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Digital animation is when there are a series of graphics which are the same only placed in different areas in each frame so that it can create the illusion of movement when in reality they are still pictures
yes
No, by itself 3D is not considered to be virtual reality. 3D graphics is necessary for Virtual Reality, but without the addition of feedback and model simulation, Virtual Reality cannot work.
RSX or Reality Synthesiser is the name of the graphics card inside the PS3.
Multimedia.
Japanese Animation, unlike American Animation, goes into much more detail into the subject of the matter. Japanese Animation faces heartbreak, love, and the reality and emotions of death. American Animation usual relies upon comedy or simplistic good versus evil stratagey.
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VRML,also pronounced as 'ver-mul',is the term for Virtual Reality Modeling Language.V RML is a programming language used to create 3D interactive graphics or environments for use on the internet, such as virtual galleries and virtual gaming. It is also to develop multimedia presentations where users can interact with animation, sound, lighting and other objects in a virtual world.
To create a VR/360 animation that includes a 2D segment that is not a part of the background, you can use a technique called "mixed reality." Mixed reality is the combination of real-world and digital content to create a seamless, interactive experience. Here are the general steps you can follow to create a mixed reality VR/360 animation with a 2D segment: Create the VR/360 background: First, create the 360 background for your animation using a 360 camera or by stitching together panoramic images. There are many software tools available for this purpose. Create the 2D segment: Create the 2D segment separately in a video editing or animation software. You can create a transparent background for the 2D segment to make it blend seamlessly with the VR/360 background. Import the VR/360 background and the 2D segment into a mixed reality software: There are several mixed reality software tools available, such as Unity and Unreal Engine. Import both the VR/360 background and the 2D segment into the software. Position the 2D segment in the mixed reality environment: Using the mixed reality software, position the 2D segment in the environment so that it appears to be floating in front of the VR/360 background. Add interactivity: If you want to make the 2D segment interactive, such as allowing the user to click on buttons or objects, you can use the mixed reality software's scripting capabilities to add the necessary interactivity. Test and refine: Finally, test the mixed reality animation to make sure everything is working as expected. You may need to refine the position or interactivity of the 2D segment to ensure a seamless experience. By following these steps, you can create a mixed reality VR/360 animation that includes a 2D segment that is not a part of the background.
there are 2 architectures: pc graphics and workstation based. sometimes distributed vr(virtual teality) is counted as the third one.
Mirrors Edge means the edge of reality. In Mirrors edge, everything is so realistic, it has good graphics and the free running you do in Mirrors Edge is so realistic also. But it isn't reality. That's why its called Mirrors Edge, the edge of reality. It even said this is the edge of reality in the intro of the game when you first start a new game. And by edge of reality it means when you look in the mirror everything is realistic and looks real. But when you look at the edge of a mirror its different...
is has a minor difference of 1 dimension. means if u talk about 2d animation is having length and bredth but whan u talk about 3d its having length, bredth and depth due to which u can see its thikness. g.abbas indore