The way the unit operates depends on the type of thermostat installed. Normally, they use a two stage thermostat. In this case, when the thermostat senses a need for cooling the condensing unit starts in low speed. If the temperature at the thermostat does not drop fast enough, the condensing unit is switched to high speed. The timing of the changing of speeds varies with the thermostat and unit.
Stage 1Stage 1 is the beginning of the sleep cycle, and is a relatively light stage of sleep. Stage 1 can be considered a transition period between wakefulness and sleep. In Stage 1, the brain produces high amplitude theta waves, which are very slow brain waves. This period of sleep lasts only a brief time (around 5-10 minutes). If you awaken someone during this stage, they might report that they weren't really asleep.Stage 2Stage 2 is the second stage of sleep and lasts for approximately 20 minutes. The brain begins to produce bursts of rapid, rhythmic brain wave activity known as sleep spindles. Body temperature starts to decrease and heart rate begins to slow.Stage 3This stage was previously divided into stages three and four. Deep, slow brain waves known as delta waves begin to emerge during stage 3 sleep. This stage is sometimes referred to as delta sleep because of the slow brain waves known as delta waves that occur during this time. During this stage, people become less responsive and noises and activity in the environment may fail to generate a response. It also acts as a transitional period between light sleep and a very deep sleep. Bed-wetting and sleepwalking are most likely to occur at the end of this stage of sleep.
no. there isn't anything bad about weed anyway. unless it has something in it. I'm not going to remove what the last person put up because he/she has a point. I just think it's mis-leadiong that's all. First off, yes there are toxins in marijuana smoke, after all you are smoking super heated plant, which means you are inhaling the plant itself. Is the smoke going to kill you eventually? No. It may however (if you are a chronic smoker) cause lung irritations or minor infections, which would result in a smoker's cough. Or possibally hacking up mucus sometimes with tiny black particles in it. Now back to the original question, do bongs filter out "toxins" from marijuana. My answer is yes, to a certain degree. The water acts as a first stage defence in filtering out some but not all unwanted substances, but the smoke still does surface and enter the smoker's lungs meaning that a significant amount still enters the lungs! Some bongs offer 2 stages or 3 stages of going through water (ashcatchers etc.) this may help improve filtration, slightly. The best way to filter out the "un-wanted" from marijuana would be to smoke marijuana out of a high quality vaporizer. This will make your lungs a lot happier, and you will be happier too! Scale of least filtration to most filtration. -Smoking out of pop can (not only are you getting direct smoke, your smoking flipping aluminum as well, yummy.) - Wooden Pipe - Glass Pipe (glass pipes are sligtly better because they collect tar and resin along the glass, which means a small percentage is being filtered. - Joint*unfiltered* - Joint *filtered* - Bubbler - Bong - 2stage 3 stage bongs - Vaporizer Hope this has been useful!
Stage IThis means the cancer is small and localised and there is no cancer in any lymph nodes.Stage 1 can be divided into 1A and 1B. Stage 1A means the tumour is small (up to 3cm). Stage 1B means the cancer is between 3 to 5cm. It has not spread into any lymph nodes or any other part of the body.Stage 2Stage 2 is divided into stages 2A and 2B.Stage 2A means that the cancer isBetween 5 and 7 cm but there are no cancer cells in any lymph nodes OR5cm or less and there are cancer cells in the lymph nodes close to the affected lungStage 2B means that the cancer isLarger than 7cm but there are no cancer cells in any lymph nodes ORBetween 5 and 7cm and there are cancer cells in the lymph nodes close to the affected lung ORNot in any lymph nodes but has spread into one or more of the following areas - the chest wall, the muscle under the lung (diaphragm), the phrenic nerve or the layers that cover the heart (mediastinal pleura and parietal pericardium) ORIn the main airway (bronchus) close to where it divides to go into each lung ORMaking part of the lung collapse ORAny size but there is more than one tumour in the same lobe of the lungStage 3Stage 3 is divided into stages 3A and 3B. In this stage, the whole of the affected lung may have collapsed or may be inflamed due to the build up of mucus.Stage 3A means that the cancer isIn the lymph nodes close to the lung and the cancer is bigger than 7cm or has spread into one or more of the following areas - the chest wall, the muscle under the lung (diaphragm), the phrenic nerve or the layers that cover the heart (mediastinal pleura and parietal pericardium) ORAny size but has spread into lymph nodes close to the heart and main airway on the same side of the chest as the affected lung ORAny size but has grown into another major structure in your chest, which could be the heart, the windpipe (trachea), the foodpipe (oesophagus), the nerve that goes to the voicebox, a spinal bone or a main blood vessel. There may also be cancer cells in lymph nodes close to the affected lung ORIn more than one lobe of the same lung and may have spread into lymph nodes close to the affected lungStage 3B cancer means that the cancer isAny size and has spread into lymph nodes on the opposite side of the chest ORIn the lymph nodes at the centre of the chest (mediastinum) and has spread into one or more of the following areas - the chest wall, the muscle under the lung (diaphragm), the phrenic nerve, the layers that cover the heart (mediastinal pleura and parietal pericardium) or a major structure in your chest (which could be the heart, the windpipe, the foodpipe or a main blood vessel).Stage 4 means that the cancerIs in both lungs ORHas spread to another part of your body - for example, the liver or bones ORHas caused a fluid collection around your lung or heart that contains cancer cells (a malignant pleural effusion or pericardial effusion).
