well, starting with the most common ones:
+1/+1 (graft and many other things)
-1/-1 (wither/persist)
+1/+0 ("Clockwork" creatures in early sets, not used anymore)
loyalty (planeswalkers)
charge (Sunbust/artifacts/some creatures/vivid lands)
quest (ascensions/quests from zendikar block)
poison
level (leveler creatures in Rise of the Eldrazi)
fade (fading)
time (vanishing/suspend)
age (cumulative upkeep)
storage (lands from several sets)
ki (betrayers of kamigawa)
divinity (the Myojin's)
blaze (Obsidian Fireheart)
phylactery (Phylactery Lich)
feather (aven mimeomancer/Kangee, Aerie Keeper)
wish (Djinn of Wishes)
bribery (Gwafa Hazid, Profiteer)
tower (Helix Pinnacle)
doom (Armageddon Clock)
gold (Aurification)
page (Barrin's Codex)
fuse (Bomb Squad)
luck (Chance Encounter/Gemstone Caverns)
pupa (Cocoon)
mire (Cyclopean Tomb)
ice (Dark Depths)
flood (Aquitect's Will)
healing (Fylgja)
delay (Ertai's Meddling)
and there's probably a lot more that are only used on one card like the last several, i got tired after the cards A-F, but all the most common ones are there
A player can remove counters from themselves in Magic: The Gathering by using cards or abilities that specifically allow them to do so, such as "Remove a counter from yourself" or "Remove all counters from yourself."
To effectively manage Magic: The Gathering counters during gameplay for a strategic advantage, keep track of the different types of counters being used, such as 1/1 counters or loyalty counters. Use counters strategically to boost your creatures or planeswalkers, disrupt your opponent's strategy, and keep track of all counters on the battlefield to make informed decisions. Additionally, consider using cards that interact with counters to maximize their effectiveness in gaining an advantage during the game.
To effectively remove poison counters in Magic: The Gathering, players can use cards or abilities that specifically remove poison counters, such as cards that say "remove all poison counters from target player." Additionally, players can prevent poison counters from accumulating by using cards that grant protection from poison or by countering spells that would give poison counters.
Proliferate means add a counter to all things you choose that are collecting counters such as artifacts and creatures with bloodthirst.
No, not all lands in Magic: The Gathering are considered basic. There are different types of lands, such as basic lands and non-basic lands, each with their own unique characteristics and abilities.
Yes, all planeswalkers in Magic: The Gathering are considered legendary.
No, Skullclamp is currently banned in all formats of Magic: The Gathering.
One way a player can effectively deal with a creature that has both hexproof and a counter on it in Magic: The Gathering is by using cards or abilities that can target all creatures or all opponents, as these effects can bypass hexproof. Additionally, cards that can remove counters from creatures or that can destroy or exile target creatures can also be effective in dealing with such a creature.
In Magic: The Gathering, the keyword "regenerate" allows a creature to avoid destruction by removing all damage from it and tapping it.
No, not all creature types in Magic: The Gathering are shapeshifters. There are many different types of creatures in the game, including humans, elves, dragons, and more. Shapeshifters are a specific creature type that can change their form or appearance.
When you sacrifice all creatures in Magic: The Gathering, you send them to the graveyard and they are no longer on the battlefield. This can trigger various effects or abilities depending on the cards in play.
Yea, Magic: The Gathering all the way.