Time your jumps as he stomps, and jump OVER him to reach the crane at the left side. Climb up and turn the power off, but he knocks you back to the ground. Now he will toss barrels that you have to avoid by jumping. Go past him back to the crane and turn the power back on, and it will flatten him. Handcuff him and you have won.
Turn the red wheel on top of the last ledge.
Once you have captured the first 5 super villains, the phone will ring on Main Street. Answer it to get your Super Flying Power. You can turn it on and off with the icon at lower left, and it only works on Super Power island, and any ad games there. Use the flying power to chase and capture Betty Jetty at the skyscraper Downtown.
You will lose your power and fall if you are hit by more than 4 or 5 of the green balls thrown by Betty Jetty.You can turn off your flying power (sometimes accidentally) by clicking the flying icon at the lower left of the Poptropica window.When you leave Super power Island, your flying power will not work. However flying has usually worked in the ad-games played from Main Street on the island.
When you have defeated the first 5 super-villains, the pay phone will ring. Answer it and you receive your super flying power. Turn it on and off with the small icon at lower left. Now you can climb the skyscraper (downtown) and chase Betty Jetty.
You have to jump past Crusher and avoid his attacks as you do. At first, he is stomping and shaking the ground. Jump into the air before he does, and you will not be knocked down. This also applies once you have reached the crane, because you can be knocked off it too soon. Repeat the process, while dodging the barrels he throws, and turn the power back on to the magnet, squashing him.
Go to the Roof (using the key), use your wrench on power box then get your paper clip and you will turn off the giant magnet!
To turn off the magnet in the mission, you can either deactivate the power source that is supplying it or physically remove the magnet itself. It is important to follow safety protocols and instructions to ensure proper procedure is followed when dealing with magnets.
An electromagnet requires electric power to be a magnet. You turn it off the same way you turn off a light, by turning the switch.
In order to get the power to fly on Super Hero Island, you have to defeat 5 super-villains with your wits alone. Once you do, the phone in the phone booth will ring. Answer it to get your flying power. Click on the little icon at the bottom left of the screen to turn the flying power on and off. You need to fly to beat the final super-villain, Betty Jetty. (see related questions)
turn into wario, and press a when ur near a treasure chest or a garbage can
goku turns into super saiyen after freeiza full power killed krillen. goku needs to get angry to turn into super saiyen