There are not many skills needed, but you do have to have experience playing Video Games.
^ The last answer to this question is completely bogus. You need a lot of skills for it. To be a video game tester is experience playing video games. The question is "What skills are needed to become a video game designer?" NOT "Are there any skills needed to become a video game designer?"
It is a little vague to answer as to what one designer does from one game to another, or in general. A VG designer, often are broken up into many parts and sometimes not. Depending on the budget a designer might create the character models, their actions and their results. In a different game the designer might design character models and leave the project. In another, the designer might end up designing characters, backgrounds, even entire worlds imagined simply because they wanted it and you can.
Depends on which part of designing games you wanna do. They range from being a programmer to and graphic artist to a sound engineer and so on and so on. In my opinion being a programmer is the hardest and most labor intensive job in designing games. Just imagine having to type out thousands & thousands of lines of code. Then when you go to compile that code you better hope you crossed all your T's and dotted all your I's cuz if there is an error, and there always is, you then spend your days going line by line looking for the error. Then it's your job to take all the artwork and sounds and stuff and you need to write code to make all that stuff work together. I've done minor programming in my past, stuff like programs that used to "hack" into AOL and credit card number generators, strictly for educational purposes, and i can't even count the hours i spent going line by line looking for coding errors. in my opinion the best job in game designing is being a late stage beta tester. you still need a good deal of knowledge of how the game engine works but you dont have to fix coding errors. its your job to play the games in the beta stages, find bugs and problems, and then you keep a log of that and submit it to the programmers.
Game Designers have a wide range of duties that can vary from game to game and company to company. Depending on where in a project cycle and what type of game it is a wide range of activities will fill a designer's day.
Early in a project, a Lead Designer will often work with the game's Producer to Generate initial game documentation such as a GDD (General Design Document) or Build Spec. Game designers often will define the story, theme, and most importantly game-play of a game. They are creative enthusiastic designers who have a keen sense of game-play and game mechanics. Often they are called upon to get pretty deep into AI, or look and feel and a solid technical understanding as well as vision is often important. They are called upon to figure out and document how the game is going to work.
Later other designers will join the team. They have a wide range of skills and duties that range from level design (creating maps or white-boxed game levels), AI tweaking, and scripting. Scripting is different than writing a script but often involves, putting characters, cut-scenes, and other trigger-able events into the world and defining to an extent how the pieces built by programmers will fit together. Some game types have considerably different needs from their designers. Designing a turn based strategy game is going to be a lot different than designing a puzzle game. A Computer Science degree is useful but not always required. Later in a project designers will polish their work and address bugs that are encountered during the testing process.
As a Producer at a game company I did some design work for one of our projects. I made maps in Illustrator, then used one of my studio's proprietary tools to build the levels in the game's engine, placed the playable characters and enemies, defined the paths and logic for moving platforms, switches, and doors, and set up cut-scenes and in game chatter. Other designers have considerably different experiences.
They design video games for testers to see if the game if it is a good game for video gamers that love good games like me.
Doing the job you love. Beyond that it's a extremely demanding.
they need to be able to work on there own or in a group unannounced.
pokemon
The benefits of being a video game designer is that you get to do a job that you enjoy. A video game designer also has the potential to make a lot of money or become famous.
They design Video Games for testers to see if the game if it is a good game for video gamers that love good games like me.
The average starting salary for a video game designer is $57,500 per year. The highest salary for a video game designer is about $200,000.
A video game designer.
Josh Mandel - video game designer - was born in 1958.
You can develop a huge titled video game. The money is very very good. If you like video games, it'll be a job of your dreams.
whats one thing that the video game designer suggest should do if they want to become a video game designer themselves
A Video Game Developer, Video Game Designer, Game Producer.
Josh Holmes - video game designer - was born on 1973-12-25.
Paul Barnett - video game designer - was born on 1970-01-15.
a video game designer or a video game developer
The fringe benefits of a video game designer are they get to have fun at their job and do what they love. They also get to play video games and get paid for it.