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A starfish!

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13y ago
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mujtabaabuzaib

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3y ago
A starfish! 
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Happiness is Home-ma...

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11mo ago
With f in the word
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12y ago

I believe you are referring to the starfish.

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Anonymous

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3y ago

Concrete pathway

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Anonymous

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4y ago

Start fish

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3y ago

Starfish

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Anonymous

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3y ago

Star fish

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4

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5

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shipflag

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Bull bench

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Q: What is a name of a five pointed ocean critter?
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What is heap data member c plus plus?

//Heap Data Member //Demonstrates an object with a dynamically allocated data member #include <iostream> #include <string> using namespace std; class Critter { public : Critter( const string& name = "") { cout << "Constructor called\n"; m_pName = new string(name); } ~Critter() //destructor { cout << "Destructor called\n"; delete m_pName; } Critter( const Critter& c) //copy constructor { cout << "Copy Constructor called\n"; m_pName = new string; *m_pName = c .GetName(); } Critter & operator=( const Critter& c) //overloaded assignment operator { cout << "Overloaded Assignment Operator called\n"; if ( this == &c) { return * this; } else { *m_pName = c .GetName(); return * this; } } string GetName() const { return *m_pName; } void SetName( const string& name = "") { *m_pName = name; } void SayHi() const { cout << "Hi, my name is " << GetName() << "\n"; } private : string * m_pName; }; void testDestructor(); void testCopyConstructor( Critter copy); void testAssignmentOp(); int main() { testDestructor(); cout << endl; Critter crit( "Poochie"); crit.SayHi(); testCopyConstructor(crit); cout << endl; testAssignmentOp(); return 0; } void testDestructor() { Critter crit( "Rover"); crit.SayHi(); } //passing object by value invokes its copy constructor void testCopyConstructor( Critter copy) { copy .SayHi(); } void testAssignmentOp() { Critter crit1( "crit1"); Critter crit2( "crit2"); crit1 = crit2; crit1.SayHi(); crit2.SayHi(); cout << "Setting name of crit1 back to 'crit1'\n"; crit1.SetName( "crit1"); crit1.SayHi(); crit2.SayHi(); Critter crit( "crit"); crit = crit; }


What is heap data member?

//Heap Data Member //Demonstrates an object with a dynamically allocated data member #include <iostream> #include <string> using namespace std; class Critter { public : Critter( const string& name = "") { cout << "Constructor called\n"; m_pName = new string(name); } ~Critter() //destructor { cout << "Destructor called\n"; delete m_pName; } Critter( const Critter& c) //copy constructor { cout << "Copy Constructor called\n"; m_pName = new string; *m_pName = c.GetName(); } Critter & operator=(const Critter& c) //overloaded assignment operator { cout << "Overloaded Assignment Operator called\n"; if (this == &c) { return *this; } else { *m_pName = c.GetName(); return *this; } } string GetName() const { return *m_pName; } void SetName(const string& name = "") { *m_pName = name; } void SayHi() const { cout << "Hi, my name is " << GetName() << "\n"; } private : string * m_pName; }; void testDestructor(); void testCopyConstructor(Critter copy); void testAssignmentOp(); int main() { testDestructor(); cout << endl; Critter crit("Poochie"); crit.SayHi(); testCopyConstructor(crit); cout << endl; testAssignmentOp(); return 0; } void testDestructor() { Critter crit("Rover"); crit.SayHi(); } //passing object by value invokes its copy constructor void testCopyConstructor(Critter copy) { copy .SayHi(); } void testAssignmentOp() { Critter crit1("crit1"); Critter crit2("crit2"); crit1 = crit2; crit1.SayHi(); crit2.SayHi(); cout << "Setting name of crit1 back to 'crit1'\n"; crit1.SetName( "crit1"); crit1.SayHi(); crit2.SayHi(); Critter crit("crit"); crit = crit; }