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Gamification increases engagement by providing incentives for learners to pay attention and complete activities. The added reward, even if it is intangible, can encourage better listening and observation. When the learner is focused, they are more likely to absorb the information presented to them.

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Gamification increases engagement by providing incentives for learners to pay attention and complete activities. The added reward, even if it is intangible, can encourage better listening and observation. When the learner is focused, they are more likely to absorb the information presented to them.

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Textbooks has been used for the longest time possible in schools. However, with the growing technology scholers are taking a different path suggesting gamification in learning.

Gamification is learning is not a new concept because students have always received badges for a job well done. Similarly, chess has always been there encouraging critical thinking.

Gamifiucation is just an advanced version of traditional methods. To help students learn, a gamification program does the following;

  1. Encourages the student to keep trying. Most of them are set in levels where the student has to get past to advance. The student therefore voluntarily keeps trying, which gives helps them engage and learn through repetition.

  2. Rewards. The other factor that encourages the students to keep learning is the reward at the end of the game.

  3. Fun. The best way to learn is through fun as it kills boredom and relaxes the mind, the students keep learning without even realizing that's what they are doing.

Now that said, for it to be a success, the gamification model has to be perfect and professionally designed. That is, giving room for all of the above pointers. You can read more on gamification here

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Gamification is an online marketing tactic that involves game principles and game design elements in non-game context.

Motivate your customer to discover more about your offerings by delivering them a fun experience. Basically, it's all about manipulating your website or mobile app visitors. With interesting gaming program, you can easily promote your stuff to the consumers.

Concept of the game is based on human psychology. We love achievements, rewards, community involvement, competition, high scores, leaderboards ranking, etc. Games address all these human tendencies, and that's why people get addicted to them. Gamification is more similar to a game. It is one of the unbeatable methods to retain the customers.

The best part of gamification is, one does not need to redesign and redevelop the website or mobile application entirely. If your website or mobile app is already performing pretty well, then implementation of gamification can be an icing on the cake. It offers lifetime values to the users by offering them a fun experience to motivate the end users to improve loyalty, interaction, and eventually sales.

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The most common definition you'll hear is this: "Gamification is the practice of applying game mechanics to non-game (or, real-life) situations".

Here's how I like to explain it: One day, someone observed that games can be one of the most fun, engaging, and rewarding experiences in life. And so they asked what any philosophical mind would ask: "Why?". Or rather, "what motivates people to be so engaged by games?" What that person found is a mixture of light competition, incentives, and rewards are some of the basic elements that make games so addicting. The next question he or she asked was "Is it possible to integrate these principals with other elements of life in order to make them just as engaging?". Gamification is an attempt to answer this question.

More recently, gamification has proved itself to be a valuable addition to enterprises. Businesses have found that through application of game mechanics, they can motivate their workforces to perform better and their customers to be more engaged. This practice is so successful with businesses, that there are hundreds of different 3rd party products out there today who specialize in gamifying certain elements of other businesses or enterprises.

Figuring out which one of these vendors is best for your business can be pretty tough! Some of them are flakey, some solutions work better than others, and they are obviously all priced differently. If you're looking for one of these solutions to add to your workplace, I recommend checking out TechnologyAdvice's Smart Advisor Tool, which lets you compare over 90 gamification companies in under 3 minutes.
Hope that helps!

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Reading Ojo App | Students Factory

A unique gaming App developed to inspire the reading habit through a competitive spirit. “OjO” as in Reading OjO refers to the eye which is keen to read. The motive of Reading OjO is to persuade every eye ready to read, read and read. Reading OjO is all about creating a fun habit through the convergence of Technology, Academics, Gamification and General Knowledge.

Reading Ojo

Academics

Gamification

Reading Ojo App | Students Factory

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