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Is the quadrilateral tessellation a regular tessellation?

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Only if the quadrilateral is a square.

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Related Questions

No, it is not because a quadrilateral is generally not a regular polygon.

Tessellation is defined as the tiling of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics, tessellations can be generalized to higher dimensions. A periodic tiling has a repeat pattern. A regular quadrilateral can be used by itself to make a tessellation.

A regular triangle, quadrilateral (i.e., square) and hexagon may be used.

A regular tessellation or semi-regular tessellation or none.

Semi-regular tessellation is a tessellation of the plane by 2 or more different convex regular polygons. A semi-regular tessellation combines two or more regular polygons. Each semi-regular tessellation has a tupelo, which designates what kind of regular polygon is used.

A regular tessellation uses only one regular polygon. A semi-regular tessellation is based on two or more regular polygons.

A regular tessellation is based on only one regular polygonal shape. A semi-regular tessellation is based on two or more regular polygons.

A tessellation that uses more than one kind of regular polygon is called a semi-regular tessellation.

There is no such thing as a seni-regular tessellation. A semi-regular tessllation is a tessellation using two regular polygons: for example, octagons and squares together.

A regular polygon has 3 to 5 or more sides and angles, they should be all equaled. A regular tessellation means a tessellation made up of congruent regular polygons.

Non-visible tessellation or non-existent tessellation, perhaps.

The only shapes which will make a regular tessellation are:an equilateral trianglea squarea regular hexagon.

It is a tessellation which uses two regular polygons. For example, octagons and squares.

A regular tessellation is one in which a plane is covered, without gaps or overlaps, using copies of a regular polygon.

Strictly speaking, no, because a semi-regular tessellation must be based on regular polygons and rhombi are not regular polygons. However, octagons and rhombi can be used to make a non-regular tessellation.

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