A starfish!
I believe you are referring to the starfish.
Concrete pathway
Start fish
Starfish
Star fish
4
5
shipflag
Bull bench
pentagram
A five pointed star is a Pentagram
Evil critter
kayat
There are only five oceans on the earth. The oceans are the Arctic Ocean, Atlantic Ocean, Indian Ocean, Pacific Ocean and the Southern Ocean.
A number of different symbols are traditionally associated with Satan, the devil, or Satanism. Perhaps the most familiar one is the five-pointed star, often placed within a circle. This is called a "pentagram", meaning five-pointed line.
There are five oceans, Atlantic, Pacific, Indian, Southern and Arctic
I don't know, but I don't want to meet it.
island ocean saltwater
There are a total of five oceans that are on the Earth's surface. The four great oceans are Pacific, Indian, Atlantic, and Arctic.
//Heap Data Member //Demonstrates an object with a dynamically allocated data member #include <iostream> #include <string> using namespace std; class Critter { public : Critter( const string& name = "") { cout << "Constructor called\n"; m_pName = new string(name); } ~Critter() //destructor { cout << "Destructor called\n"; delete m_pName; } Critter( const Critter& c) //copy constructor { cout << "Copy Constructor called\n"; m_pName = new string; *m_pName = c .GetName(); } Critter & operator=( const Critter& c) //overloaded assignment operator { cout << "Overloaded Assignment Operator called\n"; if ( this == &c) { return * this; } else { *m_pName = c .GetName(); return * this; } } string GetName() const { return *m_pName; } void SetName( const string& name = "") { *m_pName = name; } void SayHi() const { cout << "Hi, my name is " << GetName() << "\n"; } private : string * m_pName; }; void testDestructor(); void testCopyConstructor( Critter copy); void testAssignmentOp(); int main() { testDestructor(); cout << endl; Critter crit( "Poochie"); crit.SayHi(); testCopyConstructor(crit); cout << endl; testAssignmentOp(); return 0; } void testDestructor() { Critter crit( "Rover"); crit.SayHi(); } //passing object by value invokes its copy constructor void testCopyConstructor( Critter copy) { copy .SayHi(); } void testAssignmentOp() { Critter crit1( "crit1"); Critter crit2( "crit2"); crit1 = crit2; crit1.SayHi(); crit2.SayHi(); cout << "Setting name of crit1 back to 'crit1'\n"; crit1.SetName( "crit1"); crit1.SayHi(); crit2.SayHi(); Critter crit( "crit"); crit = crit; }
//Heap Data Member //Demonstrates an object with a dynamically allocated data member #include <iostream> #include <string> using namespace std; class Critter { public : Critter( const string& name = "") { cout << "Constructor called\n"; m_pName = new string(name); } ~Critter() //destructor { cout << "Destructor called\n"; delete m_pName; } Critter( const Critter& c) //copy constructor { cout << "Copy Constructor called\n"; m_pName = new string; *m_pName = c.GetName(); } Critter & operator=(const Critter& c) //overloaded assignment operator { cout << "Overloaded Assignment Operator called\n"; if (this == &c) { return *this; } else { *m_pName = c.GetName(); return *this; } } string GetName() const { return *m_pName; } void SetName(const string& name = "") { *m_pName = name; } void SayHi() const { cout << "Hi, my name is " << GetName() << "\n"; } private : string * m_pName; }; void testDestructor(); void testCopyConstructor(Critter copy); void testAssignmentOp(); int main() { testDestructor(); cout << endl; Critter crit("Poochie"); crit.SayHi(); testCopyConstructor(crit); cout << endl; testAssignmentOp(); return 0; } void testDestructor() { Critter crit("Rover"); crit.SayHi(); } //passing object by value invokes its copy constructor void testCopyConstructor(Critter copy) { copy .SayHi(); } void testAssignmentOp() { Critter crit1("crit1"); Critter crit2("crit2"); crit1 = crit2; crit1.SayHi(); crit2.SayHi(); cout << "Setting name of crit1 back to 'crit1'\n"; crit1.SetName( "crit1"); crit1.SayHi(); crit2.SayHi(); Critter crit("crit"); crit = crit; }