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Dungeons and Dragons

Dungeons and Dragons is the original table-top fantasy adventure game. The Dungeon Master is the storyteller, and the players participate in an interactive story enhanced by miniatures and lots of dice. Battle, treasure, and magic items await!

153 Questions

Dungeons and Dragons race?

I am assuming that you mean the basic races, as in the Player's Handbook 1 races. There are many other sources for races, such as the Player's Handbook 2, PHB 3, Forgotten Realms... Today, we will simply be focusing on the dragonborn, the dwarf, the eladrin, the elf, the half-elf, the halfling, the human, and finally, the tiefling.

Dragonborn are a race that hold honor above all. They are particularly good at playing the warlord, fighter, and paladin classes, due to their natural bonuses to Strength and Charisma.

Dwarves are very durable and tough. Their bonuses to Constitution and Wisdom make them good at playing the paladin, cleric, and fighter classes.

Eladrin always seem to be detached from the world, pondering questions that have to do with their home realm, the Feywild. They always get bonuses to Dexterity and Intelligence. Eladrin prefer to be one of the wizard, rogue, and warlord classes.

You may have heard of Elves before, but these elves are tall and graceful. Obviously, they get a bonus to Dexterity, and also Wisdom. When being an elf, think about playing a ranger, rogue, or cleric.

A Half-Elf is created when a human and an elf have a child. They are excellent diplomats. With great Constitution and Charisma, they excel at being warlords, paladins, and warlocks.

Halflings are like humans, but a LOT smaller, and a LOT trickier. They favor the rogue, ranger, and warlock classes due to their above-average Dexterity and Charisma.

Humans. My personal favorite. (maybe because I AM one in real life...) In Dungeons & Dragons, they can be adapted to any class. Their ability score bonus is set by you.

When an empire of humans made a dangerous pact with devils, the tieflings were created. They get bonuses to Charisma and Intelligence, which makes them good at the classes of warlock, warlord, and rogue.

You need the Player's Handbook in order to see the other features of these races. I hope this helps a bunch!

What is the strongest class in Dungeons and Dragons?

It depends on exactly what version of D&D you're playing.

In 3rd or earlier editions of D&D, any caster is going to dominate once you get higher in levels. Fighters and Barbarians will be stronger at the very low levels.

In 4e, there really is no one class that can dominate. Warlords can have a huge impact on the effectiveness of a party, but still needs to use other party members to truly shine. Strikers (Rogues, Sorcerers, Rangers) of course do the most damage and are relatively easy to play, so most people gravitate towards them. But even non striker classes are often only a couple of d6s behind in damage per hit compared to strikers so even there, it's not that great a difference.

If you're talking about the online game, then I hear artificer warforged are pretty nice, being able to do area control, and heal themselves easily.

What is the best race for rangers in dungeons and dragons?

Dwarves, Goliaths, Half-orcs, Dragonborn, and Warforged are all very good choices. Each has their upsides, so choose based on personal preference:

  • Dwarves - Dwarven weapon specialization feat
  • Goliaths - Very tough and strength bonus
  • Dragonborn - Very tough, strength bonus, and Dragons Breath
  • Half-orc - Very tough, strength bonus, and Half-orc Resiliance
  • Warforged - Very tough, Mechanical, look really cool

What dice do you use for dungeons and dragons?

It can have many dice or a small amount of dice but the main dice in there is the d20 (die 20). The other dice are for damage though. But you need to have a certain amount of dice for players and monsters attacks. Example: someone uses a flaming longsword which say does 1d6+2d8+4 that mean you would roll one six sided die, then roll 2 8 sided dice, then add 4 to it then there's the damage that player or monster strikes with. There are three core handbooks which are the monster manual, the dungeon masters manual, and the players handbook. If you want to know which dice to use for attacks the main 2 you need are the Monster Manual, and the Players Handbook. I hope this helped you

Where can one play Dungeons and Dragons online?

There are no free online books for D&D. However, you can find the 3.5 indexes in PDF format online if you look hard enough. I've had them on my computer for several months. They hold all the information I needed.

Most of the rules in the 3.5 Edition core books are covered in the v 3.5 System Reference Document (SRD), which is available under the Open Gaming License (OGL).

Is Dungeons and Dragons really a nerd game?

Answer: It's more of a game for geeks than for nerds.

The difference is in the relation between the two.

A nerd is someone who studies something often to the point of compulsion and often at the expense of social hygiene and social skills. Being a nerd tends to be a solitary experience, though the nerd may be brilliant; their primary interests tend to be study and solitude.

Geeks on the other hand are social in nature. Geeks may be obsessive over a particular interest, but are more in tune with popular culture and often share their obsession with others. Geeks may be nerds, but geeks may also be jocks or many other things. Being a geek over some specific subject just means you are either a collector, hobbyist or enthusiast for a particular genre or area of interest and you share that hobby or interest with others like you. Even many sports fans are geeks, able to quote player stats and discuss game strategy among friends.

Dungeons and Dragons sits somewhere between the two. The groups which play together the longest tend to be formed mostly of geeks. Geeks who enjoy fantasy settings, telling stories and generally having a socially interactive night of entertainment together.

