REALITY ENGINE : Reality engines are based largely on the same components that make up a personal computer (PC), although much more computing power is required for the reality engine than is available in a standard PC. Virtual Reality images are made with tiny dot like segments of a picture known as pixels, or picture elements. Each pixel itself is made up of hundreds of thousands of dots. Realistic images can be either opaque, in which all the viewer sees is the virtual world, or see-through, in which the virtual image is projected or superimposed onto the outer world.
HEAD MOUNTED DISPLAY (HMD): Head-mounted display (HMD) units use a small screen or screens (one for each eye) that are worn in a helmet or a pair glasses. Unlike a movie, where the director controls what the viewer sees, the HMD allows viewers to look at an image from various angles or change their field of view by simply moving their heads. HMD units usually employ cathode-ray tube (CRT) or liquid crystal display (LCD) technology. CRTs incorporate optic systems that reflect an image onto the viewer's eye. Although more bulky and heavy than LCD displays, CRT systems create images that have extremely high resolutions, making a scene seem that much more realistic.
civilian/commercial (medicine, video gaming, sports, etc.).
AUDIO UNITS: The audio portion of virtual reality is transmitted through small speakers placed over each ear. Audio cues may include voices, singing, thud like noises of colliding objects-in short, any sound that can be recorded. Sounds that seem to come from above, below, or either side provide audio cues that mimic how sounds are heard in the real world. Three-dimensional (or omnidirectional) sound further enhances the virtual reality experience.
GLOVES: Gloves in virtual reality allow the user to interact with the virtual world. For example, the user may pick up a virtual block, turn it over in a virtual hand, and set it on a virtual table. Wired with thin fiberoptic cables, some gloves use light-emitting diodes (LEDs) to detect the amount of light passing through the cable in relation to the movement of the hand or joint. The computer then analyzes the corresponding information and projects this moving hand into the virtual reality. Magnetic tracking systems also are used to determine where the hand is in space in relation to the virtual scene.
list different components of Virtual Reality system
1. VR is a more interactive version of computer graphics with different input devices while Computer graphics could be thought of a less immersive version of VR 2. Computer graphics creates or recreates the visual component for the user to experience but VR could provide a more complete experience through an array of different hardware such as head mounted displays or stereo glasses, motion sensing camera to provide viewer centered projection. 3. VR is a more immersive version of Computer graphics with a high quality display which makes believe to the user that he/she is part of the virtual world.
Silicon Graphics, Inc. (SGI, historically sometimes referred to as Silicon Graphics Computer Systemsor SGCS) is a company manufacturing high-performance computing solutions, including computer hardware and software. SGI was founded by Jim Clark and Abbey Silverstone in 1982, initially as a maker of 3D graphics display terminals.
No, by itself 3D is not considered to be virtual reality. 3D graphics is necessary for Virtual Reality, but without the addition of feedback and model simulation, Virtual Reality cannot work.
Multimedia.
RSX or Reality Synthesiser is the name of the graphics card inside the PS3.
Digital animation is when there are a series of graphics which are the same only placed in different areas in each frame so that it can create the illusion of movement when in reality they are still pictures
Every theoretical or computer model is a simplified version of reality. Only reality is as complex as reality.
Mirrors Edge means the edge of reality. In Mirrors edge, everything is so realistic, it has good graphics and the free running you do in Mirrors Edge is so realistic also. But it isn't reality. That's why its called Mirrors Edge, the edge of reality. It even said this is the edge of reality in the intro of the game when you first start a new game. And by edge of reality it means when you look in the mirror everything is realistic and looks real. But when you look at the edge of a mirror its different...
in immersive virtual reality users use head gear and gloves to communicate to a virtual computer system usually it involves interacting with 3D objects. Desktop reality are computer simulations generated on the screen.
No. It is sweet like sugar, but it is a blend of complex components.
it is impossible to use subjective means to discover an objective reality. That's why people claim different realities. because there is an objective reality, but you have to use objective means to find out what it is. If you use subjective means you will get a subjective answer, different claims of reality, because different subjective means.