What you do Is do this thing called CFOP it skips through parts of the normal way of solving the 3x3 Rubik's cube. Speed cubers can make it to 10-30 seconds or less using this method. CFOP stands for Cross, First two layers Oll and Pll.
Oll and Pll are two big algorithms that help solve the Rubik's faster the normal way of solving it is much simpler yet longer. First you make a cross, then build middle layer, after that you build yellow center pieces, and the corners, than you do a algorithm to flip the corners and then you have finished the cube. As you can see There is a lot more to do for the normal way to solve the cube than CFOP. Hope this helped ;)
this is a setup. He started with the cube solved, then repeated those two moves until it was "scrambled." Then used those two moves to unscramble it. if you repeat any sequence enough times it will return to its original state,
Go to youtube.com and type in "How to Solve a Rubik's Cube". Use the video with the username: pogobat There are two parts to the video, watch part one then part two.
Some advanced Rubik's Cube top layer algorithms that can help solve the puzzle more efficiently include the F2L (First Two Layers) method, the OLL (Orientation of the Last Layer) algorithms, and the PLL (Permutation of the Last Layer) algorithms. These algorithms involve specific sequences of moves that are designed to solve different parts of the Rubik's Cube's top layer in fewer steps.
It is the related link below. There are two other additional sites.
This should be solved in two steps. 1) Use the formula for the area of a cube, and solve for the length of a side of the cube. 2) Using this length, it is easy to find out the volume, with the formula for the volume of a cube.
As two measurements are given, and the shape is a cube, the third measurement must be 4 also. Therefore: 4 x 4 x 4 = 64
A 4X4 cube, also called Rubik's Revenge, can be solved pretty easily by anyone who can solve the 3X3 cube in a minute or so. This cube does not have a enter piece attached to the core. Instead, it has four center pieces per side which an occupy any center slot anywhere in the cube. So one has to solve all the centres around the cube first, keeping in mind the colour scheme. Then the edges need to be paired up. Once all the edges are paired up, it can be solved like a 3X3 cube until you get Parity errors. These are basically situations which you cannot get on the3X3 but you get them almost all the time on the 4X4. There are two-#1 one paired edge piece is flipped. To solve this case, you hold the cube so that the flipped edge is facing you and do the algo-MR2 B2 U2 ML U2 MR' U2 MR U2 F2 MR F2 ML' B2 U2#2 two opposite edges are switched. To solve this case, hold the cube so that one edge is facing you and the other away from you and do the algo- MR2 U2 MR2 u2 MR2 MU2
The short answer is that there IS an easy way to solve it. The question is only whether or not you have the patience to memorize the algorithms (set moves that move the pieces in a specific way). There are ways to solve it that don't use algorithms, such as the Heisse Method, but they are typically more advanced solve methods and unsuitable for beginners. I won't go into the details on what the algorithms are because you can get them on youtube or on other websites easily enough. But I will describe the types of algorithms you will need. The bare minimum number of algorithms a person needs to know to solve a cube is 5. This is because there are 5 types of operations you can perform with a cube. First, there are essentially three parts to solving a rubik's cube, and this applies to cubes from as small as 3x3x3 to as large as 50x50x50. There are the centers, the edges, and the corners. Each part is a separate puzzle on it's own and should be treated as such. Solving the centers is not a problem for the 3x3x3 because there is only one center piece and it never moves no matter how much you turn the cube because they are the axes of rotation. So you don't have to solve the center until you start working on 4x4x4 or larger. The Edges are usually next to go. On 4x4x4 and larger you must assemble the edges but for a 3x3x3 they are already assembled since they are only one piece to an edge so you need your first algorithm to move the center pieces from one position to another. For best results use an algorithm that moves as few pieces as possible at a time (minimum possible is 3) and doesn't move any other pieces on the entire cube. Just memorize the pattern of moves in the algorithm and know how they move the pieces. Then you are essentially just putting the pieces into the right place one piece at a time based on matching the colors to the center pieces. This is called permuting the edges. It's really that simple if you know the algorithms, and that's just rote memorization, anyone can do it if they really try to. The next algorithm you need to know is how to twist the edges so they have the correct color on the correct side. This is called orienting the edges. You can solve all of the edges at the same time, and then move on to the corners. If you must permute the edges and orient the edges, then you logically must also permute and orient the corners as well giving us a full 4 algorithms that we must know. Since the basic algorithms don't affect any other pieces than the ones you are moving, these can be handled as two separate and unrelated puzzles. For a 3x3x3 cube most people find solving the corners first the easiest, but you can solve it with edges first too. Every now and then you will encounter what is called a parity. According to the laws of the cube (which describes what moves are mathematically possible to perform), it is impossible to have any state that requires an odd number of swaps to solve. What this means is that it is impossible to swap two pieces and two pieces only, but that's okay because it is a scenario that is impossible to occur on the cube anyway. However, the corners and edges are two separate puzzles of the same cube, so it IS possible to have an odd swap for the edges when paired with an odd swap for the corners as well. This means that you will need to know a fifth algorithm to handle the parity issue by swapping two corners and two edges at the same time. And that's it. You can find the algorithms all over the internet, and there are also many other different methods of solving the cube. But all you really need to know to figure it out is 5 algorithms: Permute the Edges, Orient the Edges, Permute the Corners, Orient the Corners, and a Parity Move. After you memorize 5 algorithms (which often are simple moves) then you only have to move one piece at a time until the cube is solved. If you have the patience to learn the algorithms then you should be able to solve the cube in about 3 to 5 minutes.
No. A cube is three dimensional.
At most two. Any more and it is a cube, not a cuboid.At most two. Any more and it is a cube, not a cuboid.At most two. Any more and it is a cube, not a cuboid.At most two. Any more and it is a cube, not a cuboid.
Two properties of a cube are six sides and three dimensions.
An edge on a cube is a line segment where two faces of the cube meet. It connects two vertices of the cube. A cube has 12 edges in total, with each edge being of equal length.