A vector is represented by a straight line of specific length having an arrow head which shows its direction. This straight line is called the representative line of that vector.
Vector variables are sometimes notated with arrow above them (particularly in handwritten physics formulae), and sometimes notated by using a bold-face font (particularly in print).
Mathematically, at least for the vectors which crop up in classical mechanics, a vector can be represented in terms of components. In 3D space, for example, we can choose a set of three independent directions (e.g. north/south, east/west and up/down) and write our vector as a sum of three parts: a purely north/south-pointing part, a purely east/west-pointing part and a purely up/down-pointing part. The length of each part gives the component of the vector in the corresponding direction (note that the north/south-pointing part counts as positive if it points north, negative if it points south, and so on).
This allows us to write such vectors in a convenient form for calculations, once a frame of reference has been agreed on. We simply list the components, writing something like
v = (a, b, c)
where v is the vector and a, b and care the components in the frame of reference being used. In this notation, basic vector arithmetic is simple. For example:
Scalar multiplication:
nv = (na, nb, nc) where n is a real number.
Vector addtion:
v1 + v2 = (a1, b1, c1) + (a2, b2, c2) = (a1 + a2, b1 + b2, c1 + c2).
The displacement in per unit time (i.e. in one second) and direction of travel is known as velocity. Displacement is a vector quantity as the magnitude and direction both are required to describe it like 10km east etc. So velocity is a vector quantity.
They can be represented by a line made with a #2 pencil. The length of the line is
made proportional to the magnitude of the vector, and some kind of identifying
mark is made on or near one end of the line to show the direction of the vector.
Vectors can be represented by underlining them, putting an arrow above them or by making them bold on the computer
The vector magnitude is described by the length and the direction in the space.
Scalars are represented with a real number. Vectors by a number and a direction or a location in the complex plane.
You can represent a vector as an arrow.
They can be represented by a line made with a #2 pencil. The length of the line is made proportional to the magnitude of the vector, and some kind of identifying mark is made on or near one end of the line to show the direction of the vector.
By an arrow, a vector. Velocity is a vector quantity that must have both magnitude (speed) and direction (bearing).
A vector is represented as a sum of its parts.
It is necessary to know the magnitude and the direction of the vector.
Scalar - a variable quantity that cannot be resolved into components. Most of the physical quantities encountered in physics are either scalar or vector quantities. A scalar quantity is defined as a quantity that has magnitude only. Typical examples of scalar quantities are time, speed, temperature, and volume. A scalar quantity or parameter has no directional component, only magnitude. For example, the units for time represent an amount of time only and tell nothing of direction. Vector - a variable quantity that can be resolved into components. A vectorquantity is defined as a quantity that has both magnitude and direction. To work with vector quantities, one must know the method for representing these quantities. Magnitude, or "size" of a vector, is also referred to as the vector's "displacement." It can be thought of as the scalar portion of the vector and is represented by the length of the vector. By definition, a vector has both magnitude and direction. Direction indicates how the vector is oriented relative to some reference axis.
They can be represented by a line made with a #2 pencil. The length of the line is made proportional to the magnitude of the vector, and some kind of identifying mark is made on or near one end of the line to show the direction of the vector.
By an arrow, a vector. Velocity is a vector quantity that must have both magnitude (speed) and direction (bearing).
A vector is represented graphically as an arrow. The direction indicates the direction, the length is proportional to the magnitude of the vector. Note that it is difficult to accurately represent vectors of 3 or more dimensions on a 2-dimensional sheet of paper.
This is graphed by looking the nose of Baroja ang punch her like a punching bag
Vector magnitude is represented by the square root of the sum of the squares of the independent vector comonents; |V| = (x2 + y2 + z2)1/2.
You cannot, unless it is a null vector. As a point.
If a quantity does not have a direction, its a scalar quantity, not a vector quantity.
Scalar quantities - quantities that only include magnitude Vector quantities - quantities with both magnitude and direction
it can be described in both. when graphically, it will be represented by an arrow in the direction of the vector and have the magnitude either written by it or you will have the arrow drawn to scale for the magnitude (length) of the arrow. numerically, you can break it down into its x, y, and z components and put them in from of i, j, and k respectively. ex a vector with x component of 3, y component of 2 and z component of 4 can be written as 3i +2j +4k
A vector is represented as a sum of its parts.
Yes, a vector can be represented in terms of a unit vector which is in the same direction as the vector. it will be the unit vector in the direction of the vector times the magnitude of the vector.
It is necessary to know the magnitude and the direction of the vector.