Nba is 23 ft 9 inches and 22 ft in corners College is 20 ft
19 feet 9 inches
19 feet 9 inches
19 feet 9 inches
20 feet
Depends on your school.
20 feet from the basketball rim.
23 ft and 9 in.
50 feet
On far pointers the comparison operators(== and !=) check the 32 bit value. While >, =,
20 feet
its pointer created for high safety that cant be find by anyone.
Two pointers are every shot made INSIDE the three point line, so there is no set distance.
It has to be a pointer all right.Regarding 'far' and 'near': forget it, simply use 'Large' data modell (or 'Huge').
It is a matter of the memory model you are using. On old or embedded systems, some memory was outside of the range of a normal pointer. If you have 4 megs of ram you need at least a 22bit pointer to see all of it. But let's say you only have a 16 bit pointer. This means you can only access the first 65K of ram. Odd as it may sound, this was a problem on old computers, and is sometimes an issue on embedded devices with limited processing power. The near and far classifications were a solution. Pointers are near by default. In my example above, the 65K of ram would be accessed with a near pointer. To get past that 16 bit limit, you need a far pointer. Thus: memory within the pointer's range is near. Memory outside of the range is far. Near pointer: char near * ptr; Far pointer: char far * ptr;A far pointer uses both the segment and the offset address to point to a location in memory. A near pointer in contrast uses only the offset address and the default segment. The far pointer can point to any location in memory, whereas the near pointer can only point to a nearby local address.Something that was important 20 years ago. Now you can forget it.
Loretta Lynn went to school for a few years. Her last year at school was in 8th grade. She went to school in a one room school-house