In essence, there is truly little difference between "traditional" animation and computer animation; the primary difference is in the tools used to create these animations, the cost and effort involved in the processes, and the quality of the final output.
Traditional animation is a very hands-on process; 2D animation is accomplished by hand-drawing hundreds upon thousands of individual frames only to transfer them to clear plastic cels, hand-paint them, and then film them in sequence over a painted background image. This requires a team of artists, cleanup artists, painters, directors, background artists, and film/camera crews, along with the storyboard artists and script writers to work out the original concepts; for large-scale projects, the amount of time, labor, and equipment involved can be staggering.
Traditional 3D animation was less "3D" and more still-lifes of claymations done by use of stop-motion filming techniques; the true concept of 3D animation didn't really blossom until the use of computers in animation became more practical. Computer animation removes the need for many of the extra tools required to create an animation; all you need, in general, is a computer with enough system requirements to run the 2D or 3D software application of choice, and people capable of using that software.
Depending on the type of animation desired, sometimes the process can be wholly computerized; in other cases, such as in many 2D "cartoon" animations, the hand-penciling work is still necessary, before it is then scanned to the computer to be colored and sequenced digitally. The process is much less labor-intensive, and generally much cheaper; there is also a greater margin of error, because your digital files can allow you to undo any mistakes up to a certain number of steps.
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what is difference between simple harmonic motion and vibratory motion?
An example of retrograde motion is when Mars appears to temporarily move backward in its orbit as seen from Earth. This is an optical illusion caused by the difference in speeds between Earth and Mars as they revolve around the Sun.
Audio,text,graphics,animation and motion videos etc.
Deciding if an object is moving isn't as easy as it sounds. We can only discern relative motion and we have to use reference points. (A reference point is an object that is not moving that you compare to the other object.) An object is in motion when it's distance from the reference point is changing.For example, you could say that you and this computer are not moving. Other than your eyes blinking, chest pumping up and down, and you clicking on the mouse, you and this computer are not in motion. Since the distance between you and the computer is not changing, you can conclude that neither you or the computer are moving.
Translational motion . . .The object's center of mass winds up at a different locationcompared to where it was when the motion began.Rotational motion . . .The location of the object's center of mass doesn't change, butthe object turns, spins, whirls, tumbles, or rotates around it.
Stop motion is where you take a series of photos and move stuff around in the photos and put them together in a editing set, and you got a stop motion vid. And a CGI animation is; well cgi stands for Computer Generated. So the animation was 100% done in a computer while a stop motion is done 25% in a computer
An animation is an animated drawing, cartoon, etc.A video is a live recorded motion picture.Animation : It is made of series pictures.
computer assisted animation is when you use a tween like shape or motion so that the computer does almost all the animation for you except for the additional appendages
The four types of animation are traditional animation (hand-drawn), computer-generated animation (3D), stop-motion animation, and motion graphics. Each type uses different techniques and tools to bring characters and scenes to life through movement.
Stop motion is when you take pictures one after another and put the all together. Like lego videos you see on youtube sometime. Claymation is stop motion. Capture animation is when you record from a camera.
Virtual worlds can be created with 'live' characters and objects with 3D animation; whereas as a stop motion animation is used to bring out the features and benefits of a product or service. The two can be used to make animated features. Find out more information on stop motion animations through http://www.qudos-animations.co.uk/animation/stop-motion-animation.html
Patrick Sheffield has written: 'How to cheat in Motion' -- subject(s): Motion (Electronic resource), Macintosh (Computer), Computer animation, Programming, Computer graphics
computer animation, clay animation and stop motoin -animation
The difference between simple harmonic motion and harmonic motion is SHM is a periodic motion.
Animation refers to the motion in an object. Animation can be of two types that is 2D and 3D .There are three basic steps that are need to be followed for animation that are modeling , designing and rendering.
the opposite of stop animation
To create a stop motion animation in After Effects, you can import your images or video clips, arrange them in the desired sequence, and adjust the timing and transitions between frames. Use the keyframe animation feature to move and manipulate the elements frame by frame to achieve the stop motion effect. Finally, export your project as a video file to share your stop motion animation.