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It's a bit hard to explain in words. Suppose you have four congruent isosceles triangles: ABC, DEF, GHI, and JKL. (the vertexes are A, D, G and J). Place DEF and ABC so that the bases are touching. You now have quadrilateral ABDC ( when 2 points coincide, use the letter which comes first in the alphabet). Place GHI so that G is at B and H is at A. You now have quadrilateral AIDC (IBD is a straight line).Place JKL so that L is at D and J is at B. Now AIBKDC is the concave hexagon.
Angle J is congruent to angle K line KL is parellel to line Jm
A triangle is usually referred to with a name consisting of the labels of its three vertices. If that's the system implied in this question, then the three vertices of the subject isosceles triangle are the points 'j', 'k', and 'l', and 'kl' is the line between the points 'k' and 'l', i.e. one side of the triangle. We don't know any more than this, like whether or not the side 'kl' is one of the two equal sides.
30 J
#include<stdio.h> #include<conio.h> main() { int a[4][4],b[4][4],c[4][4],i,j; printf("enter the elements of matrix a"); for(i=0;i<=3;i++) for(j=0;j<=3;j++) scanf("%d",&a[i][j]); printf("the first matris is"); for(i=0;i<=3;i++) { printf("\n"); for(j=0;j<=3;j++) printf("%d",a[i][j]); } printf("Enter the elements of second matrix"); for(i=0;i<=3;i++) for(j=0;j<=3;j++) scanf("%d",&b[i][j]); printf("the second matrix is"); for(i=0;i<=3;i++) { printf("\n"); for(j=0;j<=3;j++) printf("%d",b[i][j]); } for(i=0;i<=4;i++) for(j=0;j<=4;j++) c[i][j]=a[i][j] + b[i][j]; printf("the addition of matrix is"); for(i=0;i<=3;i++) { for(j=0;j<=3;j++) printf("%d\t",c[i][j]); printf("\n"); } getch(); }
True
j+k+l=P
The bumps on the f and j keys are to find home row (aka. "asdf jkl;") without looking at the keyboard
It's a bit hard to explain in words. Suppose you have four congruent isosceles triangles: ABC, DEF, GHI, and JKL. (the vertexes are A, D, G and J). Place DEF and ABC so that the bases are touching. You now have quadrilateral ABDC ( when 2 points coincide, use the letter which comes first in the alphabet). Place GHI so that G is at B and H is at A. You now have quadrilateral AIDC (IBD is a straight line).Place JKL so that L is at D and J is at B. Now AIBKDC is the concave hexagon.
Utah, Kansas, Kentucky and Louisiana are U.S. states. No U.S. state begins with the letter j.
Angle J is congruent to angle K line KL is parellel to line Jm
These are the home row keys that belong to your index fingers. The home row keys, ASDF and JKL; are the eight keys your fingers return to after typing a word.
llombbjmmnhk fhkj khkhkjl k k l kl ; jkkkkkkfhjkk hjkjhlhk j l jkl k kjl ;l l;l;l; ;l ; l l ;l l;;l;k;;moklnhg h jkj jh k jl kl' ;l b ,hjk ljk l; kl h h sm mbanlgd m ,gjkv Cvfj,lgh lg jh l v l; hgvj lghf kl klgj kljklj jkl lk jlgjh kljklkl l k klj klj g lkj jkl ljk jkl kl klj jkl klj klj ljk kl kl klj kl jkl ljk jkl klj klj kl lk kl kl kl klj l ',nbgJLf adjhtful5ds fgd jk xq438969530734597 nv,mnmvch omfgwhatrudoibng? daf bdbnvbnbv n bn n v n b nb bn n sf nvbmnfmn mnbm'bmbm mnbv
Num-Lock. Activates a secondary "hidden" dialpad. U,I,O would be 4,5,6 J,K,L= 1,2,3 Respectively and M=0 789 UIO JKL M
e must be 0, j can be anything
k,j,j,j,
At least 320 J