The way the unit operates depends on the type of thermostat installed. Normally, they use a two stage thermostat. In this case, when the thermostat senses a need for cooling the condensing unit starts in low speed. If the temperature at the thermostat does not drop fast enough, the condensing unit is switched to high speed. The timing of the changing of speeds varies with the thermostat and unit.
no. there isn't anything bad about weed anyway. unless it has something in it. I'm not going to remove what the last person put up because he/she has a point. I just think it's mis-leadiong that's all. First off, yes there are toxins in marijuana smoke, after all you are smoking super heated plant, which means you are inhaling the plant itself. Is the smoke going to kill you eventually? No. It may however (if you are a chronic smoker) cause lung irritations or minor infections, which would result in a smoker's cough. Or possibally hacking up mucus sometimes with tiny black particles in it. Now back to the original question, do bongs filter out "toxins" from marijuana. My answer is yes, to a certain degree. The water acts as a first stage defence in filtering out some but not all unwanted substances, but the smoke still does surface and enter the smoker's lungs meaning that a significant amount still enters the lungs! Some bongs offer 2 stages or 3 stages of going through water (ashcatchers etc.) this may help improve filtration, slightly. The best way to filter out the "un-wanted" from marijuana would be to smoke marijuana out of a high quality vaporizer. This will make your lungs a lot happier, and you will be happier too! Scale of least filtration to most filtration. -Smoking out of pop can (not only are you getting direct smoke, your smoking flipping aluminum as well, yummy.) - Wooden Pipe - Glass Pipe (glass pipes are sligtly better because they collect tar and resin along the glass, which means a small percentage is being filtered. - Joint*unfiltered* - Joint *filtered* - Bubbler - Bong - 2stage 3 stage bongs - Vaporizer Hope this has been useful!
Super Smash Bros. Brawl Main Theme Orchestra with Latin lyrics sung by a mixed choir.Plays during Brawl'sopening sequence, the SSE cut-sceneThe Great Invasion, and duringcredits upon completion of the SSE (with an english translation of its lyrics).Can play during the game's menu selection screen, and is available in the "menu selection screen" section of My Music from the start of the game; a starter song.Menu 1 Orchestra; an arrangement of the Main Theme. A starter song that usually plays during the game's menu selection screen, available in My Music.Plays when you fight the enemies in the Midair Stadium, and briefly during the final cut-scene in The Ruined Hall.Menu 2 Super Smash Bros. Melee's unlockable track Menu 2 with minor changes; Menu 2 is a remix of Super Smash Bros Melee's Opening theme. An unlockable song that can play during the game's menu selection screen, available in My Music.Unlocked by unlocking all playable characters.BattlefieldOrchestra; a fast-paced arrangement of the Main Theme. A starter song that plays onBattlefield, available in My Music.Plays during the SSE cut-scene Mario and Pit track down the Ancient Minister after The Plain, when you fight Link and Yoshi inThe Lake Shore, The Canyonwhen you fight the enemies and when you fight all of the enemies of the Subspace Bomb Factory (Part II).Battlefield Ver. 2 An arrangement of the Main Theme and variation of Brawl'sregular Battlefield track, involving acoustic and electric guitar, flute and fast percussion. A starter song that plays onBattlefield, available in My Music.Plays during the SSE cut-scene after The Plain, the second portion of The Lake Shore, The Canyon, and during the second portion of the Subspace Bomb Factory (Part II)Final Destination An arrangement of the Main Theme that contains lyrics from "audi famam" to "tetigit destruens", sung by a male choir. It is composed to correspond with the Final Destination's changing background. A starter song that plays on Final Destination, available in My Music.Plays during the Master Hand(and Crazy Hand) battles inClassic Mode *Also can be heard when Master Hand is introduced in the SSE.Online Practice Stage An arrangement of the Main Theme. Plays in the Online Practice Stage while a Wi-Fi match is loading.Results Display Screen Orchestra. Plays on the Multiplayer Results Screen, after the winning character's short victory theme and after completion of a stage in the SSE.Tournament Registration  Plays on the Tournament Mode set-up screen.Tournament Grid Orchestra, the Tournament 1 theme from Melee. Plays on the Tournament Mode bracket screen during an active tournament.Tournament Match End A version of the Tournament Registration track with additional instrumental sounds. Plays on the Tournament Mode Results Screen.Classic: Results Screen Orchestra, a short loop. Plays on the Results Screen upon the completion of Classic and All-Star matches, and SSE stages.All-Star Rest Area An arrangement of