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There are many editorial writing techniques, not all are appropriate for every paper, but the most commonly used techniques are rhetorical question, bandwagon, cause and effect, expert opinion, statistics, and emotional appeal.

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Editorial writing techniques include clearly stating the main point or argument, providing supporting evidence and examples, using persuasive language, addressing counterarguments, and offering a call to action or proposed solution. It's important to maintain a consistent and authoritative tone throughout the piece and to engage the reader with compelling storytelling or analogies. Additionally, incorporating facts, statistics, and expert opinions can help strengthen the credibility and persuasiveness of the editorial.

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BADMINON TERMS:

Attacking clear: An offensive stroke hit deep into the opponent's court.

Backcourt: Back third of the court, in the area of the back boundary lines.

Backhand: The stroke used to return balls hit to the left of a right-handed player and to the right of a left-handed player.

Base position: The location in the centre of the court to which a singles player tries to return after each shot; also called "centre position".

Baseline: The back boundary line at each end of the court, parallel to the net.

Carry: An illegal stroke in which the shuttle is not hit, but caught and held on the racket before being released; also called a "sling" or "throw".

Centre line: A line perpendicular to the net that separates the left and right service courts.

Clear: A shot hit deep into the opponent's court.

Doubles: A game where a team of two players play against another team of two.

Doubles sideline: The side boundary of a doubles court.

Drive: A fast and low shot that makes a horizontal flight over the net.

Drop shot: A shot hit softly and with finesse to fall rapidly and close to the net in the opponent's court.

Fault: A violation of the playing rules.

Feint: Any deceptive movement that disconcerts an opponent before or during the serve; also called a "balk".

Flick: A quick wrist-and-forearm rotation used to surprise an opponent by changing an apparently soft shot into a faster passing shot.

Forecourt: The front third of the court, between the net and the short service line.

Forehand: The stroke used to return a ball hit to the right of a right-handed player and to the left of a left-handed player.

Game: The part of a set completed when one player or side has scored enough points to win a single contest.

Hairpin net shot: A shot made from below and very close to the net and causing the shuttle to rise, just clear the net, then drop sharply down the other side so that the flight of the shuttlecock resembles the shape of a hairpin.

Half court shot: A shot hit low and to midcourt, used effectively in doubles play against the up-and-back formation.

High clear: A defensive shot hit deep into the opponent's court.

Kill: Fast downward shot that cannot be returned.

Let: A minor violation of the rules allowing a rally to be replayed.

Long Service Line: In singles, the back boundary line. In doubles a line 2-1/2 feet inside the back boundary line. The serve may not go past this line.

Match: A series of games to determine a winner.

Midcourt: the middle third of the court, halfway between the net and the back boundary line.

Net shot: A shot hit from the forecourt that just clears the net and drops sharply.

Passing shot: A shot which passes the opposing player or team.

Push shot: A gentle shot played by pushing the shuttlecock with a little wrist motion.

Rally: The exchange of shots that decides each point.

Serve: The stroke used to put the shuttlecock into play at the start of each rally; also called a "service".

Service court: The area into which a service must be delivered. Different for singles and doubles.

Set: To choose to extend a game beyond its normal ending score if the score is tied with one point to go.

Short service line: The front line of the service courts 1.98 meters from the net. Singles: A game where one player plays against another player.

Singles sideline: The side boundary of a singles court.

Smash: A hard-hit overhead shot that forces the shuttle sharply downwards into the opponent's court.

Wood shot: A legal shot in which the shuttle hits the frame of the racket.

BASKETBALL TERMS

24-second violation

(NBA, WNBA, FIBA) a shot-clock violation.

5x5

A minimum of 5 in all positive stat categories (points, rebounds, assists, steals, and blocks).

advance step

A step in which the defender's lead foot steps toward their man and the back foot slides forward.

air ball

An unblocked shot that fails to hit the rim or backboard. Does not reset the shot clock.

air pass

A pass that goes straight through the air to the receiver. See also bounce pass.

alley oop

An offensive play in which a player throws the ball up near the basket to a teammate (or, more rarely, to himself) who jumps, catches the ball in mid air and immediately scores a basket, usually with a slam dunk.

and one

The free throw awarded to a shooter who is fouled while scoring.

assist

A pass to a teammate who scores a basket immediately or after one dribble.

