It’s an integer, rational number, and a real number (also known as a whole number)
a rational number
0 + 0 Equals 0
A mixed number is a whole number and a fractional portion between 0 and 1 in size. So this example would be 3 1/4.
NoAnswer:Adding 0 to number as in 2+0 does not change the number.Adding 0 toa number as in 2, 20, 200 ..... changes the number by 10 for each additional 0
No. 0 is an even number. no but its a whole number
0 is an even number
Any number that is less than 0. Any rational irrational or integral number that is less than 0 is considered negative.
beta
You can use an array of char type, also you can use type string to save your data, for instance:int numberLength = 10;//defines how long is your numberchar number[numberLength] = '0';...cin >> number;Then you can access separate elements using array notation:number[0] is a first digit of your number, ..., number[i] is ith element.You can use string type as well. string type is better because you do not have specify how long your number is going to be!#include ...using std::string;...string number = "0";//your number initialized with zero...cin >> number;You can access separate digits in the same way as for the previous case:number[0] gives you first digit,..., number[sizeof number/sizeof number[0] - 1] gives you the last digit.
1. 'Explain' is not a question, but here you are:unsigned char: a number between 0 and 255signed char: a number between -128 and 127unsigned short: a number between 0 and 65535signed short: a number between -32768 and 327672. sizeof (type) will tell you
Any integer except 0, 1 and -1.
Rational numbers
Their basically 0 and 1's
TRUE = 1, FALSE = 0.
a rational number
here I leave my data from my ntsd 2.4 full:id: 0 type: 0 file: other \ template.datid: 2 type: 0 file: chars \ id: naruto.datid: 33 type: 0 file: chars \ naruto_clone.datid: 0 type: 0 file: chars \ kyubi.datid: 11 type: 0 file: chars \ sasuke.datid: 0 type: 0 file: chars \ sasuke_cs2.datid: 4 type: 0 file: chars \ sai.datid: 1 type: 0 file: chars \ sakura.datid: 7 type: 0 file: chars \ rock_lee.datid: 18 type: 0 file: chars \ neji.datid: 19 type: 0 file: chars \ tenten.datid: 22 type: 0 file: chars \ shikamaru.datid: 12 type: 0 file: chars \ kiba.datid: 5 type: 0 file: chars \ shino.datid: 13 type: 0 file: chars \ yamato.datid: 3 type: 0 file: chars \ kakashi.datid: 21 type: 0 file: chars \ jiraiya.datid: 0 type: 0 file: chars / speedy.datid: 0 type: 0 file: chars / bacon.datid: 0 type: 0 file: chars / brrrrr.datid: 16 type: 0 file: chars \ gaara.datid: 14 type: 0 file: chars \ kankuro.datid: 15 type: 0 file: chars \ temari.datid: 8 type: 0 file: chars \ chiyo.datid: 20 type: 0 file: chars \ orochimaru.datid: 23 type: 0 file: chars \ kabuto.datid: 0 type: 0 file: chars \ spike.datid: 0 type: 0 file: chars \ jiroubou.datid: 0 type: 0 file: chars \ tayuya.datid: 0 type: 0 file: chars \ sakon.datid: 0 type: 0 file: chars \ kidomaru.datid: 31 type: 0 file: chars \ sound_nin2.datid: 30 type: 0 file: chars \ sound_nin.datid: 32 type: 0 file: chars \ hunter.datid: 39 type: 0 file: chars \ sand_creature.datid: 0 type: 0 file: chars \ pein.datid: 0 type: 0 file: chars \ badboy.datid: 9 type: 0 file: chars \ itachi.datid: 17 type: 0 file: chars \ kisame.datid: 10 type: 0 file: chars \ deidara.datid: 58 type: 0 file: chars \ deidara_bird.datid: 6 type: 0 file: chars \ Hsasori.datid: 0 type: 0 file: chars \ sasori.datid: 55 type: 0 file: chars \ puppet_sasori.datid: 25 type: 0 file: chars \ kakuzu.datid: 0 type: 0 file: chars \ nckakuzu.datid: 24 type: 0 file: chars \ hidan.datid: 0 type: 0 file: chars \ reaper.datid: 0 type: 0 file: chars / smiter.datid: 0 type: 0 file: chars / jkhg.datid: 0 type: 0 file: chars \ smiter.dat
simple example: to add tayuya id: 0 type: 0 file: chars\tayuya.dat id: 0 type: 0 file: chars\sakon.dat id: 0 type: 0 file: chars\jiroubou.dat id: 0 type: 0 file: chars\hunter.dat id: 0 type: 0 file: chars\kyubi.dat id: 0 type: 0 file: chars\sasuke_cs2.dat id: 0 type: 0 file: chars\deidara_bird.dat id: 0 type: 0 file: chars\sand_creature.dat id has to be 0 and type 0 then chars\name of character.dat to add ton ton id: 0 type: 0 file: chars\Piggy.dat to add pein id: 0 type: 0 file: chars\pein.dat for Toby id: 0 type: 0 file: chars\tjvcs.dat