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2010-05-28 10:26:00
2010-05-28 10:26:00

The lobster can turn the crank on the light at the top of the lighthouse, scaring away the seagull from the school bell tower.

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You give it to the old guy that is on the balkony and he gives you a lobster and the keys to the boats and then you have to beat nate to the map and get the map out of the rock.



You get the keys from the lobster guy. Then you ride. Jump when necessary to reach the island. Be faster than Nate!!


the lobster catching guy gives u lobster after u help him find his lucky lobster trap, use the lobster on the light, it works like a wrench



The crustacean in the lobster trap is a lobster. (see the related questions)


On Big Nate Island, you use a lobster (no kidding) to turn the lighthouse crank. (see the related question below)


1. go 2 big nate island. 2.get the lobster 3.go on top of the lighthouse4.go to the light and use the lobster. 1. go 2 big nate island. 2.get the lobster 3.go on top of the lighthouse4.go to the light and use the lobster.


you never give the lobster to the seagul you shine the light houses light to the seagull and the lobster you give to the man


Once. But you have to be at the lighthouse crank. Use the lobster and it will automatically complete the process.


If you wait for him to finish, you get both. If you left early, check your item bag for the keys.


You get "pliers" on Big Nate Island* by using the lobster. To get the lobster, catch the photo flying around to the left of the lighthouse. Swap it for scuba gear at the photo shop, and dive to recover Cap'n Salty's lost lobster trap. *Pliers on 24 carrot island are "wire cutters". (See related question)


you already get them when you get the lobster from the fisher man who needed the crab cage.


you have to move the satellite on the light house with the lobster


Use the lobster to crank the lighthouse light. Turning it left will scare the seagull from the school's bell tower.


Once you have the lobster, climb the lighthouse and use it to turn the light to the left, scaring away the bird.


The old sailor (Cap'n Salty) will give you the keys to his jetski, and a lobster from the trap. You use the lobster as "pliers" to turn the lighthouse light and scare the seagull away from the school bell tower. You look through the lighthouse telescope and see the paper on the seal island. Race Nate on the jetski to get the paper from the island. (see related questions)


You need to turn the light on the lighthouse in the opposite direction to scare the bird away. You can use a lobster as pliers. Catch the old photo blowing around by the lighthouse, and swap it for diving gear at the photo shop. Dive for Cap'n Salty's lost lobster trap at Puffin Point. When you return it, he gives you a lobster and his jet ski keys. (see related question)


use the lobster that you can get after completing cap'n salty's quest


The lighthouse light can be turned using a lobster to grip it. To get the lobster, dive for Cap'n Salty's lost lobster trap.(see related question)


You don't. Give the trap to the old man (Cap'n Salty) and he will give you a lobster and the keys to his jet ski.


You try to get the flying picture and give it to the school picture guy in the studio.He will give you swimming gear then return to Puffin Rock.Jump in the water and if you go to the very bottom, you will see a lobster trap.If you run out of bubbles AFTER you get the lobster trap,don't worry.It will still be in your item bag.Return it to the captain and he will give you ski keys and a lobster.


Use it to turn the crank and move the lighthouse light. Turning it to the left scares the seagull away from the school bell tower.


You find the lobster trap and give it to Cap'n Salty. He will give you a lobster and the keys to his jet ski. Climb to the top of the lighthouse and use the lobster as a wrench to turn the light and scare the seagull from the school. While there, look through the telescope to see your next destination, which is Seal Island. Race Nate to get the map from the rock.


You use the lobster as "pliers" to turn the crank on the lighthouse, so that the light scares away the seagull from the school bell tower.



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