1Quarter 3: Poetry Topic 1 The Nature, Features andElements of Afro-Asian PoetryTimeframe: 10 daysSTAGE 1Content Standard:The learner demonstrates understanding of the nature, features,and elements of Afro-Asian poetry to distinguish it from the poetryof other cultures.Performance Standard:The learner writes a cultural report that shows thedifferences between Afro-Asian poetry and the poetry of otherculturesEssential Understanding: The nature, special qualities, features,and elements of Afro-Asian poetry work together to set it apart fromthe poetry of other cultures.Essential Question/s:How different or similar is Afro Asian poetry from poetry of othercultures?Learners will know:• The basic features, elements and special qualities ofAfrican poetry• The basic features, elements and special qualities of Asianpoetry• The different rhetorical background culture, customs and othersocietal factors that helped shaped the Afro-Asian poetry• Imperatives in giving emphasis to one's feelings,actions, thoughts and observationsLearners will be able to:• describe the nature, features and elements of Africanpoetry• discuss the nature, features and elements of Asian poetry• relate the essence of Afro-Asian poetry to the presentcontext of Africa and Asia• emphasize one's feelings, actions, thoughts andobservations through the use of imperatives.2STAGE 2Evidence at the level ofProduct or Performance Task:Understanding PerformanceA Cultural Report on how Afro-Asian poemshighlight their culture, traditions, beliefs,attitudes and societies.The learner should be able to demonstrateunderstanding covering the six (6) facets ofunderstandingExplanationDiscuss the nature, special features andelements of Afro-Asian poetryInterpretationAnalyze the distinctqualities of Afro-Asian poetryApplicationPresent a Cultural Report onwhat shaped a specific Afro-Asian poem.PerspectiveCompare Afro Asian language, oral traditionsand poems that reflect their customs, cultureand societies.EmpathyEvaluate own and others' oral deliveryof CulturalReports.Self-KnowledgeRecognize one's knowledge, strengths andvalues as effect of one's understanding andappreciation of Afro-Asian poem read.Performance assessment of A CulturalReport based on the following criteria:• Focus/ Content• Accuracy Organization• Visuals Relevance• Delivery• Appeal/ Impact• Voice 3STAGE 3Teaching/Learning Sequence:1. EXPLOREAt this stage, the teacher should be able to do the following:• Establish learners' awareness on the desired result that is for him or her to demonstrate literaryunderstanding of the nature, features and elements of Afro-Asian poetry to distinguish it from the poetryof other cultures.• Introduce the EQ, "How different or similar is Afro-Asian poetry to poetry of other cultures?"• Conduct a needs assessment to check learner's readiness and competence on the pre-requisite skills tothe task at hand (both in poetry and language readiness).• Let the learner share their knowledge on Afro-Asian Literature particularly poetry.• Inform the learners of their major output, that is, a cultural Report, and that they will be assessed basedon a given set of criteria. 4Suggested Activities:Activity 1: Spotlight1. Divide the class into two groups.2. Ask each group to come up with a name. The first group will use an African name and the second group will use an Asian name.3. Each group will select three (3) representatives who will sit in front of the class, before an imaginary spotlight, one at a time.4. The representative will wear a blind fold and will guess the word to be flashed by the teacher on the board.5. The representative will first guess the category from which the word belongs (e.g. person, place, etc) before guessing the word itself whilethe rest of the group members will just say "yes", "no" or "maybe".6. Group Africa will guess the magic words reflective of African culture. Do the same with Asian group. Make sure that the words are easy andfamiliar. Use photos if possible. The words below may be used:African AsianCoffee Elephant Pyramids of Egypt Buddha Siomai Taj Mahal7. Each representative will be given 2 minutes to guess the magic word.8. The group with the most number of guessed words wins the game.9. Process the activity by asking the following questions:a. How did you feel about the game?b. Are you familiar with all the words used flashed on the board? 5Activity 2: Fun with ProverbsBelow are African and Asian proverbs.1. Ask students to choose two (2) proverbs from each group and arrange the words to form a figure.2. Let them write their interpretation of the proverb they have chosen.Example:Meaning: One should strive on his own if he/she wants to succeed.African Proverbs Asian Proverbs1. "If you don't stand for something, you will fall for something".2. "A cutting word is worse than a bowstring, a cut may heal, but thecut of the tongue does not".3. "If you climb up a tree, you must climb down the same tree".4. "It is not what you are called, but what you answer to.A chattering bird builds no nest".5. "If you run after two hares you will catch neither".1. "In this world there exist no such impossible tasks, they fearonly those with perseverance."2. "A spark can start a fire that burns the entire prairie."3. "If the roots are not removed during weeding, the weeds willgrow again when the winds of Spring blows."4. "I hear and I forget; I see and I remember; I do and Iunderstand."5. "When something has been said, a team of four horsescannot overtake it." 6Activity 3: Border Lines1. Divide the students into two groups.2. Let the first group listen to the song "Reflection" from the animated movie "Mulan"3. The second group will listen to the song "Circle of Life" from the