Yes, I realize I'm answering my own question. I thought it would be interesting to share the information I've come across.
For those not familiar with the game of disc pool, check it out on miniclip.com
For those that ARE familiar with the game, this answer will provide vital information concerning ranked games and how points are determined.
Basically, when you play a ranked game, you either win or lose: when you win, you gain points; when you lose, you lose points. Simple as that. This value usually hovers around 16, but can vary a lot. I couldn't understand why my girlfriend would lose a staggering 21+ points a game, but only win a paltry 11 or 12 points. The key in calculating the points gain/loss lies in the difference between players total points. For example, someone (let's call him Mutt) just starting out has 1600 points. Suppose they play someone (say, Jeff) with 1700 points. If Mutt beats Jeff, he can expect to win more than 16 points, because he's beating out someone 'better' than him, according to their total points. If he were to lose, though, he'd lose LESS than 16 points, because the expected outcome is for him to lose anyway.
Before I show you the formula, know that, at all times, this formula applies:
(1) |W|+|L|=32
where W is the points you would have gained had you won, and L is the points you would have lost had you lost your game. It was this realization that led me to find, in a game of even strength, the points gained or lost are 16.
Now, here is the rough formula for finding the first value needed to determine the point loss/gain in a game:
(2) T= D/(22+(|D|/75)),
where D=Opponent's_Total_Points - Your_Total_Points
Note the absolute value brackets.
If you win your game, add T to 16: that will be your point gain, and the opponent's point loss.
If you lose your game, -(16-D) and that will be your point gain (since it will be positive, I speak of 'gain' of a negative, which is equivalent to the loss of a positive.)
As I mentioned, this formula works well for smaller values of D, where the players are relatively even-strength. It works right up to at least a difference of 258 points.
It does not work, though, for a value such as 426, which yields a -3,+29 situation or T value of 13. By my formula, this T value would be 15, and almost 16, meaning that a few more points difference would yield a -0,+32 situation, which would be unfair.
Many more points would produce the ridiculous situation of both players gaining points regardless of who wins, albeit in vastly different quantities. Also, this would violate the formula (1).
Of course, the designers of the game surely had this in mind, and found an elegant way of abiding by (1). A rewrite of the above formula:
(3) T= D/(22+(|D|/E)),
where E is a function inversely related to D.
With E decreasing and D increasing, this would eliminate the problem of run-away point gains, always satisfying (1).
Of course, I have not found a satisfactory way of determining E or else I would have posted it. I am still working on finding it precisely.
100
Furbulous Flyer Golf has a flying disc. It is located in Skate Park. Near the entrance to the Pool
you have to be a gold player
You don't. There are no markings that should be on the rails or cushions of a pool table. If you make a mark during a game, it can be a foul.
Points Rummy and Pool Rummy are two popular variants of the classic card game Rummy. While they share the same basic principles, there are key differences in their gameplay and objectives. Points Rummy: Objective: The goal of Points Rummy is to have the lowest score at the end of a round. Scoring: Points are awarded based on the cards that remain unmelded in your hand. Rounds: Each round is a separate game, with the winner determined by the player with the lowest score. Pool Rummy: Objective: The goal of Pool Rummy is to eliminate other players by reaching a predetermined number of points. Scoring: Points are awarded to players who are unable to meld their cards into sets or runs. Elimination: Players who accumulate too many points are eliminated from the game. Key Differences: Game Duration: Points Rummy is typically shorter than Pool Rummy, as each round is a separate game. Pool Rummy can last longer as players are eliminated one by one. Risk: Points Rummy involves more risk, as players can accumulate points quickly and lose a significant amount of money in a single round. Pool Rummy is generally less volatile, as players have a limited number of chips. Strategy: Points Rummy requires a focus on minimizing points in your hand, while Pool Rummy involves a more strategic approach to eliminate other players. Ultimately, the best variant for you depends on your personal preferences and playing style. Both Points Rummy and Pool Rummy offer unique challenges and rewards. FantaFeat is a popular online gaming platform that offers both Points Rummy and Pool Rummy, allowing you to try both variants and see which one you prefer.
first you gotta turn aroud and leave and then you'll get the points.
get a swing or a pool and get the guy in the pool fast fowrd the game and stay on the object until the whole day is over. Then you and the guy will have 100 points and then you can ask him out.
You can't
At the very bottom of the pool are the bottom drains . By regulation , they must be 36" apart . Either of these drains must be able to support the total suction of the filtration system . Theis is the Virginia Grahme Baker regulation . At other places on the pool bottom you may see smaller discs . These are the returns , the outflow of the filtration system .
There is no game of pool practice, so there are no red balls. The 3 and 11 balls are red in the game of pool however.
writ an opengl program for pool game
Virtual Pool - video game - was created in 1995.