im studding that in a.p history!!
Is called the origin and has coordinates (0,0).Origin(0,0)
It is either the "origin of coordinates" or (more often abbreviated to) the "origin".
The graph would be y=2x. Therefore, some coordinates include: (0,0) origin (1,2) (2,4) (2,6) (4,8)
X-Y Coordinates Origin Quadrants Points
(3,0)
Origin is at points (0, 0) in coordinate geometry. If you are shifting/translating the origin, you have to add the respective x and y coordinates of the new origin with respect to the old origin to get the coordinates of the new origin.
(0,0)
0,0 is the origin
The origin.
The Origin.
0,0
pole
it is nothing
the distance from the origin
The coordinates of a point are in reference to the origin, the point with coordinates (0,0). The existence (or otherwise) of an angle are irrelevant.
Is called the origin and has coordinates (0,0).Origin(0,0)
To rotate a figure 180 degrees clockwise about the origin you need to take all of the coordinates of the figure and change the sign of the x-coordinates to the opposite sign(positive to negative or negative to positive). You then do the same with the y-coordinates and plot the resulting coordinates to get your rotated figure.