animated film "Lion King"4. The group members must write in meta strips the part of the song that strike them the most.5. Post all the meta strips on the board.6. Responses must be discussed through a short group discussion.7. A reporter will present the output to the class.8. Process the activity by asking the following questions:a. Why do you find the lines striking?b. How are these lines related to the culture of the place where the song has originated?c. What do these lines say about people, attitudes, culture, ideals, heritage and traditions in Asia (for "Reflection") and Africa (forCircle of Life)?d. Are there similarities in terms of the song's message in general?9. You may use the students' responses as springboard for the EQ.Activity 4: The Rain Song1. Below is the "Rain Song" an old song from Africa.2. Ask students to group into four.3. Give them a few minutes to come up with a melody they can use for the song.4. Ask each group to sing the song in front of the class5. Process the activity by asking the following questions:• How did you feel while singing the song?• Was it difficult to create your own melody for an unfamiliar song written in unfamiliar language?• Do you think that your melody fits the lyrics?• What does the song reveal about Africa?• What commonalities between the Philippines and Africa did you discover through this activity?• Which relationship was identified between this song and Afro-Asian poetry? 7Rain SongZulu LanguageImvula, Imvula (eem-voo'-lah)Chapha, chapha, chapha (c=click sound with tongue in back ofChapha,chapha, chapha front teeth,like the sound of exasperation) (cah'-pah)Imanz'impahla yam'Imanz'impahla yam' (ee-mahn'zeem pah'hla yahm)Gqum, Gqum, LiyadudumaImanz'impahla yam'Imanz'impahla yam'English Translation"It's raining, it's rainingChapha, chapha, chaphaChapha, chapha, chapha (sound of the rain falling)My clothes are getting wet,My clothes are getting wet.Gqum, Gqum (sound of the thunder)There's the thunder!Gqum, gqum,There's the thunder!My clothes are getting wet,My clothes are getting wet!Activity 5: If God is a Poet1. Ask the students to listen to the song "Heal Our Land" by Jamie Rivera.2. Post a copy of the lyrics on the board.3. Process the activity by asking the following questions:• Did you enjoy the song?• How did you feel while listening to it?• In what particular situations would you like to sing the song?• Who do you think are talking in the song?• Describe the persona of the ones talking in the song?• What does the other person like the other one to do?• Go over the lyrics and comment on the highlighted words.• What do these words tell you? 8HEAL OUR LANDBy Jamie RiveraHumble your selves and pray!Turn from your wicked waysHeal our land.Hear our cry.Turn our nation back to you.Hear us Oh Lord!Forgive our sins.Heal our broken land.Turn us from our wicked ways.Come, heal our land!2. FIRM UPActivity 6: The Tale of the Two Poems1. Divide the class into two groups.2. Provide the first group with a copy of the poem "Africa" by David Diop and "Africa's Plea" by Roland Tombekai Dempster for the secondgroup.3. Ask each group to analyze the poems and highlight the words, lines and stanzas that strike them the most.4. Process the activity by asking the following questions:• What African qualities do these lines express?• Do you think there is a way of liberating themselves from slavery?• What do you think they are all craving for? Why?• Do you feel the same way? Why do you say so?• Would you say that discrimination exists in African society? Single out lines fromthe poems that prove this claim.• What kind of discrimination exists in African society?At this stage, the teacher should be able to the following:• Make the learner understand the nature, features and elements of African poetry; Asian poetry through the variety ofauthentic activities.• Engage them on the following meaningful and challenging activities to analyze, generate and test their understanding• Provide feedback to check for understanding. 9AFRICADavid DiopAfrica of proud warriors in ancestralsavannahsAfrica of whom my grandmother singsOn the banks of the distant riverI have never known youBut your blood flows in my veinsYour beautiful black blood that irrigates thefieldsThe blood of your sweatThe sweat of your workThe work of your slaveryAfrica, tell me AfricaIs this your back that is unbentThis back that never breaks under theweight of humiliationThis back trembling with red scarsAnd saying no to the whip under the middaysunBut a grave voice answers meImpetuous child that tree, young and strongThat tree over thereSplendidly alone amidst white and fadedflowersThat is your Africa springing up anewSpringing up patiently, obstinatelyWhose fruit bit by bit acquiresThe bitter taste of liberty.AFRICA'S PLEARoland Tombekai DempsterI am not you -But you will notGive me a chance,Will not let me be me."If I were you"but you knowI am not you,Yet you will notLet me be me.You meddle, interfereIn my affairsAs if they were yoursAnd you were me.You are unfair, unwise,Foolish to thinkThat I can be you,Talk, actAnd think like you.God made me me.He made you you.For God's sakeLet me be me.10Activity 7: The Heart of the Poem1. Ask the students to work in groups of four (4) and assign each group an African/Asian poem to read.2. Tell them to find out how the author expresses real-life experience through the following questions:• What is the poem about?• Who is speaking in the poem?• What emotion does it communicate?• Are there lines which you oppose?• How do you feel about the poem?• What is the intention of the author in writing the poem?• How does the message of the poem appeal to you as a person?• What does the poem tell about the way of life in the place where it originated?• How do rhyme and sounds shape the meaning of the poem?Activity 8: One with Japan1. Group the class into four (4).2. Provide them with a copy of the poem "A Japanese Song from Aomori".3. Let them work on one stanza per group.4. Process the activity by asking the following questions:• What is the theme of the stanza assigned to you?