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Q: What symbol does the f-16 head-up display project when a fire condition is detected?
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What rhymes with headup?

GetUp SetUp MetUs LetUp


How fast do skydiving fall?

Skydivers in different freefall orientations fall at different speeds:Wingsuiting - 25 to 60mphBelly to earth - typical for formation skydiving - 120mphFreefly headup and headdown - 150 to 190mphSpeed skydiving - 200 to 327mphFor each of these disciplines, experience, jumpsuit worn, weight & height all make subtle differences to exact freefall speeds. During any typical skydive, speeds vary a lot.


How many seconds does a skydiver open hes chute?

That depends on what orientation the skydiver is in. The most stable position is belly to earth or flat and this typically has a speed of around 120mph. Another position is headup (seated arm-chair) or headdown position and this increases the speed to around 150mph. At the end of the spectrum is the speed skydiver who can reach speeds over 300mph by streamlining their body and wearing slick shiny clothing. Equally at the slowest end is the wingsuit skydiver who achieves lift by a series of fabric wings between the arms and legs. They can slow their decent down to 30 or 40 mph, but this is counteracted by a high forwards speed.


What are the lowest and highest terminal velocity while skydiving?

In a belly to earth body position, the average terminal velocity of a skydiver is around 120mph. This takes approximately 10 seconds to reach this speed. The most common discipline in the sport is formation skydiving and that takes place in this orientation.However, the terminal velocity of a skydiver can have variables which can greatly affect this speed:The clothing / jumpsuits they wear. Skin-tight nylon is more aerodynamic than rough cordura material. Heavier jumpers tend to wear cordura in their jumpsuits.The size and weight of the skydiver. A tall thin person will need to near skin-tight clothing to increase their speed. Otherwise they may fall around 10mph slower. Visa verca a small heavy person may need a baggy cordura jumpsuit to help them reduce their fall rate.The orientation of the skydiver. In addition to the belly-to-earth body position, there is also a headup/headdown body position which is used for the discipline of freefly. This is around 150 to 160mph. In fact, in the discipline of speed skydiving, the jumper has no official terminal velocity as they accelerate for the duration of the freefall, often reaching speeds in excess of 300mph.


How high do people go for sky diving?

An average belly-to-earth formation skydiving body position is around 120mph. This is the same speed for a beginners tandem skydive. Freefly headdown skydives are about 160mph. The fastest discipline is speed skydiving where Christian Labhart from Austria recently did 526 km/h average over the vertical kilometer. That is over 320mph! At the end of the skydive, the competitior must pull out of the headdown streamlined dive and slow down to 120mph to safely open the parachute.


How do you get kremcoins in Donkey Kong Land 2?

