The card text for "Fusion Gate" reads: As long as this card is face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization". The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play.
In other words, instead of having to activate the card "Polymerization" to Fusion Summon monsters, you activate the Field Spell (just like activating any optional card effect). You select the Fusion Monster in your Extra Deck and send Fusion Material monsters from your side of the field or hand out-of-play (just like "Polymerization", except the monsters aren't sent to the Graveyard) and Special Summon the Fusion Monster.
You always need 'something' to let you fuse monsters, be it, - Another kind of fusion card like Dark Fusion, or, - An active effect such as Fusion Gate, or, - A fusion monster that says it can fuse specifically without needing Polymerization.
Fusion Gate means you can fuse monsters without using Polymerization, by removing the components from play. It does not otherwise modify the usual Fusion Summon rules, that the components must either be in your hand or on your side of the field.
cursed magician
1. Activate "Acid Rain"2. Activate "Call of the Haunted" targeting "Labyrinth Tank"3. Chain "Mispolymerization"4. Activate "Stop Defense" targeting "Electromagnetic Bagworm"5. Activate "Scroll of Bewitchment" targeting "Electromagnetic Bagworm" andchoosing DARK6. Activate "Overload Fusion" targeting "Labyrinth Tank"7. Attack "Electromagnetic Bagworm" with "Luminous Soldier"8. Attack with "Labyrinth Tank" Answer from Yu-Gi-Oh! World Championship 2007 Puzzle Guide
The effect of Legendary Six Samurai Shi En can only negate the initial activation of a Spell/Trap card. If you're asking if you can negate Fusion Gate as soon as your opponent activates it, and before he can use its effect, then the answer is yes.
Fusion Gate is a Rare card that can be found in the booster pack "Labyrinth of Nightmare" in Ultimate Master 2006.
If Imperial Iron Wall is in play you can't activate the effect of fusion gate at all.
Yes, but you have to have the fusion elements.
Get Sanga of the thunder, Kazejin, and Suijin all at level 3. then, go into a stage with all three and summon them. When they are all summoned, scroll to one of them and select fusion. Then you will have the mighty Gate Guardian.
activate
no you do not
The Creator God Of Light, Horakhty is the fusion of the gods name.
"no.... there's a reason it says "from your hand or field" right in the card text. :)" Fusion Gate has no specification on it like that...
Dark Paladin and Dark Flare Knight both list Dark Magician as a Fusion Material monster.
Fusion Gate was released in packs of Labyrinth of Nightmare, and again in Dark Beginnings, Volume 2.
Future Fusion is probably the easiest way to Fusion Summon Ultimate Ancient Gear Golem. Otherwise, Substitute Fusion Material monsters can be used in place of Ancient Gear Golem; but not in place of the "2 'Ancient Gear' monsters". Elemental Hero Prisma can also take on the name of Ancient Gear Golem with its effect. Machine Duplication can be used on Ancient Gear and/or Ancient Gear Cannon in order to amass enough fusion material monsters.Chain Material is also a very easy way to Fusion Summon it. Just to clarify, the card itself cannot fuse any monsters. After activating it, you must use a card like Polymerization, Power Bond, or Fusion Gate and remove from play the fusion materials. In fact, if you use Fusion Gate with this card you can use its effect multiple times to potentially Fusion Summon three Ultimate Ancient Gear Golem cards in one turn! Unfortunately, you cannot attack the turn you activate Chain Material and the Fusion monster is destroyed at the end of the turn.
You always need 'something' to let you fuse monsters, be it, - Another kind of fusion card like Dark Fusion, or, - An active effect such as Fusion Gate, or, - A fusion monster that says it can fuse specifically without needing Polymerization.