All virtual functions (including pure-virtual functions) are represented in italics. All non-virtual functions are represented normally. There is no differentiation between pure and non-pure virtual functions, however some people append "=0" to distinguish the pure-virtual functions.
An abstract class is any class definition that contains at least one pure-virtual function. class AbstractClass { public: virtual void DoSomething()=0; // Pure-virtual. };
There is no such thing. When declaring a friend function only the explicitly-scoped friend is granted private access. The friend function may well be declared virtual within its own class but none of its overrides are granted access unless they are explicitly granted access.
A virtual function in C++ is a function that can have multiple definitions.For example:If you have a class which contains a virtual function:class Virtual{virtual void makesomething();};That function can be implemented when you inherit that class an implement the function. So:class Inherit : public Virtual{//this is the same function, but can be implemented to do something differentvoid makesomething() { //do something else }};
A virtual function is a member function of a class, whose functionality can be over-ridden in its derived classes. It is one that is declared as virtual in the base class using the virtual keyword. The virtual nature is inherited in the subsequent derived classes and the virtual keyword need not be re-stated there. The whole function body can be replaced with a new set of implementation in the derived class
No, it does not. But Microsoft Visual Studio 2008 allows you to connect to a virtual machine and run your projects "sandboxed".
Dynamic binding is achieved via virtual functions and the virtual table that is associated with every class that declares or inherits a virtual function. The virtual table (or v-table) maps every virtual function (including pure-virtual functions) to a function pointer that points to the most-derived overload. This makes it possible to invoke specific behaviour even when the runtime type of the object is unknown to the caller.
An abstract class is any class definition that contains at least one pure-virtual function. class AbstractClass { public: virtual void DoSomething()=0; // Pure-virtual. };
Yes.
The [ 2x + 1 ] represents a function of 'y' .
Without an equality sign it is not an equation.
There is no such thing. When declaring a friend function only the explicitly-scoped friend is granted private access. The friend function may well be declared virtual within its own class but none of its overrides are granted access unless they are explicitly granted access.
A virtual function in C++ is a function that can have multiple definitions.For example:If you have a class which contains a virtual function:class Virtual{virtual void makesomething();};That function can be implemented when you inherit that class an implement the function. So:class Inherit : public Virtual{//this is the same function, but can be implemented to do something differentvoid makesomething() { //do something else }};
A virtual function is a member function of a class, whose functionality can be over-ridden in its derived classes. It is one that is declared as virtual in the base class using the virtual keyword. The virtual nature is inherited in the subsequent derived classes and the virtual keyword need not be re-stated there. The whole function body can be replaced with a new set of implementation in the derived class
C++ endeavours to represent the object oriented programming paradigm through the use of classes. The four main pillars of OOP are encapsulation, inheritance, polymorphism and abstraction, which C++ primarily achieves through the use of classes, class hierarchies, virtual methods and templates.
No, it does not. But Microsoft Visual Studio 2008 allows you to connect to a virtual machine and run your projects "sandboxed".
In C++ you can create objects, and these objects can inherit from another object. So imagine you are making a game and you make a really cool class for the common enemy, but now you want to make another class for the BIG boss at the end of the game. You could have the new boss character inherit from the common enemy and only swoop up a few things. Boss Guy = new Enemy; because of polymorphism (changing one type into another) you can do this. The "virtual" keyword is used to help in a situation like this: Guy.runAI(); Which function are you trying to run, the enemy AI or the Bosses AI, because as you can see in the declaration we declared "Guy" as an enemy and a Boss, the function with the virtual function will be used. So if the bosses runAI() function is virtual then it will always be used when there is confusion about what function to use.
That is not a function, although it does involve the function of addition. A function is something that is done to numbers.