The labels for your types of question are probably too vague or ambiguous to answer with 100% certainty. Typically, Graph and Lined paper will be made from the same stocks so should burn at the same rate. Computer paper has varying weights(15,18,20) and could manufactured from Groundwood, Virgin or Recycled content. The same can be said for construction paper as there are many different grades of that paper as well. Theoretically, going with the heaviest weights and best grades of all types listed above, the construction paper should burn the fastest. This will happen because construction paper is typically a softer surface which means it is more porous allowing oxygen to feed your fire.
The distance time graph for a faster moving object has a smaller slope than the graph for a slower moving object - This is False
The distance time graph for a faster moving object has a smaller slope than the graph for a slower moving object - This is False
If it is distance from a point versus time, with distance on the vertical axis and time on the horizontal axis, it would show a steep vertical climb on the graph. The steeper vertical change, the faster, but never completely vertical. Large "rise" (distance) over short "run" (time). With 0 acceleration, the graph is a straight line.
Acceleration=change in y graph/change in x graph
A sine-wave graph
Line graph
The graph is invisible and shows nothing!
double bar graph
The distance time graph for a faster moving object has a smaller slope than the graph for a slower moving object - This is False
The distance time graph for a faster moving object has a smaller slope than the graph for a slower moving object - This is False
The distance time graph for a faster moving object has a smaller slope than the graph for a slower moving object - This is False
The point on the graph will be higher (in the normal configuration of such graphs).
A line graph
The y axis and the x axis (that is the vertical axis and the horizontal axis) I presume.
It depends on what variables are graphed.
False
A call graph is a directed graph representing relationships between called and calling subroutines in a computer programme, as used in code analysis.