All the pa for Megaman 3 white?
Are the same for the entire Megaman Battlenetwork 3 games? No really they are. If you want specific chips and codes, no can do, since I like not having carpal tunnel. However, I will give you the names of the program advances, which should make tracking them down a bit easier. There are 32 of them, and they are: zeta cannon1, 2, 3, zeta yoyo1, 2, 3, zeta punch, zeta straight, zeta impact, zeta step1, 2, zeta variable, hyperburst, heatspread, bubblespread, lifesword, gelrain, timebom+, elementalsword, hyperrat, evercurse, 500barrier, bodyguard, poisonpharoah, evilcut, momquake, gutsshoot, bigheart, prixpower, deuxhero, 2xhero, masterstyle.
This is in the Animated TV Series category, but the question seems to pertain to the Megaman Battlenetwork 3 White game for Gameboy Advanced. I will answer the part about the game, being unsure about the TV series. MMBN 3 White ends with the deletion of Alpha by Megaman, and Megaman's subsequent self-deletion to save Lan's life. For a couple of months, the WWW is rounded up to await trial, and Dr. Cossak recuperates in…
In Megaman Battlenetwork 3 Blue ONLY DarkAura A is available as a reward for completing the Serenade Time Trials. DarkAura is not available in White without cheating. The Time Trials consist of the alpha versions of all previous Navis (excluding Punk, Serenade, and Bass, while Alpha isn't a Navi) which must be defeated in a given time limit with an extra folder. They are available in the Secret Area after defeating BassGS.