Device an algorithm for weiler-atherton polygon clipping, where the clipping window can be any specified polygon
in scan line polygon fill, each can line crossing a polygon, the area fill algorithm locates the intersection point of the scan line with the polygon edges. These intersection points are then stored from left to right and the corresponding frame buffer positions between each intersection painr are set to the specified fill color. In boundary fill, approach to area filling is to start at a point inside a region and paint the interior outward toward and the boundary.
You overcome limitations of the stack in polygon filling, or in any other algorithm, far that matter, but using an iterative technique, rather than a recursive technique. Recursion is quite useful, and can simplify algorithm design. Polygon filling, however, is a class of algorithm can potentially have a very deep recursion depth. This causes stress on the stack, hence the need for iteration.
Any of them. Calculating the area of a polygon is a relatively simple mathematical task.
a twelve sided polygon
square triangle circle oval rectangle polygon
Line clipping can also be carried out for: Options Concave Polygon clipping windows Clipping window All of the these
in scan line polygon fill, each can line crossing a polygon, the area fill algorithm locates the intersection point of the scan line with the polygon edges. These intersection points are then stored from left to right and the corresponding frame buffer positions between each intersection painr are set to the specified fill color. In boundary fill, approach to area filling is to start at a point inside a region and paint the interior outward toward and the boundary.
in scan line polygon fill, each can line crossing a polygon, the area fill algorithm locates the intersection point of the scan line with the polygon edges. These intersection points are then stored from left to right and the corresponding frame buffer positions between each intersection painr are set to the specified fill color. In boundary fill, approach to area filling is to start at a point inside a region and paint the interior outward toward and the boundary.
in scan line polygon fill, each can line crossing a polygon, the area fill algorithm locates the intersection point of the scan line with the polygon edges. These intersection points are then stored from left to right and the corresponding frame buffer positions between each intersection painr are set to the specified fill color.In boundary fill, approach to area filling is to start at a point inside a region and paint the interior outward toward and the boundary.
A polygon is not a specified shape, the word polygon actually means many sides; so a triangle and a decagon are both polygons.
You overcome limitations of the stack in polygon filling, or in any other algorithm, far that matter, but using an iterative technique, rather than a recursive technique. Recursion is quite useful, and can simplify algorithm design. Polygon filling, however, is a class of algorithm can potentially have a very deep recursion depth. This causes stress on the stack, hence the need for iteration.
With the two rotating calipers algorithm: http://cgm.cs.mcgill.ca/~orm/rotcal.html
You can find a description of the algorithm in the Wikipedia article titled "Liu Hui's π algorithm".
Many. Poly means many and a polygon is a plane figure bounded by three or more straight lines. The precise number is NOT specified. Since the number of angles in a polygon equals the number of lines, the number of angles is also unspecified.
10 sides 10 corners (vertices), no intersecting lines a closed figure.The sides&angles are not necessarily equal, unless a regular polygon is specified. A five-pointed staractually is a 10-sided polygon (There are 5 vertices pointing 'out' and 5 pointing 'in').
That's a very unspecific question. Is it just an angle? Is it part of a polygon? Are the measurements specified? You could measure it with a protractor if that's what you're asking.
it seems to me that the only polygon of your description is a square