Either graphically, or with math.
Graphically: Put them one after another, head to tail.
With math: Each component must be separated into components. Add the components separately, for example, the x-component and the y-component.
Because scalars do not take in the direction but just the magnitude while vectors can. You can add vectors ONLY if they are in the same direction.
To add two vectors that aren't parallel or perpindicular you resolve both of the planes displacement vectors into "x' and "y" components and then add the components together. (parallelogram technique graphically)AnswerResolve both of the planes displacement vectors into x and y components and then add the components
To add two vectors that aren't parallel or perpindicular you resolve both of the planes displacement vectors into "x' and "y" components and then add the components together. (parallelogram technique graphically)
The law is used to add vectors to find the resultant of two or more vectors acting at a point.
You can add the vectors graphically - join them head-to-tail. Or you can solve them algebraically: you can separate them into components, and add the components.
One common reason why you need to do this is to add vectors. If you have two different vectors, and want to add them - algebraically, of course - then you first need to separate them into components. After you do that, you can easily add the components together.
simply: No, Velocity vectors are different to force vectors. One measures velocity and one measures force so you can not simply add/subtract/multiply/divide them together and get something meaningful.
Yes, you can add vectors of equal length. Make sure they are equal by both of them having the same magnitude and direction. Otherwise, you can add equal vectors.
You can graphically add the vectors together without resolving them. However to mathematically add them they need to be resolved to find the new direction.
Because scalars do not take in the direction but just the magnitude while vectors can. You can add vectors ONLY if they are in the same direction.
To add two vectors that aren't parallel or perpindicular you resolve both of the planes displacement vectors into "x' and "y" components and then add the components together. (parallelogram technique graphically)AnswerResolve both of the planes displacement vectors into x and y components and then add the components
To add two vectors that aren't parallel or perpindicular you resolve both of the planes displacement vectors into "x' and "y" components and then add the components together. (parallelogram technique graphically)
The law is used to add vectors to find the resultant of two or more vectors acting at a point.
You can add the vectors graphically - join them head-to-tail. Or you can solve them algebraically: you can separate them into components, and add the components.
no!!!only scalars and scalars and only vectors and vectors can be added.
You use vectors.
1) Graphically. Move one of the vectors (without rotating it) so that its tail coincides with the head of the other vector. 2) Analytically (mathematically), by adding components. For example, in two dimensions, separate each vector into an x-component and a y-component, and add the components of the different vectors.