When light strikes a rough surface it reflects in essentially random directions.
It does.
Any smooth surface will reflect light. The better question is "How much light does each kind of smooth surface reflect?"
incident ray
Light reflections off of a smooth surface are considered to be spectral. Light reflections off of rough surfaces are considered to be diffuse
The angle between the light ray and the normal (perpendicular) to the surface at the point of reflection.
When light strikes a smooth surface, it reflects uniformly in a single direction, resulting in a clear reflection. In contrast, when light strikes a rough surface, it scatters in multiple directions, resulting in diffuse reflection. This causes the light to be dispersed rather than producing a distinct reflection.
When light strikes a smooth surface, it undergoes regular reflection, also known as specular reflection. This means that the angle at which the light hits the surface is equal to the angle at which it is reflected, resulting in a clear and well-defined reflection.
When light strikes a smooth surface, it undergoes reflection. The angle of incidence is equal to the angle of reflection, and the reflected light creates a clear image of the light source. This phenomenon is known as specular reflection.
When a sound wave strikes a smooth hard surface the wave bounces off. This means that the wave is deflected.
When light strikes surfaces that are not smooth, it gets scattered in all directions. This is known as diffuse reflection, where light rays reflect off in various angles due to the uneven surface. As a result, the surface appears matte or rough instead of shiny or reflective.
When light bounces off something, it is reflected.
It does.
Any smooth surface will reflect light. The better question is "How much light does each kind of smooth surface reflect?"
solar light
A normal line is the name of the line drawn perpendicular to the surface where a light ray strikes.
A normal line is the name of the line drawn perpendicular to the surface where a light ray strikes.
A concave mirror will reflect light rays that strike its surface towards a focal point in front of the mirror. The mirror can form both real and virtual images depending on the position of the object in relation to the focal point.