backdoor cut

An offensive play in which a player on the perimeter steps away from the basket, drawing the defender along, then suddenly cuts to the basket behind the defender for a pass. The opposite of a V cut.

ball hog

A player who does not pass the ball

backboard

The rectangular platform behind the rim in which supports it

backcourt

(1) The half of the court a team is defending. The opposite of the frontcourt. (2) A team's guards.

backcourt violation

(1) Touching the ball in the backcourt after it has entered the frontcourt and was not last touched by the other team. (2) failure to bring the ball from the backcourt into the frontcourt within the allotted time of 8 seconds in the NBA (previously 10) and 10 seconds elsewhere.

back screen

An offensive play in which a player comes from the low post to set a screen for a player on the perimeter.

ball fake

A sudden movement by the player with the ball intended to cause the defender to move in one direction, allowing the passer to pass in another direction. Also called "pass fake."

ball reversal

Passing of the ball from one side of the court to the other.

ball screen

An offensive play in which a player sets a screen on the defender guarding the player with the ball.

ball side

The half of the court (divided lengthwise) that the ball is on. Also called the "strong side." The opposite of the help side.

banana cut

A wide, curving cut, as opposed to a cut that is a straight line.

bank shot

A shot that hits the backboard before hitting the rim or going through the net.

baseball pass

A one-handed pass thrown like a baseball.

baseline

The line that marks the playing boundary at either end of the court. Also called the "end line."

baseline out-of-bounds play

The play used to return the ball to the court from outside the baseline along the opponent's basket.

basket cut

A cut toward the basket.

bench

(1) Substitutes sitting on the sideline, (2) The bench or chairs they sit on.

blindside screen

A screen set directly behind a defender where the player can't see it.

block

(1) A violation in which a defender steps in front of a dribbler but is still moving when they collide. Also called a "blocking foul." (2) To tip or deflect a shooter's shot, altering its flight so the shot misses. (3) The small painted square on the floor next to the basket just outside the lane.

block out

To make contact with an opposing player to establish rebounding position between the player and the ball. Also called "box out."

board

A rebound

bonus

under NCAA and NFHS rules, a team is "in the bonus" when its opponent has seven, eight or nine team fouls in a half and so gains a one and oneopportunity on each non-shooting foul. The opposing team is "over the limit." See also double bonus and penalty.

bounce pass

A pass that bounces once before reaching the receiver.

box-and-one

A combination defense in which four defenders play zone in a box formation and the fifth defender guards one player man-to-man.

box out

See block out.

box set

A formation in which four players align themselves as the four corners of a box. Often used for baseline out-of-bounds plays.

brick

A bad shot that bounces off the backboard or rim without a chance of going in.

bricklayer

One who repeatedly shoots bricks.

bump the cutter

To step in the way of a player who is trying to cut to the ball for a pass.

buzzer beater

A basket in the final seconds of a game (right before the buzzer sounds) that in itself results in a win or overtime.

center

One of the three standard player positions. Centers are generally the tallest players on the floor, responsible mainly for scoring, rebounding, and defense near the basket.

dime

See drop a dime.

dingle

A steal that leads to quickly to a score.

dish

An assist.

double bonus

(NCAA and NFHS) when a team accumulates 10 or more fouls in a half, the other team is "in the double bonus", earning two free throws on each subsequent non-shooting foul by the defense. See also bonus and penalty.

double-double

Double-digit figures in two positive statistical categories (example: 12 points, 14 rebounds)

double dribble

(1) To dribble the ball with two hands at the same time (2) To dribble, stop, and then begin to dribble again; Either act results in a loss of possession.

downtown

Well outside the three-point line.

dribble drive motion

An offense that spreads the players to open up the lane for driving player to make a layup or kick out for a three pointer.

dribble

To bounce the ball continuously. Required in order to take steps with the ball.

drop a dime

To make an assist

dunk

(v) To score by putting the ball directly through the basket with one or both hands. (n) A shot made by dunking.

end of quarter

when a quarter ends

fast break

An offensive tactic in which a team attempts to advance the ball and score as quickly as possible, giving the other team no time to defend effectively. Often the result of a steal or blocked shot.

