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Zak McKracken and the Alien Mindbenders

 
Games: Zak McKracken and the Alien Mindbenders
  • Release Date: 1988
  • Genre: Adventure
  • Style: Third-Person Graphic Adventure

Game Description

The year is 1997 and the people of Earth are less intelligent than ever. Their stupidity is not their own fault though; aliens are slowly reducing everyone's IQ using a stupidity machine! These aliens have taken over the phone company located beneath Zak McKracken's apartment. Zak is a reporter for The National Inquisitor, a paper for which he creates unbelievable stories. Although Zak knows that something is up, no one will take him seriously thanks to how far-fetched the story sounds and the fact that he makes up similar stories every day for The National Inquisitor.

Fortunately for Zak, there are three other people who will help uncover the alien mindbenders and destroy the stupidity machine. Those three brave souls are Annie, the head of the Society of Ancient Wisdom, and her two friends, Leslie and Melissa, who are Yale coeds that have traveled to Mars in a modified van. Players take control of Zak at the start of the game while the other three main characters will become available for control after Zak meets them. Although only one character can be controlled at one time, players will need to switch between each of them in order to accomplish certain tasks.

Zak McKracken and the Alien Mindbenders is a point-and-click adventure filled with puzzles that must be solved. Clues can be found via your actions, during the game's cut-scenes and by reading the copy of The National Inquisitor packaged with the game. Actions are performed by moving a cursor across a menu located at the bottom of the screen. Players will be able to click on such actions as "walk," "push," "open," "use," and "pick up." After selecting an action, players then click on the game screen to carry it out.

Along with searching the world for clues and solving all of the puzzles spread throughout the game, players will also have to manage their money. Zak has a credit card, but just like every other credit card, it has a limit. In order to complete the game, users will need to purchase items as well as plane tickets. While Zak begins the game in San Francisco, he will need to visit Seattle, Miami, Mexico, Peru, England, Zaire, Nepal, Egypt, and the Bermuda Triangle. Therefore, running up a high credit card bill will not be difficult -- taking flights to locations before it is necessary can put an end to the game before you know it. Perhaps Zak might be able to figure out a way to win the lottery!
~ Jonathan Sutyak, All Game Guide

Roots & Influences

The primary influence on Zak McKracken and the Alien Mindbenders is LucasArts' Maniac Mansion. Originally released in 1987, Maniac Mansion features the same style of gameplay and humor that can be found in Zak McKracken.
~ Jonathan Sutyak, All Game Guide

Production Credits

Created and Designed by: David Fox, Matthew Kane, David Spangler, Ron Gilbert; Scripted and Programmed by: David Fox, Matthew Kane; "SCUMM" Story System by: Ron Gilbert; Background Art by: Martin Cameron; Character Animation by: Gary Winnick; Sound Effects by: Matthew Kane, Chris Grigg, David Warhol; Original Music by: Matthew Kane; Creative and Technical Support by: Ron Gilbert, Aric Wilmunder, Chip Morningstar, Noah Falstein, Randy Farmer; Project Directed by: David Fox; Lucasfilm Games General Manager: Steve Arnold; Production Management: John Sinclair; Marketing Management: Doug Glen; Administrative Support: Wendy Bertram, Paula Hendricksen; Lead Playtester: Kris Kahn; Playtesters: Judith Lucero Turchin, Leslie Edwards, Tim Partenfelder; Cover Art by: Steve Purcell; Package Designed by: Paul Curtin; National Inquisitor Written by: Victor Cross; Special Thanks to: George Lucas
~ Jonathan Sutyak, All Game Guide
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Wikipedia: Zak McKracken and the Alien Mindbenders
Top
Zak McKracken and the
Alien Mindbenders
The artwork for Zak McKracken and the Alien Mindbenders
The game's cover artwork was drawn by Steve Purcell
Developer(s) Lucasfilm Games
Publisher(s) Lucasfilm Games
Designer(s) David Fox
Matthew Alan Kane
David Spangler
Ron Gilbert
Artist(s) Gary Winnick
Martin Cameron
Writer(s) David Fox
Matthew Alan Kane
Composer(s) Matthew Alan Kane
Engine SCUMM
Platform(s) Amiga, Atari ST,
Commodore 64, DOS,
FM Towns
Release date(s) October 1988
Genre(s) Graphic adventure
Media Floppy disk, CD-ROM
Input methods Keyboard, mouse, Joystick

Zak McKracken and the Alien Mindbenders is a graphical adventure game, originally released in October 1988[1], published by LucasArts (known at the time as Lucasfilm Games). It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox and was co-designed and co-programmed by Matthew Alan Kane.

Like Maniac Mansion, it was developed for the Commodore 64 and released in 1988 on that system and the PC. An Apple II version was apparently planned, but never released. The following year, the game was ported to the Amiga and Atari ST and rereleased on the PC with enhanced graphics. Finally, a version was produced for the Japanese FM-Towns computer, which came on a CD-ROM and featured 256-color graphics and a full soundtrack.

Contents

Storyline

The story is set in 1997, 10 years after its production. In the game's 'future', all transactions are made via debit card (named CashCards in the inventory) and Digital Audio Tapes are still a medium of music recording.