Gangplank Galleon Pirate Panic - Coin 1This coin is sitting on top of the stacks of barrels just a bit before (left)of the G from K-O-N-G.Mainbrace Mayhem - Coin 2After collecting one of the Kremcoins, walk straight right across the sailyou are on. The DK Coin is just above the end-of-level target.Gangplank Galley - Coin 3At the entry point of the level, there should be a stack of barrels. Takedixie, and do a jump off the barrels to the left. Use her helicopter spin tofloat, and to land on the hook. Jump to the next hook, then from here youshould see the coin nearby. Jump to it. ; ).Lockjaw's Locker - Coin 4For this coin, wait until you find the G from K-O-N-G. When you get to it,move slowly right, and wait for the water level to drop. Make sure to stay onthe highest crate. From this point, jump right with Dixie's helicopter spin,following the trail of bananas to the Dk Coin itself.Topsail Trouble - Coin 5Right below the end-of-level target area, there is a horizontal rope, with 3stationary zingers floating on it. While on this rope, jump and float to theright of it to get to the Coin.Crocodile Cauldron Hot-Head Hop - Coin 6This coin can be found nearby the Squitter box. Look for the box, then moveright, there should be a 'Y' made of bananas. The Coin is above this. UseSquitter's web platform technique to jump yourself up to it.Kannon's Klaim - Coin 7To find this one, just bear in mind, it's to the far right, and below thefirst Kremkoin (bonus) location. This location is right nearby the entry areaof the level. To find the bonus spot, use Dixie's helicopter spin to floatdown to the right where the initial platform you are on ends. Continuefurther for the Coin.Lava Lagoon - Coin 8Head down, just right of the fourth Clapper (seal), and once you get past theSave/Continue barrel, the is an invincibility barrel, and a hidden corridorarea nearby. Follow the trail of bananas through this corridor, to the DKCoin.Red-Hot Ride - Coin 9This can be a tricky one to get, but it's easy to find. Just proceed throughthe level as normal. The coin is above the N from K-O-N-G. To get it withoutlosing a Kong, bring the DK Barrel from past the save barrel, and keep ituntil you reach the stack of baddies flying underneath the "N". Use thebarrel on the top Zinger. Then jump onto the balloon just under the "N", anduse the team-up throw to reach the Coin.Squawk's Shaft - Coin 10This coin is fairly easy to find. Once you get Squawks, progress until youencounter the 5th and 6th Krooks from where you got Squawks. Take them out,or at least one of them, and head right, until you reach the DK Coin.Krem QuayBarrel Bayou - Coin 11This one is simple. Just make sure you keep Rambi until you reach the "NoRambi" sign. Get here, and when Rambi is removed, you are rewarded with a DKCoin.Glimmer's Galleon - Coin 12This one can be found through a series of secret rooms above the entry point.To make it doable, go forward to collect Glimmer. Once he comes, backtrack tothe beginning of the level. Head upwards from here. In the room where you cango to the first bonus, go above the wall where the entrance to the bonus is,and push right, through the secret corridor. Once you get to the room withthe '3' made of bananas, head up from this room to get the room with the DKCoin. Whew! Got it!Krockhead Klamber - Coin 13Do the tricky business of getting to the treasure chest to the left of whereyou begin the level to reach it. Throw this chest at 4 Zingers in order toopen it. The DK Coin is inside.Rattle Battle - Coin 14For this one, make sure to jump low over the pit straight after the 'O' fromK-O-N-G. There is an opening/window with a banana in it, aim for that one.The DK Coin is nearby.Slime Climb - Coin 15First off, the coin's location is pretty much right under the end-of-leveltarget's sail. To get to it, it's trickier. You need to swim there. But how,you ask? Once you're over pretty far left, find the '!' barrel, akaInvincibility barrel, and use it to swim back across the water, over to wherethe Coin is.Bramble Blast - Coin 16For this one, the Coin is easy to find, but Squawks isn't. You need him toget it. Here's how to get him: To get Squawks, go to near the end of thelevel, where you reach the point where you get shot out of a barrel, and youhave to bounce off 4 consecutive Flitters. To find Squawks, once you bounceoff the first Flitter, drop down to the left through the trail of bananas tofind Squawks. From here, just float up and left to find the Coin.Krazy KremlandHornet Hole - Coin 17Near the end of the level, there is a hole, blocked by a lone Zinger. He'seasy to pass, if you have Squitter. To get Squitter, once you're just rightof the Save barrel, there should be a hook near the top of your screen. Usethe team-up throw to get one of the Kong's onto the hook. Work your wayupward to find Squitter's box. Once you take out the lone Zinger guarding thehole, head left, then the coin is up a bit.Target Terror - Coin 18The DK Coin is on the shack-like building just before the first Klank fallsoff of the track. Jump up just as you near it.Bramble Scramble - Coin 19For this one, get Squitter. To find: once you get to the "No Squawk's" sign,jump to the right, through the wall of brambles. The Squitter box is justright through here. Once you get Squitter, head upwards using the webplatform. Once you see the 2 banana coins, there should be a single bananaresting near a vertical bramble wall. This wall is passable, so go throughit. The