Aura is a subtype of enchantments and dictates that enchantment is placed on whatever is defined in the rules text of that card; for example if the card said 'Enchant creature' it would come into play enchanting whichever target creature was declared when it was cast.
Creatures are not the only thing that can be enchanted, certain cards enchant lands, artifacts and even players, there is even an oddball aura that enchants a card in your graveyard.
If the target of that aura is removed before the spell resolves, the aura has no legal targets to enchant and will 'fizzle', if the aura's target is removed after it has been enchanted, the aura is destroyed as well as a state based effect.
In Magic: The Gathering, the keyword "menace" means that a creature can't be blocked except by two or more creatures.
In Magic: The Gathering, the keyword "regenerate" allows a creature to avoid destruction by removing all damage from it and tapping it.
In Magic: The Gathering, the keyword "hexproof" means that a creature or player cannot be the target of spells or abilities controlled by opponents.
In Magic: The Gathering, the keyword "lifelink" means that whenever a creature with lifelink deals damage, its controller gains that much life.
I presume that you mean tournament packs. If so they are random.
If by best you mean most broken, then either Urza's Saga, Mirrodin, or Shadowmoor (that is by block not as much by set).
Whenever a creature with lifelink deals damage, (combat or otherwise) to a creature or player, you gain that much life.
In Magic: The Gathering, the keyword "menace" means that a creature can only be blocked by two or more creatures. This impacts gameplay strategies by making it harder for opponents to block the creature with menace effectively, forcing them to use more resources to deal with it.
No just NO. If you mean the card game it was based off of Magic: The Gathering by Wizards of the Coast
In Magic: The Gathering, a "kicker" is an optional additional cost that can be paid when casting a spell. It allows the player to enhance the spell's effects or add extra abilities. Kicker impacts gameplay by giving players more strategic options and flexibility in how they use their cards.
In Magic: The Gathering, exile refers to removing a card from the game entirely. This can impact gameplay by preventing the card from being used again, bypassing effects that would return it to the hand or graveyard. Exiling a card can also disrupt strategies that rely on specific cards being in play or in the graveyard.
a little house