If you have 40 cards in your deck you should have about 20 monsters, 10 spells, and 10 traps unless you want to unbalance it on purpose.
One for every attack from an opposing monster, unless if the trap indicates its activation from another situation. Example: activate and destroy monster over ATK 1000 if summoned.
Depends how many syncros you got and, every deck is used in different ways so you should choose
how to make a bad deck: use many high level monsters that can't be special summoned. don't use an extra deck. use many normal monsters. use a 60 card deck. don't use cards that cost more than $0.50 dont ever use cards that destroy other monsters/spells/traps
I personaly shuffle my deck about 10 or 20 times. I then look through it to see if it is well shuffled and then shuffle it again.
There are many types of fly traps out in the market these days. Traps are preferred over chemicals in this environment. The more traps the lesser flies seen.
You really could have as many kinds of Pokemon as you want in a deck (so long as you have 4 or less of each individual card), but beginner decks should really only have 1 or 2 types (3 is pushing it). If you're deck is more advanced and is properly structured, 3 or 4 types would be the limit. Beyond this is difficult to manage and usually doesn't work out well.
It has a poker deck, a bridge deck and a canasta deck!!
1/4 of the whole deck normally. Eg 40 card deck 20 monsters 10 magic 10 trap
you can have any number above 60 cards in a deck you just have to be able to shuffle it with out assistance
up to 20 and the rest are magic and trap cards
Depends how many syncros you got and, every deck is used in different ways so you should choose
how to make a bad deck: use many high level monsters that can't be special summoned. don't use an extra deck. use many normal monsters. use a 60 card deck. don't use cards that cost more than $0.50 dont ever use cards that destroy other monsters/spells/traps
There are many sources for free deck plans on the internet at such sites as www.freedeckplans.com and www.decks/deckplans. These should be able to help you build your new deck.
There is no 'best deck'. Really there are many decks that are very good and can rival each other. Some decks that are at the top are Wind-Up, Atlantean, Atlantean-Mermail, Fire Kings and there are more... So many more. My personal favorites are Dark Worlds and a Gravekeeper deck that runs multiple negation traps.
Deck joists can lift out of their hangers at the rim/band if too many people are at the cantilievered section of a deck. Therefore deck joists that cantilever out past the deck posts, should never overhang the girder they rests on by more than how far?
for a standard deck 50% Monster 25% Spell 25% Trap for a life shaver deck 60% Spell 10% Trap 30% Effect monsters for a beatdown deck 60% High ATK monsters 10% Trap 30% Spell and I recommend keeping to 40 cards but don't go to a point where you are LOOKING for cards to put in your deck.
Magic is played on many, many college campuses. To find out if there is an organization on your local campus one should contact the activities office. Since magic is so popular with college students, if your campus doesn't have a magic the gathering club, you should consider creating your own.
There is no hard limit. You can use a 100% artifact deck if you wish. It might not necessarily be viable depending on format, but there are some artifact land, and some 0-cost artifacts that produce mana.