid and his trusty super yo-yo to deal with this situation.

Even if they had made the story a little less silly, there's still a major fault behind the concept of the game, at least for the sake of the Domino's ad campaign. Isn't the Noid supposed to be bad? Sure, it's fun to play as him, but every commercial featured him doing bad things to make pizza inedible for innocent people. Wouldn't a more synergetic premise have been to make the Noid a sort of "bad guy" in the game too? Instead, he's trying to save a city. From an advertiser's perspective, it seems as though a game in which you are a heroic Domino's employee out to stop the Noid would make more sense. Or, perhaps since playing as the Noid is more marketable, they could have made his quest to ruin pizza for people (though not Domino's, of course).

Yep, Capcom blew it with that decision. Then again, the company blew it with the gameplay too. Could this horrible representation of a great ad icon be the reason for the retirement of his campaign, which followed very soon after the game's release? Well, probably not. But one thing's for sure. Avoid Yo! Noid.
~ Christopher Michael Baker, All Game Guide

Review: Enjoyment

It's a fun idea to be the Noid, but the frustration factor gets to you very soon.
~ Christopher Michael Baker, All Game Guide

Review: Graphics

One of the few bright spots of the game. Everything looks very nice and cartoon-like.
~ Christopher Michael Baker, All Game Guide

Review: Sound

After three or four minutes, I turned the sound off and listened to a CD.
~ Christopher Michael Baker, All Game Guide

Review: Replay Value

Umm . . . no.
~ Christopher Michael Baker, All Game Guide

Review: Documentation

A decent instruction manual.
~ Christopher Michael Baker, All Game Guide
Search unanswered questions...
Enter a word or phrase...
All Community Q&A Reference topics
 
Wikipedia: Yo! Noid
Top
Yo! Noid
Image:Yo! Noid Cover.png
Developer(s) NOW Production [1]
Publisher(s) Capcom [2]
Engine modified Wagyan Land/Kamen no Ninja Hanamaru engine
Platform(s) NES
Release date(s) JP March 16, 1990
NA November 1990
[3]
Genre(s) Platformer, Action
Mode(s) Single-player only
Media 2-megabit cartridge
Input methods NES Controller

Yo! Noid is a platform video game released in the United States for the NES by Capcom during November, 1990. It stars the Noid, the claymation mascot of Domino's Pizza in the late 80s, traipsing through fourteen different side-scrolling levels throughout various locations of New York City to battle his evil duplicate, Mr. Green, for the public good, and for the massive pizza reward[4]. The game is a modified version of an earlier Japanese release called Kamen no Ninja Hanamaru (for details, see below).

Contents

Gameplay

Yo! Noid gameplay

The Noid has no life meter, and loses a life by enemy contact. He will also die if he does not spoil a pizza (or slice of pizza) every 30 seconds. Levels also have time limits. He's equipped with a short range yo-yo for offense, but can gather magic points by collecting scrolls and use them for screen-clearing special attacks or very rare power-ups, both kinds of which are found in large scrolls opened with the yo-yo. Extra lives are awarded for every 20,000 points scored. Most levels are traveled on foot, but one features a skateboard, two a gyrocopter, and a part of one level features the "Pizza Crusher," as seen on the "Avoid the Noid" commercials, and the front of the game box -- a cross between a large weight and a pogo stick.

As was the case with many Capcom games based on cartoon characters, Yo! Noid had detailed cartoon graphics and sound effects for its time. Its high difficulty made it a feat for anyone but the most seasoned player. The back cover of the instruction manual included a $1 off Domino's Pizza coupon.

Kamen no Ninja Hanamaru

Hanamaru and his bird companion making their way through a tropical island. Note the simpler graphics.
The duels received the greatest changes.

Yo! Noid is a localization of the lesser-known Kamen no Ninja Hanamaru (仮面の忍者 花丸?, lit. "Masked Ninja Hanamaru"), a Famicom game released by Capcom in Japan on March 16, 1990. Much of the presentation was changed. However, none of the game mechanics were changed. The localized game was released in the rest of the world as Yo! Noid. Given that both games were released in the same year, it is possible that they were developed concurrently instead of Yo! Noid being considered a mere localization of Hanamaru.

In the process, the game gained coherence in locations but lost it in plot and character design. Pizza-eating contests were originally card-based battles. Most of the game's music was re-used for Yo! Noid, though a few tunes were changed. A few new tracks were written for the latter to reflect a more American atmosphere.

Wagyan Land

Before Kamen no Ninja Hanamaru got released, the Wagyan Land engine was used as a base for the game itself. And Namcot (now Namco/Bandai) published the Wagyan Land series while Capcom published Hanamaru and Yo! Noid!

Sequel

There was going to be a sequel for Hanamaru, called (Kamen no) Ninja (Hanamaru) 64, But was not released. It's unknown why it was abandoned by Capcom.

Links

NESworld's N64 Unreleased section (The sequel is under the name Ninja 64)


References


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Yo! Noid" Read more

Related answers
» More