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1200 Micrograms×Dragon Ball

December 26, 2007

1200 Micrograms×Dragon Ball(ドラゴンボール)Song is Acid for nothing(1200 Mics)Animation is Dragon Ball(ドラゴンボール 最強への道)Search:Heroes of the Imagination, Psychedelic Trance, サイケデリック トランス, Rave, レイブ, Animation, アニメ, Akira Toriyama, 鳥山 明

RajaRam Micrograms ドラゴンボール Trance Chicago Psychedelic 1200Mic's DragonBall 1200Micrograms 1200 3196 GMS 1200Mics

No Comments » | Dragon Ball | Tagged: 1200, 1200Mic, 1200Mic's, 1200Micrograms, 3196, ドラゴンボール, Chicago, Dragonball, GMS, Micrograms, Psychedelic, RajaRam, Trance | Permalink

Posted by netadsla

Dragon Ball Z: Burst Limit, il primo trailer

December 25, 2007

Spunta ora, dopo un flebile annuncio da parte di Namco Bandai, il primo trailer di Dragon Ball Z: Burst Limit, ultimo arrivato nella grande famiglia dei video game dedicati ad uno dei franchise anime più seguiti di questi ultimi tempi.

Nonostante nel video compaiano molti personaggi noti tra i quali Goku (anche in versione Super Saiyan), Vegeta, Freezer, non è chiara quale sia la meccanica di gioco che ricorda molto un tradizionale picchiaduro; pochissimi i dettagli sulla storia, la quale dovrebbe essere incentrata sulla saga di Freezer e Cell.

Lasciandovi alle immagini del trailer, ricordiamo che Dragon Ball Z: Burst Limit è previsto il 2008 per piattaforme Xbox 360 e PS3.

Tags: eqp.it Boujack Yamsha Hildegan Gohan Goten elquintopino Rap Tapion Ten eqp Ball Goku Porta Vegeta Saiyan Han Shin Dragon

No Comments » | Dragon Ball | Tagged: Ball, Burst, Dragon, elquintopino, eqp, Goten, Il, Limit, primo, Rap, Tapion, Ten, trailer, Z | Permalink

Posted by netadsla

Dragon Ball Z: Budokai Tenkaichi 3

December 13, 2007

It's official: even days after consumers have played the online matches, there are still unending complications with the Wi-Fi battles. The issue is so grand that an Atari representative has outright stated that it is Nintendo's servers, which rely on peer-to-peer connections provided by IGN's GameSpy network, that cause the lag and virtually unplayable matches. To be fair, the worthwhile online games through the Wii have been connected by networks outside of GameSpy, such as EA Nation for Medal of Honor Heroes 2 and Madden. Why DS games work fine on the same service as the Wii games is a question yet to be fully answered.

Atari can't deflect blame on the bizarre stereo-to-mono instances that occur irregularly, which never seemed to have taken place in Tenkaichi 2. During a match, a character's voice will even channel through a single speaker and the other will remain quiet. Out-of-place changes in split-screen audio also proved to be bizarre, particularly when a special attack takes place.

Bwa ha ha! I control your right speaker, and that alone!

So, the real question remains: is this game better or worse than Tenkaichi 2? The answer is neither, it's more or less the same. There are some audio issues, and the online system isn't even worth discussing. That takes us to the story mode, which has drastically improved to be more engaging and fun. Story mode is great, the new control scheme prevents accidental special attacks, the stages are practically copied and pasted from the last version, the interaction is the same, the challenge is slightly higher, and there's a few more characters that murder the balance in the game unless under special restrictions.

Should a game be praised for improving what already exists? Absolutely. Should a game be penalized for hyping an online structure that Atari didn't even dedicate servers to? Definitely. That leaves us exactly where we were on launch day: a great game utilizing the Wii Remote, but enough problems to keep this from becoming a must-have title. It's quite the enjoyable experience, but there is not much difference choosing between a new Tenkaichi 3 and a bargain-bin Tenkaichi 2.

As pretty as the predecessor, colors and lights are fun.

For that, Tenkaichi 2 and Tenkaichi 3 come out roughly the same. Enough mild improvements with enough losses means an equal experience. This is rather problematic for the consumer, who would probably rather spend less money on a similar game experience with no drastic improvements and minor fixes to problems in the latest version.

Because of audio issues and a poor online structure, this game will score a few points below its predecessor. Thanks for trying all of these ideas, developers, but there are fewer glitchy experiences in Tenkaichi 2.

No Comments » | Dragon Ball | Tagged: anime manga, dragon ball media, dragonball the movie, fumetti e manga, James masters | Permalink

Posted by netadsla

Dragon Ball Z: Budokai Tenkaichi 3 Review

December 13, 2007

Dragon Ball Z returns for yet another round with Budokai Tenkaichi 3, the latest in Atari's line-up of anime-licensed fighting games. While not original, it packs enough content to keep you satisfied.

In the game, you choose from one of dozens of characters (over a hundred and fifty in all, including super transformations) and go to work against opponents. You can launch into combo attacks, super attacks and other moves that knock your foe into the other side of the galaxy. While the fighting action is pretty much the same as before, there is a slightly better balance here. A point system prevents one fighter from being incredibly stronger than the other. They may still have a slight advantage at certain points in the match, but overall, the fights operate more smoothly and last longer.