The plot follows Zak (full name Francis Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper; Annie Larris, a freelance scientist; and Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious, alien Caponians (who have infiltrated society in the guise of a phone company) from slowly reducing the intelligence of everybody on Earth using a 60 Hz "hum".

Luckily, the Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians, which just needs a quick reassembly and start-up. Unfortunately, the parts are spread all over the Earth ... and Mars.

The game was heavily inspired by the many popular theories about aliens, ancient astronauts and mysterious civilizations. The many places visited in the game are common hot-spots of relevant literature, like the pyramids of Egypt and Mexico, Lima, Stonehenge, Atlantis, a space cadillac with Elvis (really an alien) and eventually the Face on Mars. The general New Age feeling is very obvious since players will meet also gurus and a shaman who hold secret knowledge of everything, as well as help convert an airport-housed bum to become a Hare Krishna.

All this is no accident. David Fox, the lead designer and programmer, intended to make a humorous game, but not nearly as wacky as the final version. While designing the game, he spent some days with David Spangler, noted new age writer, before Ron Gilbert and Matthew Alan Kane persuaded Fox to increase the comedy angle.[citation needed] Fox has also said that Zak was not a sequel to Maniac Mansion, and that the two games take place in a different universe.

All versions of Zak except the FM-Towns port require the player to enter copy protection codes whenever they fly outside of the United States. The codes do not have to be entered when flying into the US, or when the player is at an airport in another country. If the player enters the wrong codes five times, Zak gets locked in jail and his guard makes a lengthy anti-piracy speech.

Reception

Most reviews, both online and in print[1][2], rate Zak McKracken as among the best adventure games ever made, but others disagree. A review in Computer Gaming World described Zak McKracken as a good game, but "it simply could have been better." CGW described the game's central flaw in the game's environments, limited to a relatively small number of screens per location, giving each town a movie-set feel compared to the size and detail of Maniac Mansion.[3] The large number of mazes in the game was also a source of criticism, but David Fox felt it was the best way to maximize the game's size and still have it fit on a single Commodore 64 floppy disk.

The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 1/2 out of 5 stars.[4]

Injokes and references

  • In Maniac Mansion, a red herring chainsaw can be found, but it has no fuel; in Zak, chainsaw fuel can be found, but not a chainsaw. When one of the characters is ordered to pick it up, the character replies "I don't need it, it's for a different game."
  • Razor and the Scummettes, Razor's band from Maniac Mansion, are the band playing the song "Inda Glop Oda Krell" on the Digital Audio Tape (until it is recorded over).
  • The three girls in the game are named after the programmers' wives or girlfriends.[citation needed] For example, Annie Larris was David Fox's wife's maiden name and the character's appearance was inspired by her looks. Similarly, Leslie Edwards (Leslie Bennett in game) was Matthew Alan Kane's girlfriend, who also worked as a major playtester during the game's production.
  • Each time Leslie's helmet is taken off, her hair is a different colour. This is likely an in-joke referring to the real Leslie Edwards, although its background is unclear.
  • Two of the shapes made by the yellow crayon are David Fox's initials.
  • The 'words of power' (Gnik Sisi Vle) that mend the crystal in Stonehenge read 'Elvis is king' backwards.
  • Zak's phone bill at the start of the game is $1138, in reference to George Lucas's THX 1138. $1138 is also the balance of Melissa's cashcard (until the player spends it on tokens for the Tram).
  • When Zak or Annie read the telephone in the Telephone Company's office, it gives a phone number, if you call that number, the representative goes to the phone and asks if it is Edna calling again (a reference to where you called Edna in Maniac Mansion).

Fan sequels

In the absence of an official sequel (and a very low likelihood of one ever appearing), numerous Zak McKracken fans have turned to designing their own sequels to the cult game. The first one to reach completion was The New Adventures of Zak McKracken by "LucasFan Games", containing graphics from the Japanese FM Towns 256 color version, country-specific backgrounds from King of Fighters and some original art. The original release was notorious for containing a somewhat perverse ending. However, the ending was soon changed. That sequel is very short and fairly limited, compared to the two other fan sequels ; Zak McKracken Between Time and Space, which was released to the German speaking public on the 19th April 2008[2], and Zak McKracken and the Alien Rockstars, which was planned to be released sometime in 2007. A sequel named Zak McKracken and the Lonely Sea Monster was scheduled on 1 July 2007, and it was supposed to maintain the look of the original.

Theme

The "Zak McKracken Theme" originally composed by Matthew Alan Kane is a popular song for remixes and reinterpretations. Among the artists who have made cover versions of it are Martin Irigoyen, The Dead Guys, Puffy64, DJ Lizard, Razor and the Scumettes, the German band Glückswald and omnibrain.

See also

References

  1. ^ "Do Games Come Any Sillier Than This?", Zzap!64, March 1989 
  2. ^ "Zak McKracken", Powerplay / Happy Computer: 72-73, September 1988 
  3. ^ Ardai, Charles (October 1988), "Big Zak Attack", Computer Gaming World: 8-9 
  4. ^ Lesser, Hartley, Patricia, and Kirk (February 1989). "The Role of Computers". Dragon (142): 42-51. 

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