• What does the change of season bring about?• What does this imply about Japan as a country?• How does this change affect the Japanese?• Do you think such change affects your life too? In what way?• Which of the two seasons in the Philippines do you like better? Why?• If you were in Japan, which season would you like the most and why?5. Ask them to accomplish the table below:JapanPhilippinesSimilarities Differences 11Activity 9: Lines and Rhymes1. Have the students read the poem "The Free Bird and the Cage Bird" by Rabindranath Tagore.2. Ask them to single out the lines that express a command or request.3. Explain to them that these lines are called imperatives.4. Process the activity by asking the following questions:• What are the lines that express command or request?• How important are they in the poem "The Free Bird and the Cage Bird"?• How could imperatives be of great help to us?Activity 10: Empire-ratives Work!1. Group the students into four (4) representing four (4) empires.2. Ask them that each group must come up with a name. Two groups for African Empire and another two for Asian empire.3. Each empire will draft a list of laws and rules to be followed by them as they establish their kingdom.4. Make sure that imperatives are used in drafting the list.3. DEEPENActivity 11: Songs are Poems Too!1. Invite students to work in groups of five (5), and give them lyrics of the following songs "Lead Me Lord" by Gary Valenciano, "Sing Me YourSong Again Daddy" by Cherry Gil, "Lift Up Your Hands to God" by Basil Valdez, and "Please Be Careful With My Heart" by Sarah Geronimoand Christian Bautista.2. Ask them to single out all the imperatives used in the poem.3. Encourage them to share with the class their personal experiences when they have to say these imperatives/lines.4. Allow them to connect, compare and reflect on these experiences.5. Process students' answers.At this stage, the teacher should be able to do the following• Provide learners with thought provoking questions that will make them reflect, revisit, rethink and revise their earlier assumptionsabout African poetry; Asian poetry.• Address the learner's uniqueness, their strengths and weaknesses by providing them with differentiated instruction as needed.• Engage them in meaningful and challenging activities that prompt cooperative learning and reinforce what they have learned.• Engage them in meaningful self-evaluation• Provide feedback to check their mastery of Essential Understanding and Content Standard. 12Activity 12: Plot in a Map1. Group students into five (5)2. Provide each group with a copy of a geographical map of Africa and Asia3. Using pre-researched Afro-Asian poems, plot a dot in each country where these poems originated. Then draw a line to connect the dots.4. Process the activity by asking the following questions:• How did you feel while doing the activity?• What do the dots and lines reveal about Afro-Asian poetry?• What does this imply?• What commonalities are established by your dotted map?• What does this mean to you as part of the continent?AFRICA ASIA 13Activity 13: Poems everywhere!1. Encourage the students to design a poster and decorate it with selected lines from their favorite Afro-Asian poems.2. Underline the imperatives used, if there are any, and post them on the school areas where they are applicable (e.g canteen, library, garden).Activity 14: School Tour1. Ask the students to go to the canteen, library, garden, shops, learning centers.2. Encourage them to observe interlocutors' behaviors and record them in their notebooks.3. Relate these recorded behaviors in any of the theme in a chosen Afro-Asian poem.4. Process students' answers.Activity 15: Imperatives in Student Handbook1. Ask students to go over the student handbook.2. Look up rules and regulations for student discipline.3. Single out imperatives used in the document.Activity 16: My Afro-Asian Poem Uniqueness Checklist1. Divide the class into five (5) groups.2. Ask them to choose an Afro-Asian poem to evaluate.3. Recall the nature of all the poems discussed in this topic.4. Accomplish the checklist below.Characteristics Prevalent SomehowprevalentNot prevalent126.96.36.199.5.Comments and Suggestions:Conclusions:• Provide feedback to check standard and essential understanding. 144. TRANSFERActivity 17: Dear FriendBook (FB)1. Ask the students to bring a short bond paper.2. Each student must build a web page entitled "FRIENDBOOK" or FB3. Encourage them to post a "shout out" on their FB (FriendBook) Home Page.4. The "shout out" must contain their personal reflection about Afro-Asian Poetry and how they are to promote it.5. Let them roam around the room to ask their classmates to either "like", "tag" or "comment" on their "shout out".6. You may refer to the example below:FRIENDBOOKAt this stage the teacher must be able to do the following:• Have the learners make independent applications of their understanding of Afro-Asian Poetry as well as the language forms.• Make learners orally recite selected poem.• Make learners orally interpret selected poems.• Have them see the connections/links of the poem recited with the real world.• Give feedback for understanding.Paste your primaryphoto here!Write your "shout out" here! 15Comments:Activity 18: Afro-AsianWall1. Group students into four (4).2. Ask them to make a collage using photos of Africa and Asia- people, lifestyle, culture etc.3. Use a whole cartolina sheet for this output.4. Post the output on the wall.5. Ask a representative to present the group's work. 16Activity 19: SK Chairman for a Day1. Ask the students to assume the role of a newly elected SK Chairman2. Using a short bond paper, ask them to list a set of rules for youth of their age.3. Use imperatives in writing the rules.Activity 20: Cultural Report1. Write a report on Afro-Asian culture.2. Tell them that the report will be assessed based on the following rubrics:• Focus/ Content• Accuracy• Organization• Visuals• Relevance• Delivery• Appeal/ Impact• Voice3. Present the Cultural Report to the class.Note: The teacher will assign weights or indicators to each criterion.Set of Rules188.8.131.52.184.108.40.206.9.10. 