the Main Theme. Plays in the Rest Areas of All-Star and Boss Battles modes.Home-Run Contest  A remix of a portion of Brawl'sCredits theme that lasts about 10 seconds.Plays during the Home-Run Contest.Boss Battle An arrangement of Melee'sMenu 1 theme. Plays during all battles in Boss Battles mode, except those of Master and Crazy Hand (Final Destination plays), and Tabuu(Boss Battle Song 2).Trophy Gallery An arrangement of the main theme. Plays during the Trophy Gallery and Trophy Hoard modes.Sticker Album/Album/Chronicle/ReplaysAn arrangement of the Main Theme. Plays on the Sticker Album,Album, Chronicle and Replayscreens.Coin Launcher An arrangement of the Main Theme. Plays during the Coin Launchermode.Stage Builder A track that incorporates elements from the Main Theme. Plays during Stage Builder mode.Target Smash!! An arrangement of the Main Theme. Plays during the Target Smash!!levels.Adventure Map An arrangement of the Main Theme. Plays on the SSE Map Screen.Step: The Plain An arrangement of the Main Theme. Plays during the SSE's The Plain, half of The Lake Shore, The Wilds (Part II), and the parts of The Great Maze that are derived fromSkyworld, The Lake Shore and The Wilds.Step: The Cave Orchestra; borrows a short line from the Main Theme. Plays during the SSE's The Cave, the other half of The Lake Shore, and the sections of The Great Maze that are derived fromBattlefield Fortress and The Cave.Step: Subspace A slow arrangement that borrows clips from the melody of the Main Theme. Plays during the SSE's Entrance to Subspace, the first half ofSubspace (Part I) and near The Great Maze's Pink Save Points.Step: Subspace Ver.2 A variation of the original Step: Subspace. Plays during the second half ofSubspace (Part I).Step: Subspace Ver.3 A variation of the original Step: Subspace. Plays during Subspace (Part II).Boss Battle Song 1 A fast-paced arrangement of the Main Theme. Plays during the SSE boss battles with Galleom and Duon.Boss Battle Song 2 A tune that blends a variety of styles, including metal and synths. Derives elements from the Main Theme and Multi-Man Melee 1. Plays during the boss battle withTabuu in the SSE and Boss Battles Mode.Save Point An arrangement of the Main Theme. Plays during the SSE's The Great Maze Save Points. Also plays in the Final Boss' Door.CreditsAn arrangement that opens with tunes from the opening and credits themes of the originalSuper Smash Bros., includes a portion of Melee's menu and opening themes, and concludes with the last few lines of the BrawlMain Theme. Plays during the end credits of the SSE, and is accompanied by a highlights video.Super Smash Bros.Specifically, this section of the Sound Test is almost entirely dedicated to songs that return from Super Smash Bros. Melee, with one exception being a song returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information. The composition and arrangement of the following tracks are copyright Nintendo, and other entities as noted, unless distinguished with the word only.TitleDescriptionUsageNotesCredits (Super Smash Bros.)An upbeat remix of the credits theme from the original Super Smash Bros. for N64.An unlockable CD song that plays onFinal Destination, unlocked by clearing theClassic Mode on Hard difficulty. Also plays during 10-Man Brawl, despite that being set on the stageBattlefield.Arrangement Supervisor: Yusuke TakahamaComposer: HAL Laboratory, Inc.Arranger: TARGET ENTERTAINMENT INC.Menu (Super Smash Bros. Melee) An instrumental remix of the original Melee menu theme.A starter song onBattlefieldand in the first part of the Midair Stadium.Arrangement: Motoi SakurabaComposer: HAL Laboratory, Inc.Opening (Super Smash Bros. Melee) A dark but proud arrangement of the Opening theme of SSBM. Some parts were deleted, such as Mario's introduction piece, and other parts were repeated, such as Link's introduction piece.A randomly collectible CD song that plays onFinal Destination. Also plays during the 3-on-1 battle duringClassic Mode.Arrangement Supervisor: Kentaro IshizakaComposer: HAL Laboratory, Inc.Arranger: HAL Laboratory, Inc.Princess Peach's Castle (Melee)The song that played on the Princess Peach's Castle stage in Melee, it is an orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the same game's "underground" stage theme overlapping with it.An unlockable CD song that plays on the returningRainbow Cruise stage, unlocked when all stages in the Melee Stages category have been unlocked.Rainbow Cruise (Melee) The song that played on the Rainbow Cruise stage in Melee, it is a a medley of two Mario series tracks. The first half of the track is a remix of the first part of the athletic level tune heard in several stages in Super Mario 64, such as Rainbow Ride and Tick-Tock Clock, while the second half is a remix of the underwater stage tune heard in Super Mario Bros for the NES.A starter song on the returningRainbow Cruise stage.Kong Jungle (Melee) The song for the Kongo Jungle stage in Melee, it is a cover band performance of the infamous "DK Rap"introduced