How many bits for each pixel in true color format?
24 bits/pixel: one byte for red, one byte for green, one byte for blue.
the Bit depth
A Color picture size is 1500 1000 pixels and each pixel is encoded with 24 bits What is the size of the image in KB?
In RAM it occupies 1500x1000x3 bytes (8bit = 1 byte). The final file size depends on the format in which it is saved on the disk.
Direct coding of RGB values with 10 bits per primary color how many possible colors do you have for each pixel?
2^10 = 1024 possible colors per each channel (R for example). Then 2^30 for a pixel. This makes 1024^3 = 1073741824 possible different colors for a pixel.
A gif or Graphics Interchange Format file can be made with any of a great number of image manipulation programs. The format supports up to 8 bits per pixel thus allowing a single image to reference a palette of up to 256 distinct colors. The colors are chosen from the 24-bit RGB color space. It also supports animations and allows a separate palette of 256 colors for each frame. The color limitation makes the GIF… Read More
How long would it take to load a 640 by -480 frame buffer with 12 bits per pixel if 105 bits can be transfered per seconds?
Assuming 12 bits for each pixel, rather than per color. The 105 bit per second sounds kind of slow, though. A 640 x 480 = 307,200 pixels. Multiply by 12 bits = 3,686,400 bits. So divide by 105 bits per second = 35,109 seconds, or about 9 hours 45 minutes.
A bitmap for an electronic image is a specification of the space occupied by the image and information about the colour of each dot (pixel) in it.
A hui tebe, sosni!! Lol!!
One byte For each primary color results in 256 different intensity levels for each primary color. Thus a pixel can take on a color from 256X256X256 or 16.7 milion possible choices. If 1 bit = 256 Color Approximately. Then in 24 bit = 256 X 24 = 6144 color Approximately. Answer is Given By Pranjal Nath From Assam Bsc It(5th Sem) From Kuvempu Univercity. India.
A "black and white" image is generally actually a grayscale image, which is typically represented with 8 bits per pixel. However, you can make images that use only one bit per pixel, making each pixel either fully black or fully white. The images created by the early graphics software MacPaint used only one bit per pixel.
colour in digital media is commonly stored 24 bits per pixel; 8 each for red, blue and green. 6 hexadecimal digits encode 24 bits exactly, separating red, blue and green into groups of 2 digits.
The number of pixels that can be displayed The number of bits used to represent each pixel The dot pitch of the monitor
A 32 bit per pixel bitmap will have 8 bits each for red green and blue, and 8 bits for alpha level. So 2^24 colors.
Raster images are also known as bitmap images which are made up with pixels. Each pixel has its own color. BMP, GIF, JPEG, TIFF, FITS are the basic file format of the raster or bitmap image.
Each pixel is made up of 3 colors. Depending on the image is the amount of color is shown of pixel. hoped this helped
R - 8 Bits G - 8bits B - 8bits =24bit
Invert filter is a filter which alters the original value of color pixel to its inverse value. It inverts each pixel value to its inverted value.
Trick question, pixels do not emit light!
Most modern digital cameras use 24 bits (8 bits per primary) to represent a color. But more or less can be used, depending on the quality desired. Many early computer graphics cards used only 4 bits to represent a color.
A hex color is represented by three different levels of the RGB (Red, Green and Blue) colours. Each of which is given a level of shade. To represent this the colors usually have a hexadecimal value for each of the RGB which is made up of two numbers each ranging from 0-f so ff would represent completely on. If you were to have all three red, green and blue completely on or ffffff then you… Read More
monochromatic means it can display only one color except black.Each pixel in Monochromatic crt contain a phosphor dot of one color whereas in color CRT the phosphor dot in each pixel contains three colors Red, green, blue(RGB).
The term "pixmap" is short for "pixel map. A pixmap stores and displays a graphical image as a rectangular array of pixel color values. while a pixmap that uses only a single bit to denote the color of each pixel is often referred to as a bitmap. Bitmap is also sometimes used to refer to any pixmap.