Like last year's Tenkaichi 2, multiple control options are available. You can play through the game using a Nunchuk and Wii remote, executing motion attacks and dodges with ease. This system shows improvement as well, as no on-screen cursor gets in your way. However, some super moves are still incredibly hard to pull off. For those who prefer a retro style of play, however, you can use the Classic or GameCube controller. Best of all, tutorials are available, in case you have no idea how to pull off a Dragon Dash Combo or the Kamehameha.

In terms of presentation, very little has changed from last year's game. The character animation is fluid and the environments resemble those from the show, with lots of wide-open spaces to fight. The sound effects are typical but satisfactory; the background music is pure anime "cheese" rock; and the voicework is acceptable. It's worth mentioning that Atari included an option to listen to the original Japanese dialogue - an awesome bonus for the show's loyalists.

What is sure to grab your attention with Tenkaichi 3, however, are the numerous modes. Dragon History is a wonderful new addition. It follows classic DBZ storylines, but then throws in the option to let you choose your own path. If you want to finish a fight as previously told, that's your choice. However, you can press a button and open up an entirely new story arc, ending it with a different character or trying something new. You can also save a variety of your fights in Battle Replay Mode, in case you feel like reliving your greatest DBZ moments.

Other modes include the tournament-themed Dragon World Tour; the survival-based Ultimate Battle scenarios to test your skills; and Duel mode. The cool aspect about Duel is that you can get online via the Wi-Fi Connection and challenge other players. Unfortunately, Duel is best off-line for the time being, as the online play is currently suffering from heavy lag. Hopefully, Atari and Nintendo will have this fixed soon. Otherwise, this edition of Budokai will lose out on one of its primary features dragonball cartoni animati Lupin Grande Mazinga Occhi Gatto .

Dragon Ball Z: Budokai Tenkaichi 3 involves the same old tap-tap gameplay that's been in anime fighting games for years. However, the options surrounding it, including a huge cast of characters, a variety of modes and the power to plow someone through a mountain wall make it a solid choice for Wii owners.

No Comments » | Dragon Ball | Tagged: Ball, Budokai, Dragon, Review, Tenkaichi | Permalink

Posted by netadsla

  • You are currently browsing the archives for the Dragon Ball category.
    • Dragon Ball (4)
    • Uncategorized (5)

Theme: Contempt by Vault9.

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DragonballJust another WordPress.com weblog

  • Home
  • About

1200 Micrograms×Dragon Ball

December 26, 2007

1200 Micrograms×Dragon Ball(ドラゴンボール)Song is Acid for nothing(1200 Mics)Animation is Dragon Ball(ドラゴンボール 最強への道)Search:Heroes of the Imagination, Psychedelic Trance, サイケデリック トランス, Rave, レイブ, Animation, アニメ, Akira Toriyama, 鳥山 明

RajaRam Micrograms ドラゴンボール Trance Chicago Psychedelic 1200Mic's DragonBall 1200Micrograms 1200 3196 GMS 1200Mics

No Comments » | Dragon Ball | Tagged: 1200, 1200Mic, 1200Mic's, 1200Micrograms, 3196, ドラゴンボール, Chicago, Dragonball, GMS, Micrograms, Psychedelic, RajaRam, Trance | Permalink

Posted by netadsla

Dragon Ball Z: Burst Limit, il primo trailer

December 25, 2007

Spunta ora, dopo un flebile annuncio da parte di Namco Bandai, il primo trailer di Dragon Ball Z: Burst Limit, ultimo arrivato nella grande famiglia dei video game dedicati ad uno dei franchise anime più seguiti di questi ultimi tempi.

Nonostante nel video compaiano molti personaggi noti tra i quali Goku (anche in versione Super Saiyan), Vegeta, Freezer, non è chiara quale sia la meccanica di gioco che ricorda molto un tradizionale picchiaduro; pochissimi i dettagli sulla storia, la quale dovrebbe essere incentrata sulla saga di Freezer e Cell.

Lasciandovi alle immagini del trailer, ricordiamo che Dragon Ball Z: Burst Limit è previsto il 2008 per piattaforme Xbox 360 e PS3.

Tags: eqp.it Boujack Yamsha Hildegan Gohan Goten elquintopino Rap Tapion Ten eqp Ball Goku Porta Vegeta Saiyan Han Shin Dragon

No Comments » | Dragon Ball | Tagged: Ball, Burst, Dragon, elquintopino, eqp, Goten, Il, Limit, primo, Rap, Tapion, Ten, trailer, Z | Permalink

Posted by netadsla

Dragon Ball Z: Budokai Tenkaichi 3

December 13, 2007

It's official: even days after consumers have played the online matches, there are still unending complications with the Wi-Fi battles. The issue is so grand that an Atari representative has outright stated that it is Nintendo's servers, which rely on peer-to-peer connections provided by IGN's GameSpy network, that cause the lag and virtually unplayable matches. To be fair, the worthwhile online games through the Wii have been connected by networks outside of GameSpy, such as EA Nation for Medal of Honor Heroes 2 and Madden. Why DS games work fine on the same service as the Wii games is a question yet to be fully answered.

