The consistent unit system is MKS (Meter Kilogram Second). Velocity is in meters/second.
The unit for momentum is kilogram meters per second (kg m/s).
momentum | 3.64x10^6 kg m/s (kilogram meters per second) 3.64x10^6 J s/m (joule seconds per meter) 3.64x10^6 N s (newton seconds)
Mass: kg(kilograms, grams, milligrams, so on) Velocity: m/s(meters per second, miles per hour, kilometers per hour, so on)
The base units of measure that make momentum include kilogram (kg) for mass and meters per second (m/s) for velocity. Momentum is calculated by multiplying mass and velocity, and its unit of measure is kilogram meters per second (kg⋅m/s).
To determine the constant force required to accelerate a 9.5 kg mass at 10 miles per second, you need to convert the acceleration to meters per second squared. 10 miles per second is approximately 16,090 meters per second. Then, you can use the formula F = ma, where F is the force, m is the mass, and a is the acceleration, to calculate the force required.
New answer - J=kg*m^2/s^2. J/kg=m^2/s^2 The definition of Joule is N * m (Newtons times meters) The definition of Newton is kg * m / s2 (kilograms times meters divided by seconds squared) Dividing the unit Joule by kilograms leaves meters per second squared (or meters mer second per second)
Joule is newton-meter, newton is kg m/s2. Therefore: J/kg = Nm/kg = kg m2/s2 kg = m2/s2. So, the answer is no.
The MKS (meter-kilogram-second) unit of pressure is the pascal (Pa), which is defined as one newton per square meter.
2,000 newtons
One joule is equivalent to 1 kilogram meter squared per second squared (kg m2/s2).
The unit for energy - any type of energy - is the joule.
A Newton.
Momentum = M V = 10V = 10/M = 10/2= 5 meters per second
F = M AM = F / A = (360) / (20) = 18 kg
The unit for momentum is kilogram meters per second (kg m/s).
The unit of momentum is kilogram meters per second (kg m/s).
The player who weighs 120 kg running at 4 meters per second has more momentum than the player who weighs 102 kg running at 5 meters per second. Momentum is calculated as mass multiplied by velocity, so the higher mass of the first player compensates for the lower velocity compared to the second player.