If you was to cycle each pixel in an image through all its colors then shift it to black and increment the next pixel up one color as in binary would you end up with every picture possible?
yes and no not all pixals will be on there
A computer monitor has a resolution of 1300 by 1000 pixels if each pixel uses 1024 colours how many bits are needed to send complete contents of screen?
1300 x 1024 = 13312ooooo
The term "pixmap" is short for "pixel map. A pixmap stores and displays a graphical image as a rectangular array of pixel color values. A pixmap that uses only a single bit to denote the color of each pixel is often referred to as a bitmap. Bitmap is also sometimes used to refer to any pixmap. http://wiki.answers.com/What_is_the_difference_between_bitmap_and_pixmap#ixzz18metc9Vl
Suppose an RGB raster system is to be designed using an 8 inch by 10 inch screen with resolution of 100 pixels per inch each direction.If we want to store 6 bits?
In an RGB raster system; The size of screen =8 inch by 10 inch Resolution of each direction =100 pixels per inch To store 6 bits per pixel; The resolution of the system =8* 100 by 10 *100 From buffer size = to store bits per pixel* resolution = 6 * 800 *1000 bits = 6 * 800 *1000 bytes 8 = 6 * 800 *1000 K bytes 8*1024 = 585.9 K bytes = 0.57… Read More
"Px" is an abbreviation used in many different places for "pixel." A pixel is the smallest element of a screen which when combined with others creates an image. Simply put, each tiny little pixel is a box filled with a certain color. Many hundreds or thousands of these pixels add up to create an image.
A z-buffer is a raster buffer that stores color and depth information at each pixel. The "z" in the title refers to the "z" plane in 3D space, which is traditionally thought of as the "depth" dimension. The buffer initializes each pixel to the default color and an infinite depth. During the rendering process, when a color is written to a pixel, it first compares the current depth of the color in the pixel. If… Read More
What would be the size memory size of an image if the image is of 3 Megapixels each pixel is of 16 bits?
A digital image in uncompressed format for exactly 3 mega pixels at a color depth of 16bits would take about 6 megabytes of space. The closest typical dimensions to a 3 megapixel image would be 2048x1536 which is exactly 3,145,728 pixels. Most digital cameras will work at 24 bit color depth so an image of 2048x1536 in lossless uncompressed format would take about 9.45 megabytes of space however most cameras will be able to compress… Read More
Color Depth Color "depth" is defined by the number of bits per pixel that can be displayed on a computer screen. Data is stored in bits. Each bit represents two colors because it has a value of 0 or 1. The more bits per pixel, the more colors that can be displayed. Examples of color depth are shown in the following table: Color Depth 1 bit color 4 bit color 8 bit color 24 bit… Read More
Bitmap images, also called raster images -- are a collection of colored squares/dots on a grid each chunk of this grid and each one is called a pixel -- and the amount of pixels is the resolution of the image. Each pixel may have one of 1,658,135 different color values (255 channels red, 255 green, 255 blue). In the bitmap file format (.bmp) each pixel has its information saved individually with no chunking, shortcuts or… Read More
Color depth is the number of colors a monitor can display in each pixel. Resolution is the number of pixels the monitor can produce.
How do you Write a pseudo code to reset every pixel in an image that is in the 24-bit 256 entry look-up table representation to its complementary color?
for each pixel in image pixel.red = 255 - pixel.red pixel.green = 255 - pixel.green pixel.blue = 255 - pixel.blue
It is desired to send a sequence of computer screen images over an optical fiber The screen is 480 x 640 pixels each pixel being 24 bits There are 60 screen images per second How much bandwidth is?