FIBA

The International Basketball Federation, an association of national organizations which governs international competitions.

field goal

A shot made from anywhere on the court, does not include free throws.

flagrant foul

An unsportsmanlike foul in which there is no serious attempt to play the ball.

forward

One of the three standard player positions. Forwards are primarily responsible for scoring and rebounding. See Small forward and Power forward.

foul

Violations of the rules other than floor violations, generally attempts to gain advantage by physical contact; penalized by a change in possession or free-throw opportunities; see personal foul, technical foul, and flagrant foul.

four-point play

A rare play in which a player is fouled but completes a three point shot and then makes the resulting free throw.

free throw

An unopposed attempt to score a basket, worth one point, from the free throw line. Generally, two attempts are awarded when the player is fouled in the act of shooting (three attempts are awarded in the case of three point shot), fouled flagrantly, or when the opposing team fouls while over the foul limit. One attempt is awarded for technical fouls.

guard

One of the three standard player positions. Today, guards are typically classified in two broad categories. Point guards have strong ballhandling and passing skills and are typically used to run the offense. Shooting guards, as the name implies, are generally the team's best shooters, and are very often the leading scorers on their teams. Some players, often referred to as combo guards, combine the features of both.

Hack-a-Shaq

The strategy of intentionally and repeatedly committing a personal foul against a player who shoots free throws poorly. "Shaq" refers to Shaquille O'Neal.

halfcourt defense

The portion of a team's defensive play conducted with both teams having established positions. See also transition defense.

halfcourt offense

The portion of a team's offensive play conducted with both teams having established positions. See also transition offense.

Halftime

(1) The end of the first half of play. (2) The interval between the two halves.

in-n-out

A shot that appears to be going in, but instead goes back out.

jump shot

A shot taken while jumping

key

The free-throw lane and free-throw circle together (originally, the lane was narrower than the circle's diameter, giving the area the appearance of a skeleton key hole)

lane

The free-throw lane.

lay-in

A close-range shot using one hand to tip the ball over the rim

layup

A close-range shot using one hand to bank the ball off the backboard

Man-to-man defense

A defense in which each player guards a single opposing player. See also zone defense.

Memphis Attack

Another name for dribble drive motion; the offense was popularized in the early 2000s at the University of Memphis.

motion offense

Offense created through a series of cuts and screens to create the best possible shot, with most or all offensive players moving simultaneously.

offensive foul

A foul committed by a member of the team playing offense.

one-and-one

(NCAA and NFHS) A free-throw attempt which, if made, allows the player a second free-throw attempt. See also bonus.

one trillion

A box score showing one minute played and zero for all other statistics, resulting in a one followed by twelve zeros - the conventional American rendering of "one trillion."

outlet pass

A pass thrown by a rebounder to start a fast break.

over-and-back

See backcourt violation (1).

over the back

a foul committed by a player who tries to rebound the ball by pushing, moving or climbing on a player's back who is already in position to rebound the ball.

pass

(v) To throw the ball to a teammate. (n) The act of passing.

penalty

once a team reaches a set number of team fouls in a playing period, varying by governing body, the fouled team gets free throws instead of possession of the ball. The fouling team is "over the limit." See also bonusand double bonus.

pivot

(1) A center (2) The pivot foot.

pivot foot

The foot that must remain touching the floor to avoid traveling

point forward

A forward with strong ballhandling and passing skills who can be called on to direct the team's offense.

points in the paint

Field goals made in the painted area below the free-throw line

prayer

A shot that has very little probability of being made.

quadruple-double

Double-digit figures in four positive statistical categories (example: 12 points, 14 rebounds, 10 assists, 10 steals)

rip a C

A motion used while chinning the ball to create space during a pivot between an offensive player and a defensive player. Pivot towards the defender and rips the ball in a C-shape away from the pressure to create a passing lane.

run

An interval in which one team heavily outscores the other.

rebound

(v) To obtain the ball after a missed field goal attempt (n) An act of rebounding.

rock

the ball

screen, set a screen

(v) To attempt to prevent an defender from guarding a teammate by standing in the defender's way. The screening player must remain stationary; a moving screen is an offensive foul. (n) The tactic of setting a screen. Also called a "pick".

set shot

A shot taken without leaving the floor.

shot clock

A timer designed to increase the pace (and subsequently, the score) by requiring the ball to either touch the rim or enter the basket before the timer expires, resulting in a loss of possession. The time limit is 24 seconds in the NBA, 35 in the NCAA. See also airball.

sixth man (or sixth woman)

A player who does not start, but is generally the first person off the bench, and often has statistics comparable to those of starters.

swingman

A player capable of playing either shooting guard or small forward.