in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. Changes for the Brawl version are that it now has first verse repeated in spoken words before looping to the beginning of the song, plus "hell" was changed to "heck" in the Chunky Kong's verse, possibly because it may have been considered a swear. It is unknown why it is called "Kong Jungle" in Brawl instead of its Melee title, "Kongo Jungle."A randomly collectible CD song that plays on the returningJungle Japesstage.Vocals: James W. Norwood Jr.Jungle Japes (Melee) The song that played on the Jungle Japes stage in Melee, it is a calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES.A song unlocked automatically with the returningJungle Japesstage.Temple (Melee) The song that played on the Temple stage in Melee, it is a techno remix of dungeon music heard in Zelda II: Link's Adventure for NES.A starter song that plays on the returningTemplestage.Composition and arrangements Copyright Nintendo.Brinstar (Melee) The song that played on the Brinstar stage in Melee, it is a medley of three classic Metroid tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original Metroid for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key general Metroid theme that was first heard on the original Metroid title screen. This is one of the three songs that has featured in every game in the Smash Bros. series.A starter song that plays on the returningBrinstarstage.Brinstar Depths (Melee) The song that played on the Brinstar Depths stage in Melee, it is a "horror" remix of area music heard later on in the original Metroid, where Samus is particularly close to her encounter with Kraid, followed by the music heard in rooms where Samus acquires a new suit upgrade.A randomly collectible CD song that plays on the returningBrinstarstage.Yoshi's Island (Melee) The main song for the Yoshi's Island stage in Melee, it is a repeating banjo track heard in the athletic levels in Super Mario World for SNES. The woodblock percussion is derived from the backing added to the original track whenever Mario is riding Yoshi.A starter song that plays on the returningYoshi's Island stage.Fountain of Dreams (Melee)The song that played on the Fountain of Dreamsstage in Melee, it is an orchestrated, atmospheric version of the music first heard in the Gourmet Race minigame of Kirby Super Star, the Nintendo DS remake, Kirby Super Star Ultra, and it served as the Gourmet theme in Kirby 64: The Crystal Shards.A randomly collectible CD song that plays on the returningGreen Greensstage.Copyright HAL Laboratory, Inc.Green Greens (Melee) The music for the Green Greens stage in Melee, this song is an orchestration of the Green Greens level music from Kirby's Dream Land which, in addition, closely sounds like the "Later Treasure Hunting" music track from "The Great Cave Offensive" subgame in Kirby Super Star and the DS remake Ultra. The end portion of this track before the loop is an orchestrated version of the ending music from "Milky Way Wishes", another subgame for KSS & KSS Ultra.A song unlocked automatically with the returningGreen Greensstage.Copyright HAL Laboratory, Inc.Corneria (Melee) The song that played on the Corneria stage in Melee, it is an orchestration of the music heard in the Venom stage, with pieces from Space Armada of the original Star Fox as well as the main theme used throughout that same game.A starter song that plays on the returningCorneriastage.Venom (Melee) The song that played on the Venom stage of Melee, it is an orchestration of "main music" heard in Star Fox 64, and also based on the music heard in the original Sector Z stage from Super Smash Bros. for the N64.A randomly collectible CD song that plays on the returningCorneriastage.Pokémon Stadium (Melee) The main song for the Pokémon Stadium stage in Melee, it is an orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus.A song unlocked automatically with the returningPokémon Stadiumstage.Copyright Creatures Inc. / GAME FREAK inc.Poké Floats (Melee) The song that played on the Poké Floats stage in Melee, and also in Mewtwo's wake, it is a synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme.A randomly collectible CD song that plays on the returningPokémon Stadiumstage.Copyright Creatures Inc. / GAME FREAK inc.Mute City (Melee) The song for the Mute City stage in Melee. It is a remix of the rock music heard on the Mute City racetracks in F-Zero X for N64, as opposed to the new Brawl arrangement, which is based on the music from the original F-Zero for the SNES.A randomly collectible CD song that plays on the returning Big Blue stage.Big Blue (Melee) The main theme for the Big Blue stage in Melee, it is a remix of the rock music heard on courses in F-Zero X that take place on the planet Big Blue. However, despite being played in a similar style to the track of the Nintendo 64 game, the actual melody is more faithful to the original arrangement in F-Zero for the SNES.A song unlocked automatically with the returning Big Blue stage.Mother (Melee) The primary song for