x,y and z are rectangular coordinates, start at 0,0,0
move right, this is x direction, turn 90 deg. left, this is y direction, turn vertical this is z direction
A displacement time graph is a graph that consists of an x and y axis using displacement, by time.
To get displacement from a displacement graph, just look at the Y- axis for the particular time (displacement versus time). For the displacement graph, the Y-axis is usually displacement.
http://wiki.answers.com/Q/An_object_has_moved_though_a_distance_can_it_have_zero_displacement_it_yes_support_your_answer_with_an_example" Yes If a body travel a distance S from X to Y and return to X then distance travelled is 2S but displacement is zero In a uniform circular motion, the distance travelled by a body in one revolution is 2Ï€r but displacement is zero
It is a product of force and displacement: Work = force x displacement
x represents displacement or deflection or distance. Hooke law states that force = k times x; the higher the displacement, x, for a given spring constant (k).
A displacement time graph is a graph that consists of an x and y axis using displacement, by time.
In 2 dimensions the angle made by the displacement vector with the positive x-axis is arctan(y/x).
The magnitude of two displacement vectors, of magnitude x and y, is sqrt(x2 + y2)
Moves it out of area
(x + 9)^2 + ( y + 5)^2 = 64 = 8^2 This is in the Pythagorean form of a^2 + b^2 = r^2 The displacement of 'x' is '-9' and the displacement of 'y' is '-5' Hence the centre as ( x,y) is (-9, -5) The radius is 'r at '8 units'.
The x and y displacement from the origin along standard orthogonal axes
To get displacement from a displacement graph, just look at the Y- axis for the particular time (displacement versus time). For the displacement graph, the Y-axis is usually displacement.
To add two vectors that aren't parallel or perpindicular you resolve both of the planes displacement vectors into "x' and "y" components and then add the components together. (parallelogram technique graphically)AnswerResolve both of the planes displacement vectors into x and y components and then add the components
x^2 + y^2 = 100 (x - 0 )^2 + ( y - 0)^2 = 10^2 This is now in the Pythagorean form. x^2 + y^2 = r^2 The centre in Cartesian coordinates is the displacement of (x,y). Since there is no displacement , the the centre is at (0,0) r^2 is the radius squared at 10^2 , then the radius has a length of '10'.
http://wiki.answers.com/Q/An_object_has_moved_though_a_distance_can_it_have_zero_displacement_it_yes_support_your_answer_with_an_example" Yes If a body travel a distance S from X to Y and return to X then distance travelled is 2S but displacement is zero In a uniform circular motion, the distance travelled by a body in one revolution is 2Ï€r but displacement is zero
Let the distance between points X and Y be 'd'. Time taken in goind from X to Y=d/100Time taken in goind from Y to X=d/150Total distance covered=2d Total time taken=(d/100)+(d/150)Avg. speed=total distance covered/total time taken=120km/hrNote thatAvg velocity will be zero because we have 'total displacement/total time'.Here total displacement=0
For all codes, pause the game and hold down L + R. You'll hear a sound to confirm a succsessful entry. Note that the codes must be entered very quickly.CheatEffectX,X,X,X,Y,X,Y,X,Y,Y,Y,YMax. HealthY,X,Y,X,X,Y,X,X,X,Y,Y,Y,Y,X,X,YShiny Objects have more valueY,Y,Y,Y,Y,X,Y,X,Y,X,X,Yvilliagers and Co-Stars give shiny objects when you double-jump near themX,X,X,Y,Y,X,X,X,X,Y,X,X,X,Y,X,XHigher Difficulty levelY,Y,Y,Y,Y,X,Y,X,X,X,Y,YVilliagers give healthY,Y,Y,Y,Y,X,Y,X,X,Y,X,YVilliagers give shiny objects when hitY,X,Y,X,Y,Y,X,XInstant Cruise Bubble acquisitionX,Y,X,Y,X,X,Y,YInstant Bubble Bowl acquisitionX,Y,Y,X,X,Y,Y,X10 golden spatulas (repeatable)Y,X,X,Y,Y,X,X,Y1,000 shiny objects (repeatable)X, X, X, X, Y, Y, X, X, Y, X, Y, YCruise Bubble has Cruise ControlX, Y, X, Y, Y, X, Y, XAll Monsters in the Police Station GalleryX, X, X, X, Y, X, X, Y, X, Y, Y, XPantsless SpongebobY, Y, Y, Y, X, Y, X, Y, X, X, X, XGiant PlanktonY, Y, Y, Y, X, Y, X, Y, Y, Y, Y, YSmall Patrick, Squidward, Sandy, and Mr. KrabsY, Y, Y, Y, Y, X, Y, X, Y, X, Y, XSmall People (Fishes)X, X, X, Y, Y, X, Y, X, X, X, YAlways Shrapnel Death AnimationY, Y, X, X, X, X, Y, YInvert Camera Controls Left and RightY, X, X, X, X, X, X, YInvert Camera Controls Up and Down