17RESOURCES (Website, Software, etc.)1. "The Free Bird and the Cage Bird" by Rabindranath Tagore2. "Reflection" by Lea Salonga from the animated film "Mulan"3. "When you believe" from the animated film "Prince of Egypt"4. "Lead Me Lord" by Gary Valenciano5. "Sing Me Your Song Again Daddy" by Cherry Gil6. "Lift Up Your Hands to God" by Basil Valdez7. "Please Be Careful With My Heart" by Sarah Geronimo and Christian Bautista.MATERIALSSample Afro-Asian poemsComputerCD/DVDInternetGraphic aidPicturesArt materialsSample rubricsHome | What's New | Help | Sign InSijo Email a friendManager:Books and Writing > PoetryA community for those who read, write and enjoy Sijo, the most popular of Korean poetry forms. Sijo share a common history with haiku and other Japanese forms. Sijo is a modern term for a Korean style of lyrical poetry, originally called tanga (literally, "short song"). The sijo strongly resembles Japanese haiku in having a strong foundation in nature in a short profound structure. Bucolic, metaphysical and astronomical themes are often explored. The lines average 14-16 syllables, for a total of 44-46. There is a pause in the middle of each line, so in English they are sometimes printed in six lines instead of three. Most poets follow these guidelines very closely although there are longer examples. From Wikipedia.What you can do:Discuss Sijo.Browse member websites below.Add your website or blog and get traffic.See what others are saying.Invite others.Survey August 2011How did you learn about WebRing?Only members who are logged in may register a vote. You are either not logged in or not a WebRing member. Use the Sign In link at top to log in or register for a WebRing User ID.Google search brought me here.Followed WebRing navigtion code links.Yahoo search.Friend recommendation.Not sure.Other.HubMember SitesForumQuick Site Preview:Asian Poetry: The Korean Sijoowner: tishang144The Sijo is explained and illustrated with many poems from ancient masters as well as contemporary poets. These are the homepages of SIJO WEST, the English-language journal featuring this Korean poetry form.Add your site to WebRingTanka-Sijo Cupboard Preview - Go - Flagthis site contains tanka, sijo, haiku, renku, free verse, microfiction, links, markets,books and fine art.under construction animated gifs Preview - Go - FlagDownload these cute little moving signs for your website. FREE.
Super Smash Bros. Brawl Main Theme Orchestra with Latin lyrics sung by a mixed choir.Plays during Brawl'sopening sequence, the SSE cut-sceneThe Great Invasion, and duringcredits upon completion of the SSE (with an english translation of its lyrics).Can play during the game's menu selection screen, and is available in the "menu selection screen" section of My Music from the start of the game; a starter song.Menu 1 Orchestra; an arrangement of the Main Theme. A starter song that usually plays during the game's menu selection screen, available in My Music.Plays when you fight the enemies in the Midair Stadium, and briefly during the final cut-scene in The Ruined Hall.Menu 2 Super Smash Bros. Melee's unlockable track Menu 2 with minor changes; Menu 2 is a remix of Super Smash Bros Melee's Opening theme. An unlockable song that can play during the game's menu selection screen, available in My Music.Unlocked by unlocking all playable characters.BattlefieldOrchestra; a fast-paced arrangement of the Main Theme. A starter song that plays onBattlefield, available in My Music.Plays during the SSE cut-scene Mario and Pit track down the Ancient Minister after The Plain, when you fight Link and Yoshi inThe Lake Shore, The Canyonwhen you fight the enemies and when you fight all of the enemies of the Subspace Bomb Factory (Part II).Battlefield Ver. 2 An arrangement of the Main Theme and variation of Brawl'sregular Battlefield track, involving acoustic and electric guitar, flute and fast percussion. A starter song that plays onBattlefield, available in My Music.Plays during the SSE cut-scene after The Plain, the second portion of The Lake Shore, The Canyon, and during the second portion of the Subspace Bomb Factory (Part II)Final Destination An arrangement of the Main Theme that contains lyrics from "audi famam" to "tetigit destruens", sung by a male choir. It is composed to correspond with the Final Destination's changing background. A starter song that plays on Final Destination, available in My Music.Plays during the Master Hand(and Crazy Hand) battles inClassic Mode *Also can be heard when Master Hand is introduced in the SSE.Online Practice Stage An arrangement of the Main Theme. Plays in the Online Practice Stage while a Wi-Fi match is loading.Results Display Screen Orchestra. Plays on the Multiplayer Results Screen, after the winning character's short victory theme and after completion of a stage in the SSE.Tournament Registration  Plays on the Tournament Mode set-up screen.Tournament Grid Orchestra, the Tournament 1 theme from Melee. Plays on the Tournament Mode bracket screen during an active tournament.Tournament Match End A version of the Tournament Registration track with additional instrumental sounds. Plays on the Tournament Mode Results Screen.Classic: Results Screen Orchestra, a short loop. Plays on the Results Screen upon the completion of Classic and All-Star matches, and SSE stages.All-Star Rest Area An arrangement of the Main Theme. Plays in the Rest Areas of All-Star and Boss Battles modes.Home-Run Contest  A remix of a portion of Brawl'sCredits theme that lasts about 10 seconds.Plays during the Home-Run Contest.Boss Battle An arrangement of Melee'sMenu 1 theme. Plays during all battles in Boss