the Onett stage in Melee, it is a remix of the "Bein' Friend's" theme, the Eight Melodies, a portion of the title screen theme and the Battle Initiation noise all from the original Mother for the Famicom system. The portion of the title screen theme is the same as the part used for the Mother universe's victory themein Brawl.A starter song that plays on the returningOnett stage.Composition Copyright Keiichi Suzuki.Icicle Mountain (Melee) The main song for theIcicle Mountain stage of Melee. Slightly altered from the original tune, it is a synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the "Title screen music" and the second part being the "Normal stage music".An unlockable CD song that plays onSummit. It is unlocked by clearingClassic Mode on Normal difficulty.Flat Zone (Melee) The song that played on the Flat Zone stage in Melee, it is an original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest Game & Watch games. Note that it has a very different ambiance than the new song Flat Zone 2.A song unlocked automatically with the Flat Zone 2stage. Also plays when battling the dark versions of Mr. Game & Watch and R.O.B. in the Great Maze part of the Subspace Emissary.Copyright HAL Laboratory, Inc.Super Mario Bros. 3 (Melee)An alternate song for the Yoshi's Island song in Melee, it is a synthesized rock-based medley of the first stage music and the first overworld map music in Super Mario Bros. 3 for NES, played again afterwards in a Caribbean reggae style. The electric guitar portions of the song have much less note distortion in the Brawl version. The change in this is that when it loops back to the beginning, the first part of the first stage music doesn't restart.A randomly collectible CD song that plays on the returningYoshi's Island stage.Battle Theme (Melee) An alternate song on the Pokémon Stadium stage in Melee, it is a synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme.A song unlocked automatically with the returningPokémon Stadiumstage.Composition Copyright Creatures Inc. / GAME FREAK inc.Fire Emblem (Melee) The alternate music for the Temple stage inMeleeand also the only music for the Fire Emblem universe in that game, it is a medley of two Fire Emblem tracks, the first of which is "Together We Ride" (the "character recruitment" music in Fire Emblem 1, 3, and 7), and after some piano-based music, the second tune is the officialFire Emblem series theme.A starter song onCastle Siege. It isMarth'sCharacter Roll Call theme.Composition Copyright INTELLIGENT SYSTEMS.Mach Rider (Melee) The alternate music for the stage Big Blue inMelee, it is a synthesized remix of the title, gameplay, stage select and game over themes heard in Mach Rider for the NES.An unlockable CD song that plays in Port Town Aero Dive, unlocked after defeating over 50 enemies inEndless Brawl.Mother 2 (Melee) The alternate song for the Onett stage in Melee, it is a quaint soft rock tune which is a heavily extended version of the famous "Pollyanna" track heard in all three Mothergames.A randomly collectible CD song that plays on theOnett stage.Composition Copyright Keiichi Suzukionly.Dr. Mario (Melee) The alternate song for both the Kingdom andKingdom II stages in Melee and also Dr. Mario's theme music in that game, it is a synthesized remix of the "Fever" tune heard in Dr. Mario games.A starter song on thePictoChatstage.Battlefield (Melee) The main song for theBattlefield stage in Melee, it is a techno remix of the Menu 1 music from the same game.A starter song that plays inBattlefield.Copyright HAL Laboratory, Inc.Menu (Melee) The original Menu 1 song, ripped from Melee, as opposed to the remixed version that plays on the Battlefield stage.A randomly collectible CD song that plays on Brawl's Menu screens.Copyright HAL Laboratory, Inc.Multi-Man Melee 1 (Melee) The alternate music for the Battlefield stage in Melee as well as one of the songs for the Multi-man Melee mode, it is a fast paced, synthesized rock variant of the opening theme for the same game.An unlockable CD song that plays onBattlefield, unlocked by clearing 100-Man Brawl in under 4:00.Copyright HAL Laboratory, Inc.Final Destination (Melee) The song that played on the Final Destinationstage in Melee as the main theme, it a climactic orchestration of the ending credits music of the original Super Smash Bros.A randomly collectible CD song that plays in Final Destination, and during whenever you fightMaster Handin Boss Battles.Copyright HAL Laboratory, Inc.Giga Bowser (Melee) The song that played in Melee's Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme.A randomly collectible CD song that plays in Final Destination, of theSubspace Emissary, and during whenever you fightCrazy Handin Boss Battles. IsBowser'sCharacter Roll Call theme. Also heard when fighting Bowser inSubspace (Part I) of the Subspace Emissary.Copyright HAL Laboratory, Inc.Super Mario Bros.TitleDescriptionUsageNotesDelfino Plaza Original Music from Super Mario Sunshine that played in the main hub area of Isle Delfino, with the woodblock