Not sure what you mean by class width, but if you mean how do you determine the size of a class, the simplest way is to use the sizeof() operator. The value returned may be equal to or greater than the sum of all its member variables, depending on any adjustments made for memory alignment. If the class contains pointers to memory allocated on the heap, this memory will not be included in the total -- only the size of the pointers to those allocations will be considered.
EDIT: Previous answer does not address the question.
#include<stdio.h>
main()
{
int n,m,i,max;
printf("How many numbers(n) you going to enter:");
scanf("%d",&n);
printf("Enter the numbers:");
scanf("%d",&m);
max=m;
for(i=2;i<=n;i++)
{
scanf("%d",&m);
if(m>max)
max=m;
}
printf("The Largest Number is %d",max);
}
Output:
How many numbers(n) you going to enter:5
Enter the numbers:
25
410
362
5
56
The Largest Number is 410
public class Rect { private int width, height; public Rect() { width = height = 1; } public Rect(int w, int h) { width = w; height = h; } public int getWidth() { return width; } public int getHeight() { return height; } public void setWidth(int w) { width = w; } public void setHeight(int h) { height = h; } public int getPerimeter() { return 2 * (width + height); } public int getArea() { return width * height; } }
The instanceof keyword is used to determine if an object is of a particular class type.Example:Object obj = new String();if(obj instanceof String) {System.out.println("obj is a String!");}
Let us first define a generic Shape class. This will be an abstract class, since the term "shape" is, itself, very abstract. Let us also assume that this shape is defined in only two dimensions, for the sake of simplicity. abstract class Shape { /* One of the properties of any 2D shape is the area it takes up. Since calculating the area depends on the shape, we'll make this method abstract - all subclasses should implement it differently. */ abstract int getArea(); } Now that we have our base class defined, we can create a rectangle subclass. class Rectangle extends Shape { /* While a rectangle has other properties, we are really only interested in the ones required to calculate the area - width and height. */ int width; int height; /* What's the area of a rectangular shape? area = width x height */ int getArea() { return width*height; } }
Constructor overloading is similar to method overloading. You can overload constructors by changing the parameter list in the class definition. Here is an example public class Box{ private int height; private int width; private int breadth; // First constructor with no parameters Box(){ height = 0; width = 0; breadth = 0; } // This is the second overloaded constructor Box(int h,int w,int b){ height = h; width = w; breadth = h; } public void display(){ System.out.println("Height: "+height+" Width: "+width+" Breadth: "+breadth); } public static void main(String args[]){ Box obj = new Box(1,2,3); obj.display(); } }
RCT is Secondary resistance of Current transformer it depends on Design.
class width is a width width is a width nothing as class width is a width dont be confuse
try sqrt(N) where N represents the number of observations you have...
There is no correlation between class width and student achievement. Class width is arbitrary (there are rules of thumb for class width, and it depends on the range of the data).
measure it
length x width
NONE
measure them.
20-15=5
To calculate the frequency density we will simply divide the frequency by the class width.
First you measure the width and then the lenght then multiply it. length times width.
You need to know the length and width of the desk before you can determine the area. Multiply the length by the width to get your answer (length x width = area).
class width