On the other hand, nerds who play tend to be highly interested in the minutia of the rules. Where a group of geek gamers may realize that its the social interaction which is most important and use the rules only as a means to tell stories (as they are intended); a nerd gamer will focus more on the numbers instead of the meaning. Groups loaded with nerds devolve into rules lawyer debates and often will not last for very long. The nerds who fail to follow basic hygiene also tend to contribute towards a not very positive group setting.

Dungeons an Dragons is simply a structure for controlled, semi competitive story telling. How it's played and with whom will determine whether the experience is enjoyable or not. But really, it's for any social person who is interested in fantasy story telling and social interaction. The nerds who take the rules too far and fail to meet the social hygiene standards that most geeks are capable of are the ones who bring down the experience and give the game a bad reputation among the inexperienced.

Answer two: If you consider fighting / role playing games "nerd games" yes. if you want to find out more go to wikipedia or www.wizards.com and click on the D&D link

Answer three: Dungeons and Dragons is a game used purely for the killing of time when one has nothing more or better to do. It's system is quite complicated and has a vast set of checks and balances intertwined into the playing of it. But, in direct answer to the question, Dungeons and Dragons is no more of a "nerd" game than that of just about any video game out there on the market today, as well as any board game you will find as well. If you look at it, all games in the world today house the ideal of taking on the role of someone else other than yourself, hence the words "role play" games. The only thing different between Dungeons and Dragons and any other game out there is that D&D happens to be verbally executed. It is done in a more interactive and intelligent manner, offering far more places to go and things to do than any video game will allow. So in short, Dungeons and Dragons is only a nerd game, if every other game out there is too.

Answer four: It is as much of a game for nerds as Fantasy Football is for jocks. Although there is, in truth, very little difference between the two.

Answer Five: Social games are for geeks. Solitary games are for nerds. D&D is a social game.

What is the theme of the Risk board game?

The Risk board game is themed around achieving world domination by conquering other countries in war. Although it's made by Parker Brothers, Risk's serious theme and advanced rules make it more in common with Dungeons and Dragons and other involved, lengthy tabletop games than fun family board games like Candy Land or Chutes and Ladders.

How old do you have to be for dungeons and dragons?

Honestly it depends on the version you want to run. For instance, in AD&D (v2.0) the age recommendation was 10+, but my father has run it with me since I was 8. In versions 3.0 and 3.5, the age recommendation was 12+ (and for good reason; it is ridiculous how flawed that system was). However, in 4e, the age recommendation (13+) is somewhat arbitrary. I have Dungeon Mastered games with my 7, 8, and 12 year old little brothers, and the 7-year-old continues to be the most successful in the group.

Recently, around the Gold Dragon Horde gaming table, we introduced the game to a 5-year-old. In all fairness, he grew up around the table, having been the official dice roller since age 1. If you want to get really serious about the game, though, it does need to be with someone old enough to have at least some basic decision-making skill.

When did the first game dungeons and dragons come out?

It originated in 1971. I learned to play in '76 and at that point there were only three small pamphlets available. It was 1978 when the first hard cover books came out.

Where can you buy Dungeons and Dragons miniatures?

at the Jester's Cap sumwhere in Batavia- i think

A lot of cities have games shops that sell things like comics and D&D books, as well as the miniatures. Most of them sell miniatures individually as well as in booster packs.

There are also several websites where you can shop for minis. My favorite is miniaturemarket. I've bought many minis there, and they always ship quickly and securely. Prices are good, too, and they have a LOT of stuff available.

I have found that Miniature Market doesn't stock as many D&D minis as other online stores do, like DandDMinis (has the most D&D minis and at the cheapest prices, generally, with good S&H and the best photos by far), TrollandToad (good selection), Coolstuffinc (good selection and cheapest shipping), etc. Their prices actually seem to be more expensive too, at MM. ABPrices says they compare all the stores, which they do...but only the stores they allow in. They don't let everyone's store in, so it's not a full representation. You can get awesome deals on eBay and Craigslist and even garage sales, too.

What are Dungeons and Dragons characters?

AnswerDungeons and Dragons is a complex role playing game which became popular in the 1970's. Characters were created using dice and a Dungeon Master controlled the game. It is the precurser to the popular net game World of Warcraft, sharing many of the same features. It is a pencil and paper RPG (role playing game), meaning that the action takes place in your head and stats, and other things are written down. While there are rule books for Dungeons and Dragons, many people make alterations to suit their particular, and the groups style of play.

How many people can you have in a party dungeons and dragons?

Most published adventures will state the recommend number of players for that particular adventure. The recommended number is usually 4-6. There really is no firm answer. Most Dungeon Masters prefer his/herself plus 3 to 5 players, but there truly is no minimum or maximum. Solo adventures are created for a single player. Most adventuring party's never have more than 6 members.

The factors having the most bearing on how many players should be playing are...

-The difficulty of the adventure.

-The power level of the characters (A couple of higher leveled, well equipped characters can be equal to 6 lower leveled modestly equipped characters.)

