The easiest way to jump is by entering this code in the correct places. You could set the gravity but this way is easier. This will work in both the pro and lite
put this code in you Create event of you player
falling=false; //Variable for Falling
hitting=false; //Variable for if you are hitting something
grav=7; //Gravity
movement=6; //Speed at which you move
jump=0; //Used for jumping
jumping=false; //If you are jumping or not
space=false; //if space is pressed
doublejumping=false //if doublejumping
doublej=0; //for doublejumping
put this code in you step event of you player
//FALLING:
if(!collision_point(x,y,ground,true,false) && !jumping && !doublejumping) //not touching ground, or jumping{
y+=grav; //Move down the number gravity
grav=7; //Keeps gravity set
falling=true; //says the player is falling
}
if(keyboard_check_pressed(vk_space)){ //if keypressed SPACE
space=true //space=true. For other purposes
}
if(keyboard_check_released(vk_space)){ //if space not pressed
space=false //space is false
}
if(space=true && jumping==false) //if space is pressed, and jumping is false{
jumping=true; //jumps
space=false //space no longer pressed
}
if(space=true && jumping==true && doublejumping=false) //if space pressed, player jumping, and not doublejumping {
doublejumping=true //doublejumps
jumping=false //no more jumping
}
if(jumping) //if jumping is true{
y-=jump; //go up jump
jump-=.5; //lower jump a little
if(jump<0) && doublejumping=false //if jump is nil and not doublejumping {
falling=true; //fall
}
if(jump<-10) { //if jump is below -10, set it to 10
jump=-10;
}
}
if(doublejumping) //if doublejumping{
y-=doublej; //go up doublej
doublej-=.5; //lower doublej a little
if(doublej<0) { //is doublej is nil, fall
falling=true;
}
if(doublej<-10) { //if doublej is below -10, set it to -10
doublej=-10;
}
}
if(collision_point(x,y,ground,true,false) && falling) { //if touching ground and falling
jump=10; //jump is 10, for next jump
jumping=false; //No longer jumping
falling=false; //no longer falling
doublejumping=false //no longer doublejumping
}
if(keyboard_check(vk_left)) { //MOVEMENT. if left key is pressed
x-=movement; //move left
}
if(keyboard_check(vk_right)) { //if right pressed
x+=movement; //move right
}
if falling=false && jumping=true { //if falling is false, and jumping is true
{
doublej=10; //doublej is 10
}
}
Done. if you r having trouble download the example
http://www.willhostforfood.com/users/warsome/doublejumpgrav.gmk
Wiki User
∙ 15y agoEither a king or an ordinary playing piece may jump a king in a game of checkers in the United States of America. But the rules are different in Italy. Specifically, in an Italian game of checkers, only a king is allowed to jump a king.
yes u do
yes
Diagonally--they need to stay on the same colored square through the entire game. You can jump pieces, as well. Only one square at a time otherwise.
There is no code. You have to jump in a portal, which is an object the shaman can use in some, but not all, maps.
jump, and press jump in mid air. some characters can jump multiple times.
To play fastball, you have to tap the screen to jump. And the object of the game is to jump over the objects. And do not run into any walls.
Collision Event with object obj_bullet: play sound snd_exp; looping: false for other object: destroy the instance for other object: create instance of object obj_exp1 at relative position (0,0) jump to position (random(room_width),-16) set the score relative to 1
I can jump 10 times in a game
Select the object you want and make a step event. Then under the step event put "jump to position" and for the values put mouse_x and mouse_y. This means every step it will jump to the exact position of the mouse. The steps are equivalent to about a millisecond, so it should move right along with your mouse. Hope this helps.
The object of the game is to collect everything without running into other mice. You can jump on the trampolines to get up or down. You can only go through doors that are open.
for a drag and drop action, there is an event called global mouse left. create an object(preferably a dress) add the event then create an action (jump to postion) give the x & y coordinates (x:mouse_x, y:mouse_y). this should make it so that you can drag and drop an item.
Poop Jump is a game for the Android platform. In the game, you get to be a piece of feces that escapes from a toilet.
Press 'shift'
use the variables xprev and yprev to determine which direction it is facing
Harrier Jump Jet - video game - happened in 1992.
Harrier Jump Jet - video game - was created in 1992.