Array is a class name, hence ought to be a value type.
Array lists are objects and are of the reference data types. If you pass an array list from a java method to another as an argument, you need not return this from the target method because the modifications to the list would be happening in its value and hence would be available in the parent or calling method without being received as an output from the called method.
Its type, name and number of elements. char example[12]; // a char array, named 'example' with 12 elements. The name is also a reference to the array itself, referring to the first element in the array (e.g., example == &example[0]).
In C#, a reference type [of object] is an object created from a class, a value type is an object created from a struct. 2 value type of objects are identical if their value/state are the same, while reference type are identical only if their storage address are the same. In C#, unless you can look at the definition of an object, usually you don't know the object is a value type or reference type. public struct MyThing {} public class Toy {} MyThing cat = new MyThing(); MyThing dog = new MyThing(); Console.WriteLine(cat yours); // False
Depends on the programming language, some languages may have already initialize an array with null (or the default value of the type), some of them require explicitly assignments by stepping through each element of that array, and assigning them with null. (imperative languages)
In C#, a reference type [of object] is an object created from a class, a value type is an object created from a struct. value type of objects are identical if their value/state are the same, while...
refernce type
Arrays are reference type. array values are always pass by reference.
An array always stores the values in its different shells. Whenever the shell position or number or address is mentioned it means the address of the required value is mentioned. then the value of the mentioned address is fetched. So, array is a reference type in c language.
Array lists are objects and are of the reference data types. If you pass an array list from a java method to another as an argument, you need not return this from the target method because the modifications to the list would be happening in its value and hence would be available in the parent or calling method without being received as an output from the called method.
It can depend on what language you are using, but it's generally a reference type.
Its type, name and number of elements. char example[12]; // a char array, named 'example' with 12 elements. The name is also a reference to the array itself, referring to the first element in the array (e.g., example == &example[0]).
An array is a contiguous block of data in memory. When you declare an array in C you need to give it a type and a name (like a normal variable), plus you need to give it a size. // normal integer variable x int x; // array of 10 integers int x[10]; Remember that the variable x is actually just a pointer, or reference, to a point in memory. This point in memory is the start of the array, so the value at x[0] is the first value in the array, x[1] is the second, and so on. Also remember that C has no bounds checking, so you can, indeed, read any value past the maximum. x[3474] would return an integer value, but it's going to be some part of memory that is not in your array. Attempting to change this value could result in something very bad happening.
When a variable is passed by value, the function receives a copy of the variable. When a variable is passed by reference, the function receives a reference, or pointer, to the original data.
In C#, a reference type [of object] is an object created from a class, a value type is an object created from a struct. 2 value type of objects are identical if their value/state are the same, while reference type are identical only if their storage address are the same. In C#, unless you can look at the definition of an object, usually you don't know the object is a value type or reference type. public struct MyThing {} public class Toy {} MyThing cat = new MyThing(); MyThing dog = new MyThing(); Console.WriteLine(cat yours); // False
A one-dimensional array is always represented as a single contiguous block of memory. The size of the allocation is determined by the array's type and the number of elements of that type. For instance, if you create an array of 10 elements where each element is 4 bytes in length, the total allocation will be 40 bytes. The array name is a reference to the start of the allocation and individual elements are accessed via an indexed offset from this reference, such that the first element is at offset 0, the next is at offset 1, and so on.
Depends on the programming language, some languages may have already initialize an array with null (or the default value of the type), some of them require explicitly assignments by stepping through each element of that array, and assigning them with null. (imperative languages)
an index. it also contains a key value.