Battles mode, except those of Master and Crazy Hand (Final Destination plays), and Tabuu(Boss Battle Song 2).Trophy Gallery An arrangement of the main theme. Plays during the Trophy Gallery and Trophy Hoard modes.Sticker Album/Album/Chronicle/ReplaysAn arrangement of the Main Theme. Plays on the Sticker Album,Album, Chronicle and Replayscreens.Coin Launcher An arrangement of the Main Theme. Plays during the Coin Launchermode.Stage Builder A track that incorporates elements from the Main Theme. Plays during Stage Builder mode.Target Smash!! An arrangement of the Main Theme. Plays during the Target Smash!!levels.Adventure Map An arrangement of the Main Theme. Plays on the SSE Map Screen.Step: The Plain An arrangement of the Main Theme. Plays during the SSE's The Plain, half of The Lake Shore, The Wilds (Part II), and the parts of The Great Maze that are derived fromSkyworld, The Lake Shore and The Wilds.Step: The Cave Orchestra; borrows a short line from the Main Theme. Plays during the SSE's The Cave, the other half of The Lake Shore, and the sections of The Great Maze that are derived fromBattlefield Fortress and The Cave.Step: Subspace A slow arrangement that borrows clips from the melody of the Main Theme. Plays during the SSE's Entrance to Subspace, the first half ofSubspace (Part I) and near The Great Maze's Pink Save Points.Step: Subspace Ver.2 A variation of the original Step: Subspace. Plays during the second half ofSubspace (Part I).Step: Subspace Ver.3 A variation of the original Step: Subspace. Plays during Subspace (Part II).Boss Battle Song 1 A fast-paced arrangement of the Main Theme. Plays during the SSE boss battles with Galleom and Duon.Boss Battle Song 2 A tune that blends a variety of styles, including metal and synths. Derives elements from the Main Theme and Multi-Man Melee 1. Plays during the boss battle withTabuu in the SSE and Boss Battles Mode.Save Point An arrangement of the Main Theme. Plays during the SSE's The Great Maze Save Points. Also plays in the Final Boss' Door.CreditsAn arrangement that opens with tunes from the opening and credits themes of the originalSuper Smash Bros., includes a portion of Melee's menu and opening themes, and concludes with the last few lines of the BrawlMain Theme. Plays during the end credits of the SSE, and is accompanied by a highlights video.Super Smash Bros.Specifically, this section of the Sound Test is almost entirely dedicated to songs that return from Super Smash Bros. Melee, with one exception being a song returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information. The composition and arrangement of the following tracks are copyright Nintendo, and other entities as noted, unless distinguished with the word only.TitleDescriptionUsageNotesCredits (Super Smash Bros.)An upbeat remix of the credits theme from the original Super Smash Bros. for N64.An unlockable CD song that plays onFinal Destination, unlocked by clearing theClassic Mode on Hard difficulty. Also plays during 10-Man Brawl, despite that being set on the stageBattlefield.Arrangement Supervisor: Yusuke TakahamaComposer: HAL Laboratory, Inc.Arranger: TARGET ENTERTAINMENT INC.Menu (Super Smash Bros. Melee) An instrumental remix of the original Melee menu theme.A starter song onBattlefieldand in the first part of the Midair Stadium.Arrangement: Motoi SakurabaComposer: HAL Laboratory, Inc.Opening (Super Smash Bros. Melee) A dark but proud arrangement of the Opening theme of SSBM. Some parts were deleted, such as Mario's introduction piece, and other parts were repeated, such as Link's introduction piece.A randomly collectible CD song that plays onFinal Destination. Also plays during the 3-on-1 battle duringClassic Mode.Arrangement Supervisor: Kentaro IshizakaComposer: HAL Laboratory, Inc.Arranger: HAL Laboratory, Inc.Princess Peach's Castle (Melee)The song that played on the Princess Peach's Castle stage in Melee, it is an orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the same game's "underground" stage theme overlapping with it.An unlockable CD song that plays on the returningRainbow Cruise stage, unlocked when all stages in the Melee Stages category have been unlocked.Rainbow Cruise (Melee) The song that played on the Rainbow Cruise stage in Melee, it is a a medley of two Mario series tracks. The first half of the track is a remix of the first part of the athletic level tune heard in several stages in Super Mario 64, such as Rainbow Ride and Tick-Tock Clock, while the second half is a remix of the underwater stage tune heard in Super Mario Bros for the NES.A starter song on the returningRainbow Cruise stage.Kong Jungle (Melee) The song for the Kongo Jungle stage in Melee, it is a cover band performance of the infamous "DK Rap"introduced in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. Changes for the Brawl version are that it now has first verse repeated in spoken words before looping to the beginning of the song, plus "hell" was changed to "heck" in the Chunky Kong's verse, possibly because it may have been considered a swear. It is unknown why it is called "Kong Jungle" in Brawl instead of its Melee title, "Kongo Jungle."A randomly collectible CD song that plays on the returningJungle Japesstage.Vocals: James W. Norwood Jr.Jungle Japes (Melee) The song that played on the Jungle Japes stage in Melee, it is a calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES.A song unlocked automatically with the returningJungle Japesstage.Temple (Melee) The song that played on the Temple stage in Melee, it is a techno remix of dungeon music heard in Zelda II: Link's Adventure for NES.A starter song that plays on the returningTemplestage.Composition and arrangements Copyright Nintendo.Brinstar (Melee) The song that played on the Brinstar stage in Melee, it is a medley of three classic Metroid tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original Metroid for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key general