-The number of players available to play.

-The preference of the Dungeon Master running the game. (This one is probably the most important.)

What are the names of the dungeons and dragons characters?

Dungeons and dragons is foremost a series of rule systems, and don't have characters as such. However, some of the editions have iconic characters. In 3.5, some of the characters where:

Tordek - dwarven fighter

Regdar - human fighter

Mialee - elven wizard

Nebin - gnomish illusionist

Lidda - halfling rogue

Krusk - half-orc barbarian

How do you play dungeons and dragons with two people?

One person takes the role of Dungeon Master, the other plays as a character.

Where can you buy Dungeons and Dragons?

The best place to look for D& materials would be your local game shop. Not like GameStop or ones that sell primarily video games, but the shops that specialize in card and tabletop games. These same shops often sell comics as well. You may also find D&D books and boxes at book stores, and stores that sell used games/cds/dvds/books, like V-Stock or Slacker's (if you have those in your region). If all else fails, online shopping on places like Amazon will always get you what you need. Support your local game shop before shopping online!

Can you use games workshop in dungeons and dragons?

Yes, you can use any kind of minis for D&D. However, that rule may have been changed in 4th edition, because it isn't profitable to Wizards of the Coast.

Is Dungeons and Dragons an Alternate Reality Game?

While Dungeons & Dragons shares some characteristics with Alternate Reality Games, it is much better classified as a Tabletop Role-Playing game.

There are firm rules in place for players in Dungeons & Dragons whereas ARGs have loose guidelines for them. ARGs also do not require players to assume alternate identities, or even to roleplay, which is the foundation of any Dungeons & Dragons game.

How do combat mechanics work in the first edition of dungeons and dragons?

Roll d20, check if number rolled is high enough to score hit, roll damage if it is.

What music is good to play dungeons and dragons with?

Music can add an incredible amount of atmosphere to a game. It's extra work for the DM (or whoever is in charge of the music) but it adds so much to the game it's completely worth it. As for good music to play while in session, the group Two Steps from Hell has amazing music for any fantasy setting, and you can find dozens upon dozens of songs of theirs on YouTube. YouTube is a great resource for finding and using music in this way. I have a lengthy D&D Music playlist on YouTube, and it is populated with songs by Two Steps from Hell, Hans Zimmer, music from the Monster Hunter video game franchise, and music from movies. You might be surprised what kind of music fits in a D&D setting -- I've found that music from the movie Interstellar works phenomenally for this sort of thing. One last tip: using the Adblock add-on will keep away those pesky YouTube commercials and keep the session uninterrupted.

Happy questing!

What is the best way to explain the process of combat in Dungeons and Dragons?

I've found that explaining it is difficult, to say the least. The best way to help someone learn the combat system really is to just sit them down with a pre-made character and do it. You can simplify it by running a monster's turn first and making sure to explain everything as you're doing it. Then, when your PC's turn comes up, ask him what he wants to do and explain to him how to do it. (The following example assumes your PC is familiar with dice abbreviations and terms like "Armor Class.") DM: "Okay, the goblin takes a swipe at you with his handaxe. He rolls 1d20 and comes up with 18. He then subtracts -1 for his Strength penalty, which modifies his roll to 17. I compare that to your Armor Class - 15 - and his stroke lands. The goblin then rolls 1d4 for damage and subtracts -1 for being weak; the roll is 3, so he deals 2 points of damage to you. Your turn." PC: "Ouch! He's not getting away with that. I want to slice him open with my longsword!" DM: "Okay. Make me an attack roll: that's 1d20, plus your Strength modifier, plus any other modifiers you might have like a masterwork weapon or the Weapon Focus feat." [For clarity's sake, I always total this stuff up beforehand, so the newbie PC only has to know "roll 1d20+3" or whatever.] PC: (rolls) "20! Is that good?" DM: "Not for the goblin. That's a critical hit, which deals double damage. Roll 1d8 plus your Strength modifier for it, then multiply that by two." PC: "Woo! Okay; I rolled a 7. My Strength modifier is +2, so that's 9; doubled to 18. What happens to the goblin?" DM: "Your stroke slices clean through his abdomen, separating him into two halves. His eyes filled with disbelief, he looks up at you as his torso falls to the ground. His legs sway for a moment, then fall as well." Upgrade the process as you go, adding the more complex maneuvers like tripping, bull rushing, and (Gods help you both) grappling.

What are the official exp values for leveling up in dungeons and dragons?

All i know is that level 1 is zero, level 2 is 1000, level 3 is 2250, and that level 30 takes 1000000 (one million) exp, that is all i know about the exp values for the leveling...

What is a Ghulra?

A Ghulra is the marking of individuality of a Warforged's head in the game: Dungeons and Dragons. You may find this race in the "Ebberon Player's Guide.

How do you get to Stormreach in Dungeons and Dragons?

You get there on the boat at the Harbour.. after you complete all the quests then you are able to get there for free... other wise you have to pay

Best Advice wait till you complete all the quests... you will need the extra XP and Levels to help you alot in Stormreach...