it can be calculated at a particular instant as it is total displacement in given time
While a body in motion cannot have zero average velocity, there are many examples where the average velocity - after selected intervals - is zero. For example: a pendulum, or any object under simple harmonic motion, after a complete number of cycles; a rotating object (point on a wheel or hand of a clock) after a whole number of circuits.
The object will remain at rest if it was at rest or will maintain its motion with uniform velocity if it was moving.
A description of the motion of the object. Stationary vs moving described by velocity.
An object in motion will stay in motion, at a constant velocity. This assumes that no net force acts on the object. This is known as Newton's First Law.
change in velocity
The average amount of motion can be determined by the average speed or velocity of an object. The average speed can be calculated by the total distance divided by the total time. Speed is a scalar quantity. The average velocity can be calculated by the total displacement divided by the total time. Velocity is a vector.
Velocity
Escape velocity is easily calculated from Newton's laws of motion and universal gravitation.
If an object is in motion it has a Velocity, which is speed and direction.
Velocity is a change in an object's motion OR direction of motion.
Average velocity equals the average speed if (and only if) the motion is in the same direction. If not, the average speed, being the average of the absolute value of the velocity, will be larger.
While a body in motion cannot have zero average velocity, there are many examples where the average velocity - after selected intervals - is zero. For example: a pendulum, or any object under simple harmonic motion, after a complete number of cycles; a rotating object (point on a wheel or hand of a clock) after a whole number of circuits.
the object is on uniform motion
the object's 'velocity'
It means, with respect to what is the motion calculated. There is no "absolute" motion, or velocity; you always have to compare an object to some other object, to decide whether it is moving, and how quickly.
V2 X W divided by 2G or 64. Or, Velocity squared times Weight of the object (in motion) divided by 2 Gravity or 64 equals the force of impact of the object in motion.
Its velocity vector.