for shooting towards the mouse, there is an event called "global mouse left" in this event, add an action called "create object moving". select the obj_bullet (by now you should have this object created) X:mouse_x, Y:mouse_y ,speed:30 and your done… Full Answer
By using active voice. Active sentences tell who does the action of the verb at the beginning of the sentence: The cat chased the mouse. ( the cat does the action - chase) Passive sentence don't have to say who… Full Answer
for a drag and drop action, there is an event called global mouse left. create an object(preferably a dress) add the event then create an action (jump to postion) give the x & y coordinates (x:mouse_x, y:mouse_y). this should make… Full Answer
Go to File -> Game Settings and click the "Hide mouse" option. Then create a new object, set the sprite as your own custom cursor, and create a Step Event. In the step event, add the Jump to Position action… Full Answer
Assuming your action bars are not locked, you can click and hold down the right mouse button on an action, drag it off the bar and release it. Otherwise, try holding shift+right mouse button if the buttons are locked.