types of multiprogramming and difference bet multiprocessing and multiprogramming?
Rock-Type moves are weak against Fighting-Types, Ground-Types, and Steel-Types. Rock-Type Pokémon are weak against Water-Types, Grass-Types, Fighting-Types, Ground-Types, and Steel-Types.
No. Fire-Types are strong against Grass-Types, Bug-Types, Ice-Types, and Steel-Types. Dark-Types are weak against Bug-Types and Fighting-Types.
Aaron - Dark types Phoebe - Ghost types ? - Ice types ? - Dragon types Wallace - Water types
Steel-Type moves are weak against Fire-Types, Water-Types, Electric-Types, and other Steel-Types. Steel-Type Pokémon are weak against Fire-Types, Fighting-Types, and Ground-Types.
dark types are weak to fighting types
multiprogramming
THE multiprogramming system was created in 1968.
It is the process of multiprogramming
timesharing is logical extention of multiprogramming.
MS-DOS supports multiprogramming to some extent.-
is it possible to do multiprogramming with only one partition
multiprocessor is hardware based while multiprogramming in software based
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using multiprogramming we can save the time multiprogramming resources to more than one current application i.e we can run multiple applications at a time that's way we refuses the time
NO ..
Multiprogramming increases CPU utilization by organizing jobs so that the CPU always has a job to execute.
The principal disadvantge of too much multiprogramming is the overhead of excesssive context-switching. If the context-switch rate is too high, the overhead can actually overwhelm the benefit of multiprogramming.