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if vspeed > 0 && y < other.y+8

{

if vspeed>0 {

if (vspeed > 0 && not place_free(x,y+vspeed)) move_contact(270);

vspeed = 0;

}

}

else

{

x=xprevious

hspeed = -hspeed;

}//put this in the collision event with the ememy

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Q: How do you jump on an enemies head in scripting in Game maker?
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