480 * 640 * 24 * 60 = 442 368 000 bits of bandwith is needed. by YuvZ
The Z-buffer algorithm is a convenient algorithm for rendering images properly according to depth. To begin with, a buffer containing the closest depth at each pixel location is created parallel to the image buffer. Each location in this depth buffer is initialized to negative infinity. Now, the zIntersect and dzPerScanline fields are added to each edge record in the polyfill algorithm. For each point that is to be rendered, the depth of the point against… Read More
Excerpts from Microsoft Computer Dictionary (5th Edn): bitmap n. A data structure in memory that represents information in the form of a collection of individual bits. A bit map is used to represent a bit image. Another use of a bit map in some systems is the representation of the blocks of storage on a disk, indicating whether each block is free (0) or in use (1). bitmapped graphics n. Computer graphics represented as arrays… Read More
If you consider that there are two possibilities for each byte, then taking two to the eighth power gives you 256 different possibilities. If you mean there are a total of 24-bits, then you can take 2 to the 24th power to get the answer, or you can take 256 to the 3rd power. Either way, that should represent about 16.7 million possibilities.
At a minimum it consists of three spots of phosphor. Red, green, & blue. There are three electron guns (a cathode with control grids), one for each color. There is a shield (a metal plate with holes in it, one for each three dots). Each gun "sees" only it's own color dots. The three signals control the number of electrons hitting each dot and therefore the intensity of each color. Your eye (or rather your… Read More
Image processing involves various operations on images. An image is a collection of pixels. Each pixel has its position and resolution.
Each pixel is made of three LED's (RGB) dot pitch is the distance between two near and same color LED.
It is a standardized means of organizing and storing digital images. Image files are composed of either pixels, vector (geometric) data, or a combination of the two. Whatever the format, the files are rasterized to pixels when displayed on most graphic displays. The pixels that constitute an image are ordered as a grid (columns and rows); each pixel consists of numbers representing magnitudes of brightness and color.
One pixel at a time, literally. Be sure to not use the same color of pixels repetitively, too. If you look at your skin, close up, you will see that it is full of color discrepancies, pores, shadows, hair, freckles, tans, scars, etc. So each tiny pixel needs to reflect that similarly. I still am not sure that you will be able to make it look realistic, but it's worth a try.
In IPv4, which is the current standard for IP addressing, an IP address is 32 bits. The most commonly used format is called dotted decimal, which means that the 32 bits is broken into 4 octets of 8 bits each, and represented with their decimal equivalent separated by decimal points. Since the decimal equivalent of an octet ranges between 0 and 255, this means that an IP address ranges from 0.0.0.0 to 255.255.255.255. However, not… Read More
3 ways, each pixel is made up of 3 LED (Light Emitting Diode) each a different color, red, green, and blue, that is if you were asking in reference to a LED flat panel TV! !
The tune= part of the URL is in base64. Converted to binary, it is divided into events of 11 to 17 bits each. The first bit indicates a single note (0) or chord (1). After that, 4 bits indicate which of the 10 notes for a single note, or 10 bits indicate which notes are included for chords. The last 6 bits represent the delay before the note/chord is played.
Graphic images where each pixel is bit-mapped and take up more memory?
Zero. There are no sub-pixels. A pixel is a finite unit. Each pixel does contain information for three colors. (RGB) Red, Green and Blue.
Each pixel on a TV screen is made of a red dot, a green dot, and a blue dot, which are illuminates to different intensities to create the perception of every possible color.
There isn't exactly much of a relationship between the megapixel and the megabyte. A megapixel is a million pixels, and a megabyte is a million bytes. If you are talking in terms of a digital camera, its considered standard that a pixel is 3 bytes, one byte for each color (red, green, blue). But, almost all digital cameras output in JPEG format, which compresses the images even further. There is no formula to determine size… Read More
Graphic images defined by geometric shapes each of which can define the attributes of many pixels These use less memory?
Vector graphics use less memory as they describe (in mathematical terms) shapes rather than the color and position of each pixel in an image.
There is no simple answer to this as the information can be printed on the paper in many different ways, some human readable and some not. And using human readable formats there is no well defined way to say how many bits each character represents. Also you need to consider printed photographs, which have different resolutions and numbers of bits per pixel. It also is an issue whether or not the bits must be able… Read More