Metroid theme that was first heard on the original Metroid title screen. This is one of the three songs that has featured in every game in the Smash Bros. series.A starter song that plays on the returningBrinstarstage.Brinstar Depths (Melee) The song that played on the Brinstar Depths stage in Melee, it is a "horror" remix of area music heard later on in the original Metroid, where Samus is particularly close to her encounter with Kraid, followed by the music heard in rooms where Samus acquires a new suit upgrade.A randomly collectible CD song that plays on the returningBrinstarstage.Yoshi's Island (Melee) The main song for the Yoshi's Island stage in Melee, it is a repeating banjo track heard in the athletic levels in Super Mario World for SNES. The woodblock percussion is derived from the backing added to the original track whenever Mario is riding Yoshi.A starter song that plays on the returningYoshi's Island stage.Fountain of Dreams (Melee)The song that played on the Fountain of Dreamsstage in Melee, it is an orchestrated, atmospheric version of the music first heard in the Gourmet Race minigame of Kirby Super Star, the Nintendo DS remake, Kirby Super Star Ultra, and it served as the Gourmet theme in Kirby 64: The Crystal Shards.A randomly collectible CD song that plays on the returningGreen Greensstage.Copyright HAL Laboratory, Inc.Green Greens (Melee) The music for the Green Greens stage in Melee, this song is an orchestration of the Green Greens level music from Kirby's Dream Land which, in addition, closely sounds like the "Later Treasure Hunting" music track from "The Great Cave Offensive" subgame in Kirby Super Star and the DS remake Ultra. The end portion of this track before the loop is an orchestrated version of the ending music from "Milky Way Wishes", another subgame for KSS & KSS Ultra.A song unlocked automatically with the returningGreen Greensstage.Copyright HAL Laboratory, Inc.Corneria (Melee) The song that played on the Corneria stage in Melee, it is an orchestration of the music heard in the Venom stage, with pieces from Space Armada of the original Star Fox as well as the main theme used throughout that same game.A starter song that plays on the returningCorneriastage.Venom (Melee) The song that played on the Venom stage of Melee, it is an orchestration of "main music" heard in Star Fox 64, and also based on the music heard in the original Sector Z stage from Super Smash Bros. for the N64.A randomly collectible CD song that plays on the returningCorneriastage.Pokémon Stadium (Melee) The main song for the Pokémon Stadium stage in Melee, it is an orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus.A song unlocked automatically with the returningPokémon Stadiumstage.Copyright Creatures Inc. / GAME FREAK inc.Poké Floats (Melee) The song that played on the Poké Floats stage in Melee, and also in Mewtwo's wake, it is a synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme.A randomly collectible CD song that plays on the returningPokémon Stadiumstage.Copyright Creatures Inc. / GAME FREAK inc.Mute City (Melee) The song for the Mute City stage in Melee. It is a remix of the rock music heard on the Mute City racetracks in F-Zero X for N64, as opposed to the new Brawl arrangement, which is based on the music from the original F-Zero for the SNES.A randomly collectible CD song that plays on the returning Big Blue stage.Big Blue (Melee) The main theme for the Big Blue stage in Melee, it is a remix of the rock music heard on courses in F-Zero X that take place on the planet Big Blue. However, despite being played in a similar style to the track of the Nintendo 64 game, the actual melody is more faithful to the original arrangement in F-Zero for the SNES.A song unlocked automatically with the returning Big Blue stage.Mother (Melee) The primary song for the Onett stage in Melee, it is a remix of the "Bein' Friend's" theme, the Eight Melodies, a portion of the title screen theme and the Battle Initiation noise all from the original Mother for the Famicom system. The portion of the title screen theme is the same as the part used for the Mother universe's victory themein Brawl.A starter song that plays on the returningOnett stage.Composition Copyright Keiichi Suzuki.Icicle Mountain (Melee) The main song for theIcicle Mountain stage of Melee. Slightly altered from the original tune, it is a synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the "Title screen music" and the second part being the "Normal stage music".An unlockable CD song that plays onSummit. It is unlocked by clearingClassic Mode on Normal difficulty.Flat Zone (Melee) The song that played on the Flat Zone stage in Melee, it is an original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest Game & Watch games. Note that it has a very different ambiance than the new song Flat Zone 2.A song unlocked automatically with the Flat Zone 2stage. Also plays when battling the dark versions of Mr. Game & Watch and R.O.B. in the Great Maze part of the Subspace Emissary.Copyright HAL Laboratory, Inc.Super Mario Bros. 3 (Melee)An alternate song for the Yoshi's Island song in Melee, it is a synthesized rock-based medley of the first stage music and the first overworld map music in Super Mario Bros. 3 for NES, played again afterwards in a Caribbean reggae style. The electric guitar portions of the song have much less note distortion in the Brawl version. The change in this is that when it loops back to the beginning, the first part of the first stage music doesn't restart.A randomly collectible CD song that plays on the returningYoshi's Island stage.Battle Theme (Melee) An alternate song on the Pokémon Stadium stage in Melee, it is a synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme.A song unlocked automatically with the returningPokémon Stadiumstage.Composition Copyright Creatures Inc. / GAME FREAK inc.Fire Emblem (Melee) The alternate music for the Temple stage inMeleeand also the only music