DK Coin is just ahead, through this point.Rickety Race - Coin 20You get the DK Coin here for receiving the first place prize in the race.Knock off all the Kremlings riding the coaster to take the 1st spot.Mudhole Marsh - Coin 21It's one of the available items at the end-of-level target. It can be toughto get, so practice your timing of jumping off Kannon's barrel before youactually go for it, because if you mess up, you need to go all the waythrough again.Rambi Rumble - Coin 22This one is just a bit right of Rambi's room. However, it is near-impossibleto get with Rambi. So, don't go in his room. The room is just after the savebarrel, by the way. Instead of going in his room, jump up above the entranceto catch onto a invisible hook. Jump up on top of the room, and go right,collect the Coin easily as a Kong.Gloomy GulchGhostly Grove - Coin 23This one is underneath the platform with the 'O' from K-O-N-G on it. UseDixie here, use her helicopter spin to jump up, then float left, then underthe platform to get at the Coin.Haunted Hall - Coin 24Just proceed as normal to the end of the level. At the last room, DON'T jumpon the target. Drop to the ground even with the target. When you are standingon the low ground at the end of the level, right next to the end-of-leveltarget, just walk left into the small tunnel of wood. The DK Coin rests inhere.Gusty Glade - Coin 25When you get to the point after passing the three barrel cannons, and you areon a ledge with a very steep inclined hill on it, use Dixie's helicopter spinto float right.Parrot Chute Panic - Coin 26To the right of the beginning of the level, take Dixie, and use her to floatdown the first big downwards shaft. Float down, and to the left, there willbe a ledge for you to land on. This ledge houses the DK Coin for this level.Web Woods - Coin 27Just proceed to the end of the level. Once youa rrive here, you'll notice theDK Coin is one of the rewards on the end-of-level target. It is very quick,so time your jump carefully, it can be tough.K. Rool's KeepArctic Abyss - Coin 28After the save barrel, head down, and left. Once you get to the room thatgoes up, head up, past the three starfish baddies. At the top of this chasm,use Enguarde's A-button charge-up to blast to the right. You need to do thisquickly, because as you go, the water level will drop, and you need to begoing fast enough to fly over some little ice islands, to the DK Coin.Windy Well - Coin 29The Coin is under the platform that is above the platform with the 'N' from K-O-N-G. Once you get to this point, pass some Krooks, then two groups ofmoving Zingers. After passing this platform, use Dixie to float under thenext platform to the Coin.Castle Crush - Coin 30This one is tricky, and you need Squawks to get it. To get Squawks, head pastthe continue barrel, and through the left wall that is right next to thefloating DK barrel. With Squawks, get a good lead on the ascending floor. Asthe "No Squawks" sign comes into view, head right, then down the channel toget the DK coin as fast as you can. Do this quickly, because you need to godown to the Coin before the floor catches up with you.Clapper's Cavern - Coin 31Right by the 'K' from K-O-N-G, after you get the first bonus barrel, use theteam-up throw to throw a Kong up at the 'K'. The hook there will catch theKong, and you can head up and right to the DK Coin.Chain-Link Chamber - Coin 32As you reach the tougher part of the level, where there are two verticalchains hanging down, with two Kannon's shooting Kannonballs down at you,watch for a single banana against the side wall. This area is fake, and youcan jump through it, and to the DK Coin.Toxic Tower - Coin 33Progress through this hard level normally, but the coin is early in it. Watchfor the 'K' from K-O-N-G. At the 'K', continue up to where there is an 'A'made of bananas. Use Rattly's A-charge-up jump here, and head across theplatforms to the right. Where there is a single Zinger between two platforms,jump on him to kill him, then drop downwards to the right. Coin acquired.The Flying KrocImage UnavailableScreech's Sprint - Coin 34From the save barrel, watch for an arrow of bananas pointing downwards. Headup, then right from this arrow for the Coin. In my opinion, the Coin is theeasiest part of this extrememly tough level.The Lost WorldJungle Jinx - Coin 35This DK Coin is beside the 'O' from K-O-N-G, underneath the platform that isjust a bit left (before) the set of spikes that are right before the savebarrel.Black Ice Battle - Coin 36Look for the 'N' from K-O-N-G, right below it, on a ledge, should be aKannonball. Take it to the point where the 'G' is, and head right, from here,to the Kannon. Complete the bonus for the DK Coin.Klobber Karnage - Coin 37Go through the level, until you reach near the end. Take the Diddy barrel,blast up and right to the next blast barrel, then head up and right again toget to the bonus barrel. Complete once again, the bonus for the DK Coin.Fiery Furnace - Coin 38Take a look around the end area, just before the end-of-level target. Thebonus barrel is high in the air. Use a team-up throw, or another means, ifthere is one ; ) to get to it.Animal Antics - Coin 39Right near the end of Squitter's part of the level, make a web platform thecan take you OVER the blast barrel at the end, then jump on it, and over thewall to the right. The Coin is just past this wall.Krocodile Kore - Coin 40Beat K. Rool here, and the final (hopefully) DK Coin is yours.