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The sum and difference of two perpendicular vectors are the same in length, but are not perpendicular unless the vectors are the same size. If they are the same size they are perpendicular, other wise they are not perpendicular.

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Q: Is the sum and difference of two perpendicular vectors have same lengyhs and also perpendicular to each other?
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If two vectors are perpendicular to each other then the resultant what?

The direction after adding two equal and opposite vectors is the "Direction" of the two vectors. V=aDirection and Opposite V = OV = - aDirection. Adding the two gives, V + OV= (a-a)Direction = 0 Direction.


Multiplying or dividing vectors by scalars results in?

Vectors. A scalar times a vectro is a vector. A vector times a vector is a scalr if the vectros are parallel v1.v2 = scalar. A vector times a vector is a vector if the vectors are perpendicular. Other wise a vectro times a vector is both a scalr and a vector, v1v2 = -v1.v2 + v1xv2 = -v1v2cos(x) + vqv2sin(x). If cos(x) =0 then perpendicular if sin(x)=0 then parallel. In general the product of two vectors is a quaternion the sum of a scalar and a vector. The Universe is composed of quaternions. Science and Physics has failed to appreciate that the numbes of the universe are quaternions, the sum of a scaltr and a vector. Hamilton invented quaternions in 1843.


What are different conditions that could make vector product zero?

First of all, you have to define what you mean by "vector product".-- The "dot product" is zero if the vectors are perpendicular, regardless of their magnitudes.-- The "cross product" is zero if the vectors are collinear or opposite, regardless of their magnitudes.-- Perhaps when you say "product", you mean the "result" of two vectors, whicha mathematician or physicist would cal their "sum".The sum of two vectors is zero if their magnitudes are equal and their directionsdiffer by 180 degrees.An infinite number of other possibilities exist for a sum of zero, depending on themagnitudes and directions of two vectors.


Can Vectors be added together scalar quantities cannot?

Vectors can be added to other vectors in the same vector space. Scalars can be added to other scalars if they have the same units. Scalars cannot be added to vectors, nor vice versa, directly.


Can scalar and vector quantities added by the same method?

Scalar quantities are added algebraically. But vector quantities are added using vector addition. If 3 and 4 are added only 7 is the result. If two vectors with magnitude 3 and 4 are added there will be different results such as 7, 1, 5, etc etc. 7 will be the answer if both the vectors are in the same direction. 1 will be the answer if both are in opposite direction 5 will be the answer if both act perpendicular to each other. Other innumerable answers are possible as both vectors act with different angles of inclination.

Related questions

What is the condition when two vectors are addition and subtraction are same magnitude?

The condition is the two vectors are perpendicular to each other.


When you resolve a vector and what do you get?

You get other vectors, usually perpendicular to each other, that - when added together - result in the original vector. These component vectors are usually along the axes of some selected coordinate system.


If two vectors are perpendicular to each other then the resultant what?

The direction after adding two equal and opposite vectors is the "Direction" of the two vectors. V=aDirection and Opposite V = OV = - aDirection. Adding the two gives, V + OV= (a-a)Direction = 0 Direction.


How do you determine that two vectors are orthogonal?

'Orthogonal' just means 'perpendicular'. You can establish that if neither vector has a component in the direction of the other one, or the sum of the squares of their magnitudes is equal to the square of the magnitude of their sum. If you have the algebraic equations for the vectors in space or on a graph, then they're perpendicular if their slopes are negative reciprocals.


How do you add vectors that are perpendicular?

Vectors can be added graphically: draw one vector on paper, move the other so that its tail coincides with the head of the first. Vectors can also be added by components. Just add the corresponding components together. For example, if one vector is (10, 0) and the other is (0, 5) (those two would be perpendicular), the combined vector is (10+ 0, 0 + 5), that is, (10, 5). Such a vector can also be converted to polar coordinates, that is, a length and an angle; use the "rectangular to polar" conversion on your scientific calculator to do that.


What is the difference between a perpendicular lines and intersecting lines?

Intersecting cross each other whereas perpendicular lines cross at right angles.


What is the difference between normal and perpendicular?

in 2 and 3 dimensions they turn out to be pretty much the same, but what would perpendicular mean in 4 or 6 dimensions? For example a line perpendicular to another intersects it and creates a 90 degree angle, it is also normal and a line can be normal to a plane also. Normal is a more general term that can be used in higher dimensions and other setting where perpendicular might make no sense. For example, if you know what a dot product is that two vectors are normal if their dot product is zero, These may be n dimensional vectors and perpendicular would make no sense. In many more abstract settings normal works but perpendicular would have no meaning at all. There are more technical explanations but I hope to make this answer more intuitive! There is a very slight difference between NORMAL and PERPENDICULAR. Well NORMAL is that perpendicular which is drawn at the contact point between two meeting lines. Its simple as this. For example in case of tangents (which is drawn to find the direction of a point in a curve) the perpendicular draw at the meeting point of the tangent and the curve is called normal. Its like, every normal is a perpendicular but all perpendiculars are not normal. I hope this clears all your doubt.


What is the difference between parallel and perpendicular planes?

Parallel lines never intersect and remain equal distance from each other but perpendicular lines intersect at right angles


Multiplying or dividing vectors by scalars results in?

Vectors. A scalar times a vectro is a vector. A vector times a vector is a scalr if the vectros are parallel v1.v2 = scalar. A vector times a vector is a vector if the vectors are perpendicular. Other wise a vectro times a vector is both a scalr and a vector, v1v2 = -v1.v2 + v1xv2 = -v1v2cos(x) + vqv2sin(x). If cos(x) =0 then perpendicular if sin(x)=0 then parallel. In general the product of two vectors is a quaternion the sum of a scalar and a vector. The Universe is composed of quaternions. Science and Physics has failed to appreciate that the numbes of the universe are quaternions, the sum of a scaltr and a vector. Hamilton invented quaternions in 1843.


Are the diagonals of a rhombus perpendicular and bisect each other?

Yes, they are perpendicular and intersect at their midpoints. The difference between diagonals in a rhombus as opposed to a rectangle or square is that the diagonals are not of equal length.


What are different conditions that could make vector product zero?

First of all, you have to define what you mean by "vector product".-- The "dot product" is zero if the vectors are perpendicular, regardless of their magnitudes.-- The "cross product" is zero if the vectors are collinear or opposite, regardless of their magnitudes.-- Perhaps when you say "product", you mean the "result" of two vectors, whicha mathematician or physicist would cal their "sum".The sum of two vectors is zero if their magnitudes are equal and their directionsdiffer by 180 degrees.An infinite number of other possibilities exist for a sum of zero, depending on themagnitudes and directions of two vectors.


Can Vectors be added together scalar quantities cannot?

Vectors can be added to other vectors in the same vector space. Scalars can be added to other scalars if they have the same units. Scalars cannot be added to vectors, nor vice versa, directly.