for the Fire Emblem universe in that game, it is a medley of two Fire Emblem tracks, the first of which is "Together We Ride" (the "character recruitment" music in Fire Emblem 1, 3, and 7), and after some piano-based music, the second tune is the officialFire Emblem series theme.A starter song onCastle Siege. It isMarth'sCharacter Roll Call theme.Composition Copyright INTELLIGENT SYSTEMS.Mach Rider (Melee) The alternate music for the stage Big Blue inMelee, it is a synthesized remix of the title, gameplay, stage select and game over themes heard in Mach Rider for the NES.An unlockable CD song that plays in Port Town Aero Dive, unlocked after defeating over 50 enemies inEndless Brawl.Mother 2 (Melee) The alternate song for the Onett stage in Melee, it is a quaint soft rock tune which is a heavily extended version of the famous "Pollyanna" track heard in all three Mothergames.A randomly collectible CD song that plays on theOnett stage.Composition Copyright Keiichi Suzukionly.Dr. Mario (Melee) The alternate song for both the Kingdom andKingdom II stages in Melee and also Dr. Mario's theme music in that game, it is a synthesized remix of the "Fever" tune heard in Dr. Mario games.A starter song on thePictoChatstage.Battlefield (Melee) The main song for theBattlefield stage in Melee, it is a techno remix of the Menu 1 music from the same game.A starter song that plays inBattlefield.Copyright HAL Laboratory, Inc.Menu (Melee) The original Menu 1 song, ripped from Melee, as opposed to the remixed version that plays on the Battlefield stage.A randomly collectible CD song that plays on Brawl's Menu screens.Copyright HAL Laboratory, Inc.Multi-Man Melee 1 (Melee) The alternate music for the Battlefield stage in Melee as well as one of the songs for the Multi-man Melee mode, it is a fast paced, synthesized rock variant of the opening theme for the same game.An unlockable CD song that plays onBattlefield, unlocked by clearing 100-Man Brawl in under 4:00.Copyright HAL Laboratory, Inc.Final Destination (Melee) The song that played on the Final Destinationstage in Melee as the main theme, it a climactic orchestration of the ending credits music of the original Super Smash Bros.A randomly collectible CD song that plays in Final Destination, and during whenever you fightMaster Handin Boss Battles.Copyright HAL Laboratory, Inc.Giga Bowser (Melee) The song that played in Melee's Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme.A randomly collectible CD song that plays in Final Destination, of theSubspace Emissary, and during whenever you fightCrazy Handin Boss Battles. IsBowser'sCharacter Roll Call theme. Also heard when fighting Bowser inSubspace (Part I) of the Subspace Emissary.Copyright HAL Laboratory, Inc.Super Mario Bros.TitleDescriptionUsageNotesDelfino Plaza Original Music from Super Mario Sunshine that played in the main hub area of Isle Delfino, with the woodblock inserted at every other loop that played when Mario rode a Yoshi.A starter song onDelfino PlazaComposition and Arrangements Copyright NintendoTitle/Ending (Super Mario World) Techno remix/medley of the Title screen and Credits themes fromSuper Mario World.A starter song onDelfino Plaza. Is both Mario'sand Peach'sCharacter Roll Call theme.Arrangement Supervisor: Shota KageyamaMain Theme (New Super Mario Bros.) This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. The theme is followed at the very end by a drum solo, then the "Stage Clear" theme from the aforementioned game.A randomly collectible CD song forDelfino PlazaComposer: Nintendo Arranger: HAL Laboratory Inc.Composition and arrangements Copyright NintendoArrangement Supervisor: Shogo SakaiRicco Harbor Original music from Super Mario Sunshine which played in the second level Ricco Harbor, with the "Yoshi" woodblock also inserted at every other loop.A randomly collectible CD song forDelfino PlazaComposition and arrangements Copyright NintendoMain Theme (Super Mario 64)Original music from Super Mario 64 and its DS remake, notable for playing on stages such as Bob-omb Battlefield, Whomp Fortress, Tall Tall Mountain and Tiny-Huge Island.An unlockable CD song forDelfino Plaza, unlocked when either your Vs. Play Time or Combined Vs. Play Time reaches 50 hoursComposition and Arrangements Copyright NintendoGround Theme (Super Mario Bros.) A latin-based, piano-heavy remix of the Overworld theme from Super Mario Bros. complete with synths and a brass section.A starter song forMushroomy Kingdom(Ground Portion)Arrangement Supervisor: Koji KondoGround Theme 2 (Super Mario Bros.) A reggae remix consisting primarily of the Overworld theme from Super Mario Bros.. At the end of the loop, this song also includes a piece each of the Underground theme, Game Over theme and Victory (Flagpole) theme from Super Mario Bros, the latter being in its original 8-bit form. During the "Underground" portion of the song, there are voice samples.A randomly collectible CD song forMushroomy Kingdom(Ground Portion)Arrangement Supervisor: Masaaki IwasakiGritzy Desert A remix of the Gritzy Desert music from Mario and Luigi: Partners in Time, which is made to have a more Arabian feel than its original version.A starter song for forMushroomy Kingdom(Ground Portion). It also plays on outdoor portions ofPath to the Ruins and a part of The Great Mazein the Subspace Emissary.Arrangement Supervisor: Yoko ShimomuraUnderground Theme (Super Mario Bros.) An ambiance-laden hip-hop piece that remixes the Underground Theme from New Super Mario Bros., which in turn is an arrangement of the recurring Underground Theme.Read moreMy MusicStarterOutside the Ancient RuinsAdd a Page1,946PAGES ONTHIS WIKIAdvertisement | Your ad hereAdd a Photo4,758PHOTOS ON THIS WIKISee all photosSee more > Recent Wiki ActivityInhaleedited by A Wikia contributor 3 hours agoLuigiedited by A Wikia contributor 4 hours agoLink (SSBM)edited by A Wikia contributor 8 hours agoSmash Kingedited by A Wikia contributor 10 hours agoSee more >