Swish

(n) A shot which goes through the net without hitting the backboard or rim. (v) To make a swish.

technical foul

A foul assessed for unsportsmanlike non-contact behavior and for some procedural violations (for example, having too many players on the floor or calling timeout when none remain). Penalized by loss of possession after a free throw which may be taken by any member of the opposing team. Frequently abbreviated as "technical" or "T."

three-ball

A three-point field goal

three-point field goal

A shot, worth three points, attempted with both feet behind the three-point line.

three-pointer

A three-point field goal

trey

A three-point field goal

three-point play

(1) A play in which a shooter is fouled while making a two-point shot and then makes the resulting free throw. See also and one. (2) (rarely) When a shooter is fouled while taking but missing a three-point shot and then makes all three free throws.

toilet bowl

When the ball hits the rim on a certain angle and then circles around it, can go in or out.

transition defense

The portion of a team's defensive play conducted when the other team has first gained possession and is moving up the court, before both teams have established positions. Includes defense against fast breaks. See also halfcourt defense.

transition offense

The portion of a team's offensive play conducted when first obtaining possession from the other team and moving up the court, before both teams have established positions. Includes fast breaks. See also halfcourt offense.

travel

To move one's pivot foot illegally or to fall to the floor without maintaining a pivot foot (exact rules vary - see Traveling (Basketball)).

triangle offense

An offensive strategy with the goal of exchanging three (sometimes all five) positions, creating spacing among players and allowing each one to pass to four teammates.

triple-double

Double-digit figures in three positive statistical categories (example: 12 points, 14 rebounds, 10 assists)

turnover

A loss of possession.

ULEB

A cooperative organization of professional basketball leagues in Europe, this body operates the Euroleague and Eurocup. The name is a French acronym for "Union of European Leagues of Basketball".

Up and down

A violation when the ball carrier jump vertically into the air and does not get rid of it before landing.

violation

An infraction of the rules other than a foul, such as traveling or a three-second violation.

Types of Editorial1. Editorial of Information - it seeks to give information on facts of news stories or add other facts with minimum explanation. It may define terms, identify persons or factors or provide a background.

2. Editorial of Interpretation - It explains the significance or meaning of a news event, current idea, condition, or situation, theory, or hypothesis. The writer doesn't argue nor criticize, but merely present both sides of an issue and leaves the judgment to the reader. It merely interprets, say for example, the content of a new memorandum issued by the principal.

3. Editorial of Criticism - It points out the good or the bad features of a problem or situation mentioned in the news. Its purpose is to influence the reader. It suggests a solution at the end.

4. Editorial of Commendation, Appreciation, or Tribute- It praises, commends, or pays tribute to a person or organization that has performed some worthwhile projects or deeds, or accomplishments.

5. Editorial of Argumentation - This is oftentimes called editorial of persuasion. The editor argues in order to convince or persuade the reader to accept his stand on the issue.

6. Editorial of entertainment - It evokes a smile, a chuckle, laughter, while suggesting truth. Its main aim is to entertain. It is usually short.

7. Mood editorial - It presents a philosophy rather than an argument or an explanation. Oftentimes, the subject matter is nature or emotion.

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1. Attractive Title

2. Unique content

3. Comments

4. Clear view about the products

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The arguments you give

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a restatement of the thesis and a positive statement about the editorial topic


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Editorial can be used as a noun (an editorial) and an adjective (editorial techniques).


For editorial writing the last paragraph usually ends with what?

a restatement of the thesis and a positive statement about the editorial topic


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An Editorial's Purpose : 1.To Pursuade 2.To Share Opinions 3.To Inform / Explain


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Editorials can be broadly classified into three main types: persuasive editorials, informative editorials, and interpretive editorials. Persuasive editorials aim to convince readers to take a specific action or adopt a particular stance. Informative editorials seek to provide objective information on a topic without pushing a specific viewpoint. Interpretive editorials involve analyzing or interpreting current events or issues to offer insight or perspective.


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