Certainly not, typical Assembly languages are entirely platform-specific.
Some modern Assembly languages, however, are platform independent. Those languages apply not to a particular physical processor or family of processors, but apply to a virtual processor. MSIL, the Microsoft intermediate language, which is at the very core of the .NET system, is such an assembly language.
Yes. The machine instructions are entirely dependent upon the architecture and must be modified when porting the code to other architectures.
The native Assembly language of the given platform. For example it would be stupid to write anything in Motorola 68000 Assembly for Intel x86 platform: it wouldn't work.
There is no such thing as a platform-free programming language. The correct term is platform-independent language. It simply means that the same source code can be compiled or interpreted upon any platform; the code is not machine-dependent.
generally application specific code written in assembly language.
The assembly language does not support object oriented program so they change to c and c++ the c++ will support object oriented program this are the demerits of assembly language.
An Assembler converts an assembly language source code into machine-specific code.
The native Assembly language of the given platform. For example it would be stupid to write anything in Motorola 68000 Assembly for Intel x86 platform: it wouldn't work.
There is no such thing as a platform-free programming language. The correct term is platform-independent language. It simply means that the same source code can be compiled or interpreted upon any platform; the code is not machine-dependent.
No. Each assembly language is based on either a processor family or a specific computer. Different. Each assembly language is based on a series of processors or specific machines.
Assemblers are used to convert a specific assembly language into bytecode.
Assemblers are used to convert a specific assembly language into bytecode.
ASM or Assembly Language is the lowest level of software programming. It uses alphabetic codes to represent processor instructions. ASM is processor specific. It compiles directly to "machine language".
generally application specific code written in assembly language.
C++ is a generic, cross-platform programming language, while 3D graphics are platform-specific. To draw graphics of any kind you need a low-level API and library specific to your platform and hardware.
Assembly (not assemble) is the process by which low-level instruction code written in assembly language is converted into machine code. This is achieved using a piece of software called an assembler. Assembly language is a machine-specific language thus the resultant machine code is non-portable.
machine code instruction set or assembly language
The assembly language does not support object oriented program so they change to c and c++ the c++ will support object oriented program this are the demerits of assembly language.
Assembly Language