inserted at every other loop that played when Mario rode a Yoshi.A starter song onDelfino PlazaComposition and Arrangements Copyright NintendoTitle/Ending (Super Mario World) Techno remix/medley of the Title screen and Credits themes fromSuper Mario World.A starter song onDelfino Plaza. Is both Mario'sand Peach'sCharacter Roll Call theme.Arrangement Supervisor: Shota KageyamaMain Theme (New Super Mario Bros.) This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. The theme is followed at the very end by a drum solo, then the "Stage Clear" theme from the aforementioned game.A randomly collectible CD song forDelfino PlazaComposer: Nintendo Arranger: HAL Laboratory Inc.Composition and arrangements Copyright NintendoArrangement Supervisor: Shogo SakaiRicco Harbor Original music from Super Mario Sunshine which played in the second level Ricco Harbor, with the "Yoshi" woodblock also inserted at every other loop.A randomly collectible CD song forDelfino PlazaComposition and arrangements Copyright NintendoMain Theme (Super Mario 64)Original music from Super Mario 64 and its DS remake, notable for playing on stages such as Bob-omb Battlefield, Whomp Fortress, Tall Tall Mountain and Tiny-Huge Island.An unlockable CD song forDelfino Plaza, unlocked when either your Vs. Play Time or Combined Vs. Play Time reaches 50 hoursComposition and Arrangements Copyright NintendoGround Theme (Super Mario Bros.) A latin-based, piano-heavy remix of the Overworld theme from Super Mario Bros. complete with synths and a brass section.A starter song forMushroomy Kingdom(Ground Portion)Arrangement Supervisor: Koji KondoGround Theme 2 (Super Mario Bros.) A reggae remix consisting primarily of the Overworld theme from Super Mario Bros.. At the end of the loop, this song also includes a piece each of the Underground theme, Game Over theme and Victory (Flagpole) theme from Super Mario Bros, the latter being in its original 8-bit form. During the "Underground" portion of the song, there are voice samples.A randomly collectible CD song forMushroomy Kingdom(Ground Portion)Arrangement Supervisor: Masaaki IwasakiGritzy Desert A remix of the Gritzy Desert music from Mario and Luigi: Partners in Time, which is made to have a more Arabian feel than its original version.A starter song for forMushroomy Kingdom(Ground Portion). It also plays on outdoor portions ofPath to the Ruins and a part of The Great Mazein the Subspace Emissary.Arrangement Supervisor: Yoko ShimomuraUnderground Theme (Super Mario Bros.) An ambiance-laden hip-hop piece that remixes the Underground Theme from New Super Mario Bros., which in turn is an arrangement of the recurring Underground Theme.Read moreMy MusicStarterOutside the Ancient RuinsAdd a Page1,946PAGES ONTHIS WIKIAdvertisement | Your ad hereAdd a Photo4,758PHOTOS ON THIS WIKISee all photosSee more > Recent Wiki ActivityInhaleedited by A Wikia contributor 3 hours agoLuigiedited by A Wikia contributor 4 hours agoLink (SSBM)edited by A Wikia contributor 8 hours agoSmash Kingedited by A Wikia contributor 10 hours agoSee more >
Central of course because it is larger.
I do not own a central air conditioner. There are several websites though that offer reviews of central air conditioners. One of these websites is consumersearch.com.
The Air Conditioner needs electricity to power all the electrical controls, operate the compressor that pushes the refrigerant through the system, and run the fans.
By using gaging instrument
If central air conditioner turns on but is not blowing through the vents, check the filter. If it is dirty, change it. Change the thermostat into cool, this will defrost the air conditioner.
How much does it cost to install a central air conditioner per sq foot
It depends on where it is. In my house, the answer is Zero.
Central Air Conditioners are installed into your house to provide cooling air in every room using a duct system. They are very refreshing on a hot day.
The cost of installing a central air conditioner depends on the unit as well as the size of your house. It can cost you anywhere from $1,500 to $1,5000.
because that air conditioner is full of air. It is letting the air out.
No, a single phase generator can not be used to operate a three phase air conditioner.
No, the unit has to operate on the voltage specified. The internal controls are all designed to operate on a 240 volt input. The motor in the air conditioner will not operate at the lower voltage and without this compressor motor operating the unit will not get cold.
There is no standard.
The Goodman brand has a central air conditioning system that is perfect for your home " at a refreshingly affordable price. Even on the hottest days of the year, you can keep your home cool and comfortable while enjoying low energy costs with a high-efficiency Goodman brand air conditioner. Buy it at Sears.
Your central air conditioner may make a loud noise when it comes on. This is because it may have a leak somewhere in the system.
what size of central air conditioner do i need for a 950 sq ft house