Atari can't deflect blame on the bizarre stereo-to-mono instances that occur irregularly, which never seemed to have taken place in Tenkaichi 2. During a match, a character's voice will even channel through a single speaker and the other will remain quiet. Out-of-place changes in split-screen audio also proved to be bizarre, particularly when a special attack takes place.

Bwa ha ha! I control your right speaker, and that alone!

So, the real question remains: is this game better or worse than Tenkaichi 2? The answer is neither, it's more or less the same. There are some audio issues, and the online system isn't even worth discussing. That takes us to the story mode, which has drastically improved to be more engaging and fun. Story mode is great, the new control scheme prevents accidental special attacks, the stages are practically copied and pasted from the last version, the interaction is the same, the challenge is slightly higher, and there's a few more characters that murder the balance in the game unless under special restrictions.

Should a game be praised for improving what already exists? Absolutely. Should a game be penalized for hyping an online structure that Atari didn't even dedicate servers to? Definitely. That leaves us exactly where we were on launch day: a great game utilizing the Wii Remote, but enough problems to keep this from becoming a must-have title. It's quite the enjoyable experience, but there is not much difference choosing between a new Tenkaichi 3 and a bargain-bin Tenkaichi 2.

As pretty as the predecessor, colors and lights are fun.

For that, Tenkaichi 2 and Tenkaichi 3 come out roughly the same. Enough mild improvements with enough losses means an equal experience. This is rather problematic for the consumer, who would probably rather spend less money on a similar game experience with no drastic improvements and minor fixes to problems in the latest version.

Because of audio issues and a poor online structure, this game will score a few points below its predecessor. Thanks for trying all of these ideas, developers, but there are fewer glitchy experiences in Tenkaichi 2.

No Comments » | Dragon Ball | Tagged: anime manga, dragon ball media, dragonball the movie, fumetti e manga, James masters | Permalink

Posted by netadsla

Dragon Ball Z: Budokai Tenkaichi 3 Review

December 13, 2007

Dragon Ball Z returns for yet another round with Budokai Tenkaichi 3, the latest in Atari's line-up of anime-licensed fighting games. While not original, it packs enough content to keep you satisfied.

In the game, you choose from one of dozens of characters (over a hundred and fifty in all, including super transformations) and go to work against opponents. You can launch into combo attacks, super attacks and other moves that knock your foe into the other side of the galaxy. While the fighting action is pretty much the same as before, there is a slightly better balance here. A point system prevents one fighter from being incredibly stronger than the other. They may still have a slight advantage at certain points in the match, but overall, the fights operate more smoothly and last longer.

Like last year's Tenkaichi 2, multiple control options are available. You can play through the game using a Nunchuk and Wii remote, executing motion attacks and dodges with ease. This system shows improvement as well, as no on-screen cursor gets in your way. However, some super moves are still incredibly hard to pull off. For those who prefer a retro style of play, however, you can use the Classic or GameCube controller. Best of all, tutorials are available, in case you have no idea how to pull off a Dragon Dash Combo or the Kamehameha.

In terms of presentation, very little has changed from last year's game. The character animation is fluid and the environments resemble those from the show, with lots of wide-open spaces to fight. The sound effects are typical but satisfactory; the background music is pure anime "cheese" rock; and the voicework is acceptable. It's worth mentioning that Atari included an option to listen to the original Japanese dialogue - an awesome bonus for the show's loyalists.

What is sure to grab your attention with Tenkaichi 3, however, are the numerous modes. Dragon History is a wonderful new addition. It follows classic DBZ storylines, but then throws in the option to let you choose your own path. If you want to finish a fight as previously told, that's your choice. However, you can press a button and open up an entirely new story arc, ending it with a different character or trying something new. You can also save a variety of your fights in Battle Replay Mode, in case you feel like reliving your greatest DBZ moments.

Other modes include the tournament-themed Dragon World Tour; the survival-based Ultimate Battle scenarios to test your skills; and Duel mode. The cool aspect about Duel is that you can get online via the Wi-Fi Connection and challenge other players. Unfortunately, Duel is best off-line for the time being, as the online play is currently suffering from heavy lag. Hopefully, Atari and Nintendo will have this fixed soon. Otherwise, this edition of Budokai will lose out on one of its primary features dragonball cartoni animati Lupin Grande Mazinga Occhi Gatto .

Dragon Ball Z: Budokai Tenkaichi 3 involves the same old tap-tap gameplay that's been in anime fighting games for years. However, the options surrounding it, including a huge cast of characters, a variety of modes and the power to plow someone through a mountain wall make it a solid choice for Wii owners.

No Comments » | Dragon Ball | Tagged: Ball, Budokai, Dragon, Review, Tenkaichi | Permalink

Posted by netadsla

  • You are currently browsing the archives for the Dragon Ball category.
    • Dragon Ball (4)
    • Uncategorized (5)

Theme: Contempt